Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -20,7 +20,7 @@ gameover = Konec hry
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|||||||
gameover.pvp = Vyhrál tým [accent]{0}[]!
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gameover.pvp = Vyhrál tým [accent]{0}[]!
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||||||
highscore = [accent]Nový rekord!
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highscore = [accent]Nový rekord!
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||||||
copied = Zkopírováno.
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copied = Zkopírováno.
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||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
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indev.popup = Mindustry [accent]v6[] je aktuálně ve verzi [accent]beta[].\n[lightgray]To znamená:[]\n[scarlet]- Kampaň je nedokončená[]\n- SFX a hudba je nedokončená nebo chybí\n- Cokoli, co vidíte, se může změnit nebo být odstraněno.\n\nHlaste prosím chyby na [accent]Github[].
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indev.notready = Tato část hry ještě není připravena
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indev.notready = Tato část hry ještě není připravena
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load.sound = Zvuky
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load.sound = Zvuky
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@@ -100,8 +100,7 @@ committingchanges = Provádím změny
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done = Hotovo
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done = Hotovo
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feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
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feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
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mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme!
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mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub Mindustry. Děkujeme!
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mods.alpha = [accent](Alfa)[]
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mods = Mody
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mods = Mody
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mods.none = [lightgray]Modifikace nebyly nalezeny.[]
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mods.none = [lightgray]Modifikace nebyly nalezeny.[]
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mods.guide = Průvodce modifikacemi
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mods.guide = Průvodce modifikacemi
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@@ -279,18 +278,21 @@ quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]
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loading = [accent]Načítám...
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loading = [accent]Načítám...
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reloading = [accent]Načítám modifikace...
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reloading = [accent]Načítám modifikace...
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saving = [accent]Ukládám...
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saving = [accent]Ukládám...
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respawn = [accent][[{0}][] k znovyzrození v jádře
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respawn = [accent][[{0}][] k znovuzrození v jádře
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cancelbuilding = [accent][[{0}][] vyčistí plán šablony
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cancelbuilding = [accent][[{0}][] vyčistí plán šablony
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selectschematic = [accent][[{0}][] provede výběr a zkopírování
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selectschematic = [accent][[{0}][] provede výběr a zkopírování
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pausebuilding = [accent][[{0}][] zastaví stavění
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pausebuilding = [accent][[{0}][] zastaví stavění
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resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
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resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
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wave = [accent]Vlna číslo {0}[]
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wave = [accent]Vlna číslo {0}[]
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||||||
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wave.cap = [accent]Vlna {0} z {1}[]
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wave.waiting = [lightgray]Vlna za {0} vteřin[]
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wave.waiting = [lightgray]Vlna za {0} vteřin[]
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||||||
wave.waveInProgress = [lightgray]Vlna přichází![]
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wave.waveInProgress = [lightgray]Vlna přichází![]
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waiting = [lightgray]Čekám...[]
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waiting = [lightgray]Čekám...[]
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waiting.players = Čekání na hráče...
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waiting.players = Čekání na hráče...
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wave.enemies = [lightgray]{0} zbývajících nepřátel
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wave.enemies = [lightgray]{0} zbývajících nepřátel
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wave.enemy = [lightgray]{0} zbývající nepřítel
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wave.enemy = [lightgray]{0} zbývající nepřítel
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wave.guardianwarn = Počet vln do příchodu strážce: [accent]{0}[].
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wave.guardianwarn.one = [accent]Strážce přijde již příští vlnu![]
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loadimage = Nahrát obrázek
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loadimage = Nahrát obrázek
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saveimage = Uložit obrázek
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saveimage = Uložit obrázek
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unknown = Neznámý
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unknown = Neznámý
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@@ -329,6 +331,7 @@ editor.generation = Generace:
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editor.ingame = Upravit ve hře
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editor.ingame = Upravit ve hře
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editor.publish.workshop = Vystavit ve Workshopu na Steamu
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editor.publish.workshop = Vystavit ve Workshopu na Steamu
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editor.newmap = Nová mapa
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editor.newmap = Nová mapa
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editor.center = Vycentrovat
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workshop = Workshop na Steamu
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workshop = Workshop na Steamu
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waves.title = Vlny
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waves.title = Vlny
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waves.remove = Odebrat
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waves.remove = Odebrat
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@@ -338,7 +341,7 @@ waves.waves = vln(y)
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waves.perspawn = za zrození
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waves.perspawn = za zrození
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waves.shields = štítů/vlnu
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waves.shields = štítů/vlnu
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waves.to = do
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waves.to = do
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waves.guardian = Guardian
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waves.guardian = Strážce
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waves.preview = Náhled
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waves.preview = Náhled
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waves.edit = Upravit....
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waves.edit = Upravit....
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waves.copy = Uložit do schránky
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waves.copy = Uložit do schránky
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@@ -475,7 +478,7 @@ requirement.research = Vynalezeno {0}
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requirement.capture = Polapeno {0}
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requirement.capture = Polapeno {0}
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bestwave = [lightgray]Nejvyšší vlna: {0}
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bestwave = [lightgray]Nejvyšší vlna: {0}
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launch.text = Vyslat
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launch.text = Vyslat
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campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[].
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research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
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uncover = Odkrýt mapu
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uncover = Odkrýt mapu
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configure = Přizpůsobit vybavení
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configure = Přizpůsobit vybavení
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#TODO
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#TODO
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@@ -502,7 +505,7 @@ error.mismatch = Chyba při komunikaci se serverem:\nVerze klienta a serveru se
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error.alreadyconnected = Připojeni k serveru.
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error.alreadyconnected = Připojeni k serveru.
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error.mapnotfound = Soubor s mapou nebyl nalezen!
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error.mapnotfound = Soubor s mapou nebyl nalezen!
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error.io = Vstupně/výstupní (I/O) chyba sítě.
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error.io = Vstupně/výstupní (I/O) chyba sítě.
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error.any = Ueznámá chyba sítě.
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error.any = Neznámá chyba sítě.
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error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
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error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
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weather.rain.name = Déšť
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weather.rain.name = Déšť
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@@ -517,7 +520,12 @@ sectors.stored = Uskladněno:
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sectors.resume = Pokračovat
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sectors.resume = Pokračovat
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sectors.launch = Vyslat
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sectors.launch = Vyslat
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sectors.select = Vybrat
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sectors.select = Vybrat
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sectors.nonelaunch = [lightgray]žádné (slunce)[]
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sectors.nonelaunch = [lightgray]bez (slunce)[]
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sectors.rename = Přejmenovat sektor
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planet.serpulo.name = Serpulo
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#TODO better name
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planet.sun.name = Sol
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#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
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#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
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sector.groundZero.name = Základní tábor
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sector.groundZero.name = Základní tábor
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@@ -560,8 +568,8 @@ settings.graphics = Grafika
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settings.cleardata = Vymazat data hry...
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settings.cleardata = Vymazat data hry...
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settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
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settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
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settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
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settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
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settings.clearsaves.confirm = Are you sure you want to clear all your saves?
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settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
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settings.clearsaves = Clear Saves
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settings.clearsaves = Vymazat uložené hry
|
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paused = [accent]< Pozastaveno >[]
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paused = [accent]< Pozastaveno >[]
|
||||||
clear = Vyčistit
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clear = Vyčistit
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||||||
banned = [scarlet]Zakázán[]
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banned = [scarlet]Zakázán[]
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||||||
@@ -572,6 +580,8 @@ info.title = Informace
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error.title = [scarlet]Objevila se chyba[]
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error.title = [scarlet]Objevila se chyba[]
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||||||
error.crashtitle = Objevila se chyba
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error.crashtitle = Objevila se chyba
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unit.nobuild = [scarlet]Jednotka nemůže stavět
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unit.nobuild = [scarlet]Jednotka nemůže stavět
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||||||
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lastaccessed = [lightgray]Naposledy použil: {0}
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||||||
stat.input = Vstup
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stat.input = Vstup
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||||||
stat.output = Výstup
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stat.output = Výstup
|
||||||
stat.booster = Posilovač
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stat.booster = Posilovač
|
||||||
@@ -627,6 +637,7 @@ bar.powerbalance = Energie: {0}
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bar.powerstored = Uskladněno: {0}/{1}
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bar.powerstored = Uskladněno: {0}/{1}
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||||||
bar.poweramount = Energie celkem: {0}
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bar.poweramount = Energie celkem: {0}
|
||||||
bar.poweroutput = Výstup energie: {0}
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bar.poweroutput = Výstup energie: {0}
|
||||||
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bar.powerlines = Spojení: {0}/{1}
|
||||||
bar.items = Předměty: {0}
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bar.items = Předměty: {0}
|
||||||
bar.capacity = Kapacita: {0}
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bar.capacity = Kapacita: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
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bar.unitcap = {0} {1}/{2}
|
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@@ -646,11 +657,13 @@ bullet.incendiary = [stat]zápalné
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bullet.homing = [stat]samonaváděcí
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bullet.homing = [stat]samonaváděcí
|
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bullet.shock = [stat]šokové
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bullet.shock = [stat]šokové
|
||||||
bullet.frag = [stat]trhavé
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bullet.frag = [stat]trhavé
|
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bullet.knockback = [stat]{0}[lightgray] odhození
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bullet.knockback = [stat]{0}[lightgray] odhození[]
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bullet.freezing = [stat]mrazivé
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bullet.pierce = [stat]{0}[lightgray]x průrazné[]
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bullet.tarred = [stat]dehtové
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bullet.infinitepierce = [stat]průrazné[]
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bullet.multiplier = [stat]{0}[lightgray]x více střel
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bullet.freezing = [stat]zmrazující[]
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bullet.reload = [stat]{0}[lightgray]x rychlost střelby
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bullet.tarred = [stat]dehtující[]
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bullet.multiplier = [stat]{0}[lightgray]x více střel[]
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bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
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unit.blocks = bloky
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unit.blocks = bloky
|
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unit.powersecond = energie/sekunda
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unit.powersecond = energie/sekunda
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@@ -684,7 +697,6 @@ setting.linear.name = Lineární filtrování
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setting.hints.name = Rady a tipy
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setting.hints.name = Rady a tipy
|
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setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
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setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
|
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setting.buildautopause.name = Automaticky pozastavit stavění
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setting.buildautopause.name = Automaticky pozastavit stavění
|
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setting.mapcenter.name = Auto Center Map To Player
|
|
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setting.animatedwater.name = Animované tekutiny
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setting.animatedwater.name = Animované tekutiny
|
||||||
setting.animatedshields.name = Animované štíty
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setting.animatedshields.name = Animované štíty
|
||||||
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
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setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
|
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@@ -718,7 +730,6 @@ setting.fullscreen.name = Celá obrazovka
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setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
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setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
|
||||||
setting.fps.name = Ukázat FPS a ping
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setting.fps.name = Ukázat FPS a ping
|
||||||
setting.smoothcamera.name = Plynulá kamera
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setting.smoothcamera.name = Plynulá kamera
|
||||||
setting.blockselectkeys.name = Ukázat klávesy při práci s blokem
|
|
||||||
setting.vsync.name = Vertikální synchronizace
|
setting.vsync.name = Vertikální synchronizace
|
||||||
setting.pixelate.name = Rozpixlovat
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setting.pixelate.name = Rozpixlovat
|
||||||
setting.minimap.name = Ukázat mapičku
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setting.minimap.name = Ukázat mapičku
|
||||||
@@ -761,7 +772,7 @@ keybind.press = Stiskni klávesu...
|
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keybind.press.axis = Stiskni osu ovladače nebo klávesu...
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keybind.press.axis = Stiskni osu ovladače nebo klávesu...
|
||||||
keybind.screenshot.name = Snímek mapy
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keybind.screenshot.name = Snímek mapy
|
||||||
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
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keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Přepnout stav bloku
|
||||||
keybind.move_x.name = Pohyb vodorovně
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keybind.move_x.name = Pohyb vodorovně
|
||||||
keybind.move_y.name = Pohyb svisle
|
keybind.move_y.name = Pohyb svisle
|
||||||
keybind.mouse_move.name = Následovat myš
|
keybind.mouse_move.name = Následovat myš
|
||||||
@@ -943,6 +954,7 @@ block.cliff.name = Útes
|
|||||||
block.sand-boulder.name = Pískovec
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block.sand-boulder.name = Pískovec
|
||||||
block.grass.name = Tráva
|
block.grass.name = Tráva
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Vesmír
|
||||||
block.salt.name = Sůl
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block.salt.name = Sůl
|
||||||
block.salt-wall.name = Solné skály
|
block.salt-wall.name = Solné skály
|
||||||
block.pebbles.name = Oblázky
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block.pebbles.name = Oblázky
|
||||||
@@ -988,8 +1000,9 @@ block.darksand-water.name = Voda s černým pískem
|
|||||||
block.char.name = Dřevěné uhlí
|
block.char.name = Dřevěné uhlí
|
||||||
block.dacite.name = Dacit
|
block.dacite.name = Dacit
|
||||||
block.dacite-wall.name = Stěna dacitu
|
block.dacite-wall.name = Stěna dacitu
|
||||||
|
block.dacite-boulder.name = Dacitový kámen
|
||||||
block.ice-snow.name = Zasněžený led
|
block.ice-snow.name = Zasněžený led
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Kamenné skály
|
||||||
block.ice-wall.name = Ledové skály
|
block.ice-wall.name = Ledové skály
|
||||||
block.snow-wall.name = Sněhové skály
|
block.snow-wall.name = Sněhové skály
|
||||||
block.dune-wall.name = Písečné duny
|
block.dune-wall.name = Písečné duny
|
||||||
@@ -1034,7 +1047,7 @@ block.hail.name = Kroupomet
|
|||||||
block.lancer.name = Kopiník
|
block.lancer.name = Kopiník
|
||||||
block.conveyor.name = Dopravník
|
block.conveyor.name = Dopravník
|
||||||
block.titanium-conveyor.name = Titanoový dopravník
|
block.titanium-conveyor.name = Titanoový dopravník
|
||||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
block.plastanium-conveyor.name = Plastanový přepravník
|
||||||
block.armored-conveyor.name = Obrněný dopravník
|
block.armored-conveyor.name = Obrněný dopravník
|
||||||
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
|
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
|
||||||
block.junction.name = Křižovatka
|
block.junction.name = Křižovatka
|
||||||
@@ -1261,7 +1274,7 @@ block.rotary-pump.description = Pokročilé čerpadlo, které za pomoci energie
|
|||||||
block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin.
|
block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin.
|
||||||
block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím.
|
block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím.
|
||||||
block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí.
|
block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí.
|
||||||
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nV případě poškození má menší ztrátu kapaliny.
|
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nNedochází zde k úniku kapalin.
|
||||||
block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů.
|
block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů.
|
||||||
block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby.
|
block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby.
|
||||||
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo.
|
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo.
|
||||||
@@ -1312,4 +1325,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
|
|||||||
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
||||||
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
||||||
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.
|
||||||
|
|||||||
@@ -20,8 +20,8 @@ gameover = Tu núcleo ha sido destruido.
|
|||||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||||
highscore = [accent]¡Nuevo récord de puntuación!
|
highscore = [accent]¡Nuevo récord de puntuación!
|
||||||
copied = Copiado.
|
copied = Copiado.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = La [accent]v6[] esta actualmente en la [accent]alpha[].\n[lightgray]Esto significa:[]\n[scarlet]- La campaña no esta completada[]\n- Falta contenido\n - La mayoría de la [scarlet]Inteligencia Artificial[] no funciona correctamente\n- Muchas unidades no están terminadas\n- Todo lo que ves puede ser modificado o eliminado en la versión final.\n\nReporta bugs o crasheos en [accent]Github[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Esta parte del juego no esta lista aún.
|
||||||
|
|
||||||
load.sound = Sonidos
|
load.sound = Sonidos
|
||||||
load.map = Mapas
|
load.map = Mapas
|
||||||
@@ -103,19 +103,19 @@ mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet]
|
|||||||
mods.alpha = [accent](Alpha)
|
mods.alpha = [accent](Alpha)
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No se encontraron Mods!
|
mods.none = [lightgray]No se encontraron Mods!
|
||||||
mods.guide = Guia de Modding
|
mods.guide = Guía de Modding
|
||||||
mods.report = Reportar Error
|
mods.report = Reportar Error
|
||||||
mods.openfolder = Abrir carpeta de mods
|
mods.openfolder = Abrir carpeta de mods
|
||||||
mods.reload = Reload
|
mods.reload = Recargar
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = El juego se va a cerrar para recargar los mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Activado
|
mod.enabled = [lightgray]Activado
|
||||||
mod.disabled = [scarlet]Desactivado
|
mod.disabled = [scarlet]Desactivado
|
||||||
mod.disable = Desactivar
|
mod.disable = Desactivar
|
||||||
mod.content = Content:
|
mod.content = Contenido:
|
||||||
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
||||||
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
|
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
||||||
mod.erroredcontent = [scarlet]Errores de contenido
|
mod.erroredcontent = [scarlet]Errores de contenido
|
||||||
mod.errors = Ocurrieron fallos al cargar el contenido.
|
mod.errors = Ocurrieron fallos al cargar el contenido.
|
||||||
@@ -125,9 +125,9 @@ mod.enable = Activar
|
|||||||
mod.requiresrestart = El juego se cerrará para aplicar los mods.
|
mod.requiresrestart = El juego se cerrará para aplicar los mods.
|
||||||
mod.reloadrequired = [scarlet]Se requiere actualizar
|
mod.reloadrequired = [scarlet]Se requiere actualizar
|
||||||
mod.import = Importar mod
|
mod.import = Importar mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Importar archivo
|
||||||
mod.import.github = Importar Mod de Github
|
mod.import.github = Importar Mod de Github
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]Los mods JAR pueden ser inseguros.[]\nAsegúrate de que los descargaste de una fuente segura!
|
||||||
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
||||||
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
@@ -139,8 +139,8 @@ mod.scripts.disable = Tu dispositivo no soporta los mods con scripts. Debes desh
|
|||||||
about.button = Acerca de
|
about.button = Acerca de
|
||||||
name = Nombre:
|
name = Nombre:
|
||||||
noname = Elige un[accent] nombre de jugador[] primero.
|
noname = Elige un[accent] nombre de jugador[] primero.
|
||||||
planetmap = Planet Map
|
planetmap = Mapa del planeta
|
||||||
launchcore = Launch Core
|
launchcore = Lanzar núcleo
|
||||||
filename = Nombre del archivo:
|
filename = Nombre del archivo:
|
||||||
unlocked = ¡Nuevo Bloque Desbloqueado!
|
unlocked = ¡Nuevo Bloque Desbloqueado!
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
@@ -278,7 +278,7 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
|
|||||||
loading = [accent]Cargando...
|
loading = [accent]Cargando...
|
||||||
reloading = [accent]Recargando mods...
|
reloading = [accent]Recargando mods...
|
||||||
saving = [accent]Guardando...
|
saving = [accent]Guardando...
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}][] para reaparecer en el núcleo
|
||||||
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
||||||
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
||||||
pausebuilding = [accent][[{0}][] para pausar la construcción
|
pausebuilding = [accent][[{0}][] para pausar la construcción
|
||||||
@@ -346,9 +346,9 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
|
|||||||
waves.copied = Oleadas copiadas.
|
waves.copied = Oleadas copiadas.
|
||||||
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
||||||
|
|
||||||
wavemode.counts = counts
|
wavemode.counts = Cuentas
|
||||||
wavemode.totals = totals
|
wavemode.totals = Totales
|
||||||
wavemode.health = health
|
wavemode.health = Salud
|
||||||
|
|
||||||
editor.default = [lightgray]<Por defecto>
|
editor.default = [lightgray]<Por defecto>
|
||||||
details = Detalles...
|
details = Detalles...
|
||||||
@@ -415,8 +415,8 @@ toolmode.drawteams.description = Dibuja equipos en vez de bloques.
|
|||||||
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
||||||
filter.distort = Distorsionar
|
filter.distort = Distorsionar
|
||||||
filter.noise = Ruido
|
filter.noise = Ruido
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Elegir punto de aparición enemigo
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Elegir Núcleo
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Veta Median
|
filter.oremedian = Veta Median
|
||||||
filter.blend = Mezcla
|
filter.blend = Mezcla
|
||||||
@@ -436,7 +436,7 @@ filter.option.circle-scale = Escala del círculo
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Caída
|
filter.option.falloff = Caída
|
||||||
filter.option.angle = Ángulo
|
filter.option.angle = Ángulo
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Cantidad
|
||||||
filter.option.block = Bloque
|
filter.option.block = Bloque
|
||||||
filter.option.floor = Suelo
|
filter.option.floor = Suelo
|
||||||
filter.option.flooronto = Suelo objetivo
|
filter.option.flooronto = Suelo objetivo
|
||||||
@@ -508,31 +508,31 @@ error.io = Error I/O de conexión.
|
|||||||
error.any = Error de red desconocido.
|
error.any = Error de red desconocido.
|
||||||
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
|
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Lluvia
|
||||||
weather.snow.name = Snow
|
weather.snow.name = Nieve
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Tormenta de arena
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Tormenta de esporas
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]No explorado
|
||||||
sectors.resources = Resources:
|
sectors.resources = Recursos:
|
||||||
sectors.production = Production:
|
sectors.production = Producción:
|
||||||
sectors.stored = Stored:
|
sectors.stored = Almacenado:
|
||||||
sectors.resume = Resume
|
sectors.resume = Reanudar
|
||||||
sectors.launch = Launch
|
sectors.launch = Lanzar
|
||||||
sectors.select = Select
|
sectors.select = Elegir
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]ninguno (sun)
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Terreno Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = Los Cráteres
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Bosque Congelado
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Costas Ruinosas
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Montañas manchadas
|
||||||
sector.desolateRift.name = Desolate Rift
|
sector.desolateRift.name = Grieta desolada
|
||||||
sector.nuclearComplex.name = Nuclear Production Complex
|
sector.nuclearComplex.name = Complejo de producción nuclear
|
||||||
sector.overgrowth.name = Overgrowth
|
sector.overgrowth.name = Crecimiento excesivo
|
||||||
sector.tarFields.name = Tar Fields
|
sector.tarFields.name = Campos de alquitrán
|
||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = Llanuras de sal
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Paso de hongos
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -558,24 +558,26 @@ settings.graphics = Gráficos
|
|||||||
settings.cleardata = Limpiar Datos del Juego...
|
settings.cleardata = Limpiar Datos del Juego...
|
||||||
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Limpiar partidas guardadas
|
||||||
paused = [accent] < Pausado >
|
paused = [accent] < Pausado >
|
||||||
clear = Limpiar
|
clear = Limpiar
|
||||||
banned = [scarlet]Baneado
|
banned = [scarlet]Baneado
|
||||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
unplaceable.sectorcaptured = [scarlet]Necesita que el sector esté capturado.
|
||||||
yes = Sí
|
yes = Sí
|
||||||
no = No
|
no = No
|
||||||
info.title = [accent]Información
|
info.title = [accent]Información
|
||||||
error.title = [crimson]Un error ha ocurrido.
|
error.title = [crimson]Un error ha ocurrido.
|
||||||
error.crashtitle = Un error ha ocurrido.
|
error.crashtitle = Un error ha ocurrido.
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
|
||||||
|
unit.nobuild = [scarlet]La unidad no puede construir
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Entrada
|
stat.input = Entrada
|
||||||
stat.output = Salida
|
stat.output = Salida
|
||||||
stat.booster = Potenciador
|
stat.booster = Potenciador
|
||||||
stat.tiles = Tiles requeridos
|
stat.tiles = Tiles requeridos
|
||||||
stat.affinities = Afinidades
|
stat.affinities = Afinidades
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Capacidad de Energía
|
stat.powercapacity = Capacidad de Energía
|
||||||
stat.powershot = Energía/Disparo
|
stat.powershot = Energía/Disparo
|
||||||
stat.damage = Daño
|
stat.damage = Daño
|
||||||
@@ -585,10 +587,10 @@ stat.itemsmoved = Velocidad de movimiento
|
|||||||
stat.launchtime = Tiempo entre lanzamientos
|
stat.launchtime = Tiempo entre lanzamientos
|
||||||
stat.shootrange = Rango de Disparo
|
stat.shootrange = Rango de Disparo
|
||||||
stat.size = Tamaño
|
stat.size = Tamaño
|
||||||
stat.displaysize = Display Size
|
stat.displaysize = Tamaño mostrado
|
||||||
stat.liquidcapacity = Capacidad de Líquidos
|
stat.liquidcapacity = Capacidad de Líquidos
|
||||||
stat.powerrange = Rango de Energía
|
stat.powerrange = Rango de Energía
|
||||||
stat.linkrange = Link Range
|
stat.linkrange = Rango de conexión
|
||||||
stat.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
stat.powerconnections = Conexiones maximas
|
stat.powerconnections = Conexiones maximas
|
||||||
stat.poweruse = Consumo de Energía
|
stat.poweruse = Consumo de Energía
|
||||||
@@ -605,18 +607,18 @@ stat.boosteffect = Efecto del Potenciador
|
|||||||
stat.maxunits = Máximo de Unidades Activas
|
stat.maxunits = Máximo de Unidades Activas
|
||||||
stat.health = Vida
|
stat.health = Vida
|
||||||
stat.buildtime = Tiempo de construcción
|
stat.buildtime = Tiempo de construcción
|
||||||
stat.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Máximo consecutivo
|
||||||
stat.buildcost = Coste de construcción
|
stat.buildcost = Coste de construcción
|
||||||
stat.inaccuracy = Imprecisión
|
stat.inaccuracy = Imprecisión
|
||||||
stat.shots = Disparos
|
stat.shots = Disparos
|
||||||
stat.reload = Recarga
|
stat.reload = Recarga
|
||||||
stat.ammo = Munición
|
stat.ammo = Munición
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Salud del escudo
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Tiempo de enfriamiento
|
||||||
|
|
||||||
bar.drilltierreq = Se requiere un mejor taladro.
|
bar.drilltierreq = Se requiere un mejor taladro.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Recursos faltantes
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Se requiere de un núcleo base
|
||||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||||
bar.efficiency = Eficiencia: {0}%
|
bar.efficiency = Eficiencia: {0}%
|
||||||
@@ -660,7 +662,7 @@ unit.persecond = /seg
|
|||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x velocidad
|
unit.timesspeed = x velocidad
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = salud del escudo
|
||||||
unit.items = objetos
|
unit.items = objetos
|
||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = M
|
unit.millions = M
|
||||||
@@ -677,13 +679,13 @@ setting.shadows.name = Sombras
|
|||||||
setting.blockreplace.name = Sugerir bloques al construir
|
setting.blockreplace.name = Sugerir bloques al construir
|
||||||
setting.linear.name = Filtrado Lineal
|
setting.linear.name = Filtrado Lineal
|
||||||
setting.hints.name = Pistas
|
setting.hints.name = Pistas
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Mostrar flujo de recursos[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-pausar construcción
|
setting.buildautopause.name = Auto-pausar construcción
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
setting.mapcenter.name = Auto-centrar el mapa en el jugador
|
||||||
setting.animatedwater.name = Agua Animada
|
setting.animatedwater.name = Agua Animada
|
||||||
setting.animatedshields.name = Escudos Animados
|
setting.animatedshields.name = Escudos Animados
|
||||||
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
|
setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
|
||||||
setting.playerindicators.name = Player Indicators
|
setting.playerindicators.name = Indicadores de jugadores
|
||||||
setting.indicators.name = Indicadores de Aliados
|
setting.indicators.name = Indicadores de Aliados
|
||||||
setting.autotarget.name = Auto apuntado
|
setting.autotarget.name = Auto apuntado
|
||||||
setting.keyboard.name = Controles de Ratón+Teclado
|
setting.keyboard.name = Controles de Ratón+Teclado
|
||||||
@@ -702,7 +704,7 @@ setting.difficulty.name = Dificultad:
|
|||||||
setting.screenshake.name = Movimiento de la Pantalla
|
setting.screenshake.name = Movimiento de la Pantalla
|
||||||
setting.effects.name = Mostrar Efectos
|
setting.effects.name = Mostrar Efectos
|
||||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Mostrar estado de los bloques
|
||||||
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
||||||
setting.sensitivity.name = Sensibilidad del Control
|
setting.sensitivity.name = Sensibilidad del Control
|
||||||
setting.saveinterval.name = Intervalo del Autoguardado
|
setting.saveinterval.name = Intervalo del Autoguardado
|
||||||
@@ -712,7 +714,7 @@ setting.milliseconds = {0} milisegundos
|
|||||||
setting.fullscreen.name = Pantalla Completa
|
setting.fullscreen.name = Pantalla Completa
|
||||||
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Cámara suave
|
||||||
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
|
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
|
||||||
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
||||||
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
|
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
|
||||||
@@ -743,27 +745,27 @@ keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disp
|
|||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Visión
|
category.view.name = Visión
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Seleccionar bloques
|
||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.rally = Patrullar
|
command.rally = Patrullar
|
||||||
command.retreat = Retirarse
|
command.retreat = Retirarse
|
||||||
command.idle = Idle
|
command.idle = Esperar
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]LLaves: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Reaparecer
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Controlar unidad
|
||||||
keybind.clear_building.name = Eliminar construcción
|
keybind.clear_building.name = Eliminar construcción
|
||||||
keybind.press = Presiona una tecla...
|
keybind.press = Presiona una tecla...
|
||||||
keybind.press.axis = Pulsa un eje o botón...
|
keybind.press.axis = Pulsa un eje o botón...
|
||||||
keybind.screenshot.name = Captura de pantalla de Mapa
|
keybind.screenshot.name = Captura de pantalla de Mapa
|
||||||
keybind.toggle_power_lines.name = Activar láser de potencia
|
keybind.toggle_power_lines.name = Activar láser de potencia
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Cambiar estado de los bloques
|
||||||
keybind.move_x.name = Mover x
|
keybind.move_x.name = Mover x
|
||||||
keybind.move_y.name = Mover y
|
keybind.move_y.name = Mover y
|
||||||
keybind.mouse_move.name = Seguír al ratón
|
keybind.mouse_move.name = Seguír al ratón
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Vista Pan
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Potenciar
|
||||||
keybind.schematic_select.name = Seleccionar región
|
keybind.schematic_select.name = Seleccionar región
|
||||||
keybind.schematic_menu.name = Menu de esquématicos
|
keybind.schematic_menu.name = Menu de esquemas
|
||||||
keybind.schematic_flip_x.name = Girar esquemático desde X
|
keybind.schematic_flip_x.name = Girar esquemático desde X
|
||||||
keybind.schematic_flip_y.name = Girar esquemático desde Y
|
keybind.schematic_flip_y.name = Girar esquemático desde Y
|
||||||
keybind.category_prev.name = Categoría anterior
|
keybind.category_prev.name = Categoría anterior
|
||||||
@@ -839,20 +841,20 @@ rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
|||||||
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
|
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
|
||||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||||
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Las unidades necesitan munición
|
||||||
rules.title.waves = Oleadas
|
rules.title.waves = Oleadas
|
||||||
rules.title.resourcesbuilding = Recursos y Construcción
|
rules.title.resourcesbuilding = Recursos y Construcción
|
||||||
rules.title.enemy = Enemigos
|
rules.title.enemy = Enemigos
|
||||||
rules.title.unit = Unidades
|
rules.title.unit = Unidades
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Entorno
|
||||||
rules.lighting = Iluminación
|
rules.lighting = Iluminación
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Daño de explosiones de Bloques/Unidades
|
||||||
rules.ambientlight = Iluminación ambiental
|
rules.ambientlight = Iluminación ambiental
|
||||||
rules.weather = Weather
|
rules.weather = Clima
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frecuencia:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duración:
|
||||||
|
|
||||||
content.item.name = Objetos
|
content.item.name = Objetos
|
||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
@@ -886,18 +888,18 @@ item.radioactivity = [lightgray]Radioactividad: {0}
|
|||||||
unit.health = [lightgray]Vida: {0}
|
unit.health = [lightgray]Vida: {0}
|
||||||
unit.speed = [lightgray]Velocidad: {0}
|
unit.speed = [lightgray]Velocidad: {0}
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
unit.itemcapacity = [lightgray]Capacidad de ítems: {0}
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
unit.minespeed = [lightgray]Velocidad de minado: {0}%
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Poder de minado: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Habilidad: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Velocidad de construcción: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
|
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
|
||||||
liquid.viscosity = [lightgray]Viscosidad: {0}
|
liquid.viscosity = [lightgray]Viscosidad: {0}
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
liquid.temperature = [lightgray]Temperatura: {0}
|
||||||
|
|
||||||
unit.dagger.name = Daga
|
unit.dagger.name = Daga
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mazo
|
||||||
unit.fortress.name = Fortaleza
|
unit.fortress.name = Fortaleza
|
||||||
unit.nova.name = Nova
|
unit.nova.name = Nova
|
||||||
unit.pulsar.name = Pulsar
|
unit.pulsar.name = Pulsar
|
||||||
@@ -907,8 +909,8 @@ unit.atrax.name = Atrax
|
|||||||
unit.spiroct.name = Spiroct
|
unit.spiroct.name = Spiroct
|
||||||
unit.arkyid.name = Arkyid
|
unit.arkyid.name = Arkyid
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = Toxopid
|
||||||
unit.flare.name = Flare
|
unit.flare.name = Llama
|
||||||
unit.horizon.name = Horizon
|
unit.horizon.name = Horizonte
|
||||||
unit.zenith.name = Zenith
|
unit.zenith.name = Zenith
|
||||||
unit.antumbra.name = Antumbra
|
unit.antumbra.name = Antumbra
|
||||||
unit.eclipse.name = Eclipse
|
unit.eclipse.name = Eclipse
|
||||||
@@ -925,33 +927,33 @@ unit.omura.name = Omura
|
|||||||
unit.alpha.name = Alpha
|
unit.alpha.name = Alpha
|
||||||
unit.beta.name = Beta
|
unit.beta.name = Beta
|
||||||
unit.gamma.name = Gamma
|
unit.gamma.name = Gamma
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = Cetro
|
||||||
unit.reign.name = Reign
|
unit.reign.name = Reign
|
||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvo
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
block.resupply-point.name = Punto de reabastecimiento
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Acantilado
|
||||||
block.sand-boulder.name = Piedra de Arena
|
block.sand-boulder.name = Piedra de Arena
|
||||||
block.grass.name = Hierba
|
block.grass.name = Hierba
|
||||||
block.slag.name = Slag
|
block.slag.name = Escoria
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Pared de sal
|
||||||
block.pebbles.name = Guijarros
|
block.pebbles.name = Guijarros
|
||||||
block.tendrils.name = Zarcillos
|
block.tendrils.name = Zarcillos
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = Pared de arena
|
||||||
block.spore-pine.name = Pino de esporas
|
block.spore-pine.name = Pino de esporas
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = Pared de esporas
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = Boulder
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = Piedra nevosa
|
||||||
block.snow-pine.name = Pino de nieve
|
block.snow-pine.name = Pino de nieve
|
||||||
block.shale.name = Pizarra
|
block.shale.name = Pizarra
|
||||||
block.shale-boulder.name = Piedra de Pizarra
|
block.shale-boulder.name = Piedra de Pizarra
|
||||||
block.moss.name = Musgo
|
block.moss.name = Musgo
|
||||||
block.shrubs.name = Arbustos
|
block.shrubs.name = Arbustos
|
||||||
block.spore-moss.name = Musgo de esporas
|
block.spore-moss.name = Musgo de esporas
|
||||||
block.shale-wall.name = Shale Wall
|
block.shale-wall.name = Pared de shale
|
||||||
block.scrap-wall.name = Muro de Chatarra
|
block.scrap-wall.name = Muro de Chatarra
|
||||||
block.scrap-wall-large.name = Muro de Chatarra grande
|
block.scrap-wall-large.name = Muro de Chatarra grande
|
||||||
block.scrap-wall-huge.name = Muro de Chatarra muy grande
|
block.scrap-wall-huge.name = Muro de Chatarra muy grande
|
||||||
@@ -979,17 +981,17 @@ block.craters.name = Cráteres
|
|||||||
block.sand-water.name = Agua con Arena
|
block.sand-water.name = Agua con Arena
|
||||||
block.darksand-water.name = Agua con Arena Oscura
|
block.darksand-water.name = Agua con Arena Oscura
|
||||||
block.char.name = Carbonizado
|
block.char.name = Carbonizado
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacita
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Pared de Dacita
|
||||||
block.ice-snow.name = Hielo Nieve
|
block.ice-snow.name = Hielo Nieve
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Pared de piedra
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Pared de hielo
|
||||||
block.snow-wall.name = Snow Wall
|
block.snow-wall.name = Pared de nieve
|
||||||
block.dune-wall.name = Dune Wall
|
block.dune-wall.name = Pared de duna
|
||||||
block.pine.name = Pino
|
block.pine.name = Pino
|
||||||
block.dirt.name = Dirt
|
block.dirt.name = Tierra
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = Pared de tierra
|
||||||
block.mud.name = Mud
|
block.mud.name = Lodo
|
||||||
block.white-tree-dead.name = Árbol Blanco Muerto
|
block.white-tree-dead.name = Árbol Blanco Muerto
|
||||||
block.white-tree.name = Árbol Blanco
|
block.white-tree.name = Árbol Blanco
|
||||||
block.spore-cluster.name = Concentración de Esporas
|
block.spore-cluster.name = Concentración de Esporas
|
||||||
@@ -1005,7 +1007,7 @@ block.dark-panel-4.name = Panel Oscuro 4
|
|||||||
block.dark-panel-5.name = Panel Oscuro 5
|
block.dark-panel-5.name = Panel Oscuro 5
|
||||||
block.dark-panel-6.name = Panel Oscuro 6
|
block.dark-panel-6.name = Panel Oscuro 6
|
||||||
block.dark-metal.name = Metal Oscuro
|
block.dark-metal.name = Metal Oscuro
|
||||||
block.basalt.name = Basalt
|
block.basalt.name = Basalto
|
||||||
block.hotrock.name = Roca Caliente
|
block.hotrock.name = Roca Caliente
|
||||||
block.magmarock.name = Roca de Magma
|
block.magmarock.name = Roca de Magma
|
||||||
block.copper-wall.name = Muro de Cobre
|
block.copper-wall.name = Muro de Cobre
|
||||||
@@ -1117,34 +1119,34 @@ block.meltdown.name = Fusión de Reactor
|
|||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.launch-pad.name = Pad de Lanzamiento
|
block.launch-pad.name = Pad de Lanzamiento
|
||||||
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
||||||
block.segment.name = Segment
|
block.segment.name = Segmento
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = Centro de comando
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Fábrica terrestre
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Fábrica aérea
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Fábrica naval
|
||||||
block.additive-reconstructor.name = Additive Reconstructor
|
block.additive-reconstructor.name = Reconstructor aditivo
|
||||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
block.multiplicative-reconstructor.name = Reconstructor multiplicativo
|
||||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
block.exponential-reconstructor.name = Reconstructor exponencial
|
||||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
block.tetrative-reconstructor.name = Reconstructor tetrativo
|
||||||
block.payload-conveyor.name = Mass Conveyor
|
block.payload-conveyor.name = Cinta de transporte masivo
|
||||||
block.payload-router.name = Payload Router
|
block.payload-router.name = Enrutador Payload
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Desmontador
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = Crisol de Silicio
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = Domo de sobremarcha
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Cambio
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Procesador
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = Procesador Lógico
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hiper Procesador
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Pantalla Lógica
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Pantalla Lógica grande
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Célula de memoria
|
||||||
|
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.crux.name = rojo
|
team.crux.name = rojo
|
||||||
team.sharded.name = naranja
|
team.sharded.name = naranja
|
||||||
team.orange.name = Naranja
|
team.orange.name = Naranja
|
||||||
team.derelict.name = derelict
|
team.derelict.name = Abandonado
|
||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Púrpura
|
team.purple.name = Púrpura
|
||||||
|
|
||||||
@@ -1302,4 +1304,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
|
|||||||
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
||||||
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
||||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Daña y destruye proyectiles enemigos. No apunta a láseres.
|
||||||
|
|||||||
@@ -101,7 +101,6 @@ done = Selesai
|
|||||||
feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
|
feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
|
||||||
|
|
||||||
mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
|
mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mod
|
mods = Mod
|
||||||
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
||||||
mods.guide = Panduan Modding
|
mods.guide = Panduan Modding
|
||||||
@@ -285,12 +284,15 @@ selectschematic = [accent][[{0}][] untuk memilih+salin
|
|||||||
pausebuilding = [accent][[{0}][] untuk berhenti membangun
|
pausebuilding = [accent][[{0}][] untuk berhenti membangun
|
||||||
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
||||||
wave = [accent]Gelombang {0}
|
wave = [accent]Gelombang {0}
|
||||||
|
wave.cap = [accent]Gelombang {0}/{1}
|
||||||
wave.waiting = [lightgray]Gelombang di {0}
|
wave.waiting = [lightgray]Gelombang di {0}
|
||||||
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
|
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
|
||||||
waiting = [lightgray]Menunggu...
|
waiting = [lightgray]Menunggu...
|
||||||
waiting.players = Menunggu pemain lainnya...
|
waiting.players = Menunggu pemain lainnya...
|
||||||
wave.enemies = [lightgray]{0} Musuh Tersisa
|
wave.enemies = [lightgray]{0} Musuh Tersisa
|
||||||
wave.enemy = [lightgray]{0} Musuh Tersisa
|
wave.enemy = [lightgray]{0} Musuh Tersisa
|
||||||
|
wave.guardianwarn = Guardian akan tiba dalam [accent]{0}[] gelombang.
|
||||||
|
wave.guardianwarn.one = Guardian akan tiba dalam [accent]{0}[] gelombang.
|
||||||
loadimage = Memuat Gambar
|
loadimage = Memuat Gambar
|
||||||
saveimage = Simpan Gambar
|
saveimage = Simpan Gambar
|
||||||
unknown = Tak diketahui
|
unknown = Tak diketahui
|
||||||
@@ -329,6 +331,7 @@ editor.generation = Generasi:
|
|||||||
editor.ingame = Sunting dalam Permainan
|
editor.ingame = Sunting dalam Permainan
|
||||||
editor.publish.workshop = Terbitkan di Workshop
|
editor.publish.workshop = Terbitkan di Workshop
|
||||||
editor.newmap = Peta Baru
|
editor.newmap = Peta Baru
|
||||||
|
editor.center = Pusat
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Gelombang
|
waves.title = Gelombang
|
||||||
waves.remove = Hapus
|
waves.remove = Hapus
|
||||||
@@ -487,14 +490,14 @@ launch.destination = Destinasi: {0}
|
|||||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
||||||
zone.unlocked = [lightgray]{0} terbuka.
|
zone.unlocked = [lightgray]{0} terbuka.
|
||||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||||
zone.resources = Sumber Daya Terdeteksi:
|
zone.resources = [lightgray]Sumber Daya Terdeteksi:
|
||||||
zone.objective = [lightgray]Objektif: [accent]{0}
|
zone.objective = [lightgray]Objektif: [accent]{0}
|
||||||
zone.objective.survival = Bertahan
|
zone.objective.survival = Bertahan
|
||||||
zone.objective.attack = Hancurkan Inti Musuh
|
zone.objective.attack = Hancurkan Inti Musuh
|
||||||
add = Menambahkan...
|
add = Menambahkan...
|
||||||
boss.health = Darah Bos
|
boss.health = Darah Bos
|
||||||
|
|
||||||
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
|
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
|
||||||
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
||||||
error.invalidaddress = Alamat tidak valid.
|
error.invalidaddress = Alamat tidak valid.
|
||||||
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
|
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
|
||||||
@@ -509,6 +512,7 @@ weather.rain.name = Hujan
|
|||||||
weather.snow.name = Salju
|
weather.snow.name = Salju
|
||||||
weather.sandstorm.name = Badai Pasir
|
weather.sandstorm.name = Badai Pasir
|
||||||
weather.sporestorm.name = Badai Spora
|
weather.sporestorm.name = Badai Spora
|
||||||
|
weather.fog.name = Kabut
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Belum Ditelusuri
|
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||||
sectors.resources = Sumber Daya:
|
sectors.resources = Sumber Daya:
|
||||||
@@ -518,6 +522,11 @@ sectors.resume = Lanjutkan
|
|||||||
sectors.launch = Luncurkan
|
sectors.launch = Luncurkan
|
||||||
sectors.select = Pilih
|
sectors.select = Pilih
|
||||||
sectors.nonelaunch = [lightgray]tidak ada
|
sectors.nonelaunch = [lightgray]tidak ada
|
||||||
|
sectors.rename = Ganti Nama Sektor
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
#TODO better name
|
||||||
|
planet.sun.name = Matahari
|
||||||
|
|
||||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
@@ -536,17 +545,17 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
#sector.impact0078.name = Impact 0078
|
#sector.impact0078.name = Impact 0078
|
||||||
#sector.crags.name = Crags
|
#sector.crags.name = Crags
|
||||||
|
|
||||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
sector.groundZero.description = Lokasi yang optimal untuk bermain pertama kali. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
||||||
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = Di pinggiran padang pasir terdapat Daratan Garam. Beberapa sumber daya dapat ditemukan disini.\n\nMusuh telah membangun gudang disini. Hancurkan inti mereka. Jangan biarkan satupun tersisa.
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.craters.description = Air banyak terkumpul di kawah ini, sebuah peninggalan dari perang masa lalu. Klaim area ini lagi. Kumpulkan pasir. Lebur metaglass. Pompa air untuk mendinginkan turret dan bor.
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = Keluar dari lembah gunung, terdapat garis pantai. Sebelumnya, area ini adalah garis pertahanan pantai. Sekarang tidak banyak yang tersisa. Hanya pertahanan dasar yang tersisa, yang lain hancur berkeping keping.\nBangun kembali pertahanan di sini. Pelajari lebih banyak teknologi.
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.stainedMountains.description = Area ini terletak di dekat pegunungan, namun belum tersentuh oleh spora.\nTambang titanium yang ada di area ini. Pelajari fungsinya.\n\nMusuh jauh lebih kuat disini. Jangan biarkan mereka meluncurkan unit yang lebih kuat.
|
||||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = Area ini banyak ditumbuhi spora, karena dekat dengan sumber spora.\nMusuh telah membangun basis disini. Bangun unit Mace. Hancurkan mereka. Klaim apapun yang tersisa.
|
||||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.tarFields.description = Terletak di pinggiran zona produksi minyak, diantara gunung dan padang pasir. Salah satu dari beberapa area yang memiliki cadangan minyak yang dapat digunakan.\nMeskipun ditinggalkan, area ini terdapat pertahanan musuh yang sangat kuat disekitarnya. Jangan meremehkan mereka.\n\n[lightgray]Pelajari proses penyulingan minyak jika bisa.
|
||||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.desolateRift.description = Zona yang sangat berbahaya. Banyak sumber daya, tetapi terdapat sedikit ruang. Sangat beresiko tinggi untuk dihancurkan. Keluar secepat yang kamu bisa. Jangan terlena karena waktu antara gelombang yang lama.
|
||||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan memproses thorium, telah hancur.\n[lightgray]Pelajari thorium dan cara penggunaanya.\n\nMusuh disini menyerang dalam jumlah besar, yang siap untuk menghadapi siapapun.
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = Area yang berada di pegunungan yang lebih tinggi dengan yang lebih rendah, daerah yang dipenuhi spora. Basis kecil musuh terdapat disini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
|
||||||
|
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.data = Data Game
|
settings.data = Data Game
|
||||||
@@ -572,13 +581,15 @@ info.title = Info
|
|||||||
error.title = [crimson]Sebuah kesalahan telah terjadi
|
error.title = [crimson]Sebuah kesalahan telah terjadi
|
||||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||||
|
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Masukan
|
stat.input = Masukan
|
||||||
stat.output = Pengeluaran
|
stat.output = Pengeluaran
|
||||||
stat.booster = Pendorong
|
stat.booster = Pendorong
|
||||||
stat.tiles = Kotak yang dibutuhkan
|
stat.tiles = Kotak yang dibutuhkan
|
||||||
stat.affinities = Afinitas
|
stat.affinities = Afinitas
|
||||||
block.unknown = [lightgray]???
|
stat.powercapacity = Kapasitas Listrik
|
||||||
stat.powercapacity = Kapasitas Tenaga
|
|
||||||
stat.powershot = Tenaga/Tembakan
|
stat.powershot = Tenaga/Tembakan
|
||||||
stat.damage = Kerusakan
|
stat.damage = Kerusakan
|
||||||
stat.targetsair = Menargetkan Udara
|
stat.targetsair = Menargetkan Udara
|
||||||
@@ -614,8 +625,18 @@ stat.inaccuracy = Jarak Melenceng
|
|||||||
stat.shots = Tembakan
|
stat.shots = Tembakan
|
||||||
stat.reload = Tembakan/Detik
|
stat.reload = Tembakan/Detik
|
||||||
stat.ammo = Amunisi
|
stat.ammo = Amunisi
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Darah Perisai
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Waktu Pendinginan
|
||||||
|
stat.explosiveness = Ledakan
|
||||||
|
stat.flammability = Pembakar
|
||||||
|
stat.radioactivity = Radiasi
|
||||||
|
stat.heatcapacity = Kapasitas Panas
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Kecepatan
|
||||||
|
stat.buildspeed = Kecepatan Membangun
|
||||||
|
stat.minespeed = Kecepatan Menambang
|
||||||
|
stat.minetier = Kelas Penambang
|
||||||
|
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||||
@@ -627,6 +648,7 @@ bar.powerbalance = Tenaga: {0}/s
|
|||||||
bar.powerstored = Disimpan: {0}/{1}
|
bar.powerstored = Disimpan: {0}/{1}
|
||||||
bar.poweramount = Tenaga: {0}
|
bar.poweramount = Tenaga: {0}
|
||||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||||
|
bar.powerlines = Sambungan: {0}/{1}
|
||||||
bar.items = Item: {0}
|
bar.items = Item: {0}
|
||||||
bar.capacity = Kapasitas: {0}
|
bar.capacity = Kapasitas: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -638,6 +660,8 @@ bar.progress = Perkembangan Pembangunan
|
|||||||
bar.input = Masukan
|
bar.input = Masukan
|
||||||
bar.output = Keluaran
|
bar.output = Keluaran
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
||||||
bullet.incendiary = [stat]membakar
|
bullet.incendiary = [stat]membakar
|
||||||
@@ -645,6 +669,8 @@ bullet.homing = [stat]mengejar
|
|||||||
bullet.shock = [stat]mengkejut
|
bullet.shock = [stat]mengkejut
|
||||||
bullet.frag = [stat]menyebar
|
bullet.frag = [stat]menyebar
|
||||||
bullet.knockback = [stat]{0}[lightgray] pantulan kembali
|
bullet.knockback = [stat]{0}[lightgray] pantulan kembali
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x tembus
|
||||||
|
bullet.infinitepierce = [stat]menembus
|
||||||
bullet.freezing = [stat]membeku
|
bullet.freezing = [stat]membeku
|
||||||
bullet.tarred = [stat]tar
|
bullet.tarred = [stat]tar
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
||||||
@@ -663,7 +689,7 @@ unit.persecond = /detik
|
|||||||
unit.perminute = /menit
|
unit.perminute = /menit
|
||||||
unit.timesspeed = x kecepatan
|
unit.timesspeed = x kecepatan
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = darah perisai
|
||||||
unit.items = item
|
unit.items = item
|
||||||
unit.thousands = rb
|
unit.thousands = rb
|
||||||
unit.millions = jt
|
unit.millions = jt
|
||||||
@@ -682,9 +708,8 @@ setting.linear.name = Filter Bergaris
|
|||||||
setting.hints.name = Petunjuk
|
setting.hints.name = Petunjuk
|
||||||
setting.flow.name = Tampilan Laju Aliran Sumber Daya
|
setting.flow.name = Tampilan Laju Aliran Sumber Daya
|
||||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||||
setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
|
|
||||||
setting.animatedwater.name = Animasi Perairan
|
setting.animatedwater.name = Animasi Perairan
|
||||||
setting.animatedshields.name = Animasi Pelindung
|
setting.animatedshields.name = Animasi Perisai
|
||||||
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
||||||
setting.playerindicators.name = Indikasi Pemain
|
setting.playerindicators.name = Indikasi Pemain
|
||||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||||
@@ -709,14 +734,13 @@ setting.blockstatus.name = Tunjukan Status Blok
|
|||||||
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
||||||
setting.sensitivity.name = Sensitivitas Kontroler
|
setting.sensitivity.name = Sensitivitas Kontroler
|
||||||
setting.saveinterval.name = Jarak Menyimpan
|
setting.saveinterval.name = Jarak Menyimpan
|
||||||
setting.seconds = {0} Sekon
|
setting.seconds = {0} detik
|
||||||
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
|
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
|
||||||
setting.milliseconds = {0} milisekon
|
setting.milliseconds = {0} milidetik
|
||||||
setting.fullscreen.name = Layar Penuh
|
setting.fullscreen.name = Layar Penuh
|
||||||
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
||||||
setting.fps.name = Tunjukkan FPS
|
setting.fps.name = Tunjukkan FPS
|
||||||
setting.smoothcamera.name = Kamera Halus
|
setting.smoothcamera.name = Kamera Halus
|
||||||
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
||||||
setting.minimap.name = Tunjukkan Peta Kecil
|
setting.minimap.name = Tunjukkan Peta Kecil
|
||||||
@@ -863,6 +887,7 @@ content.item.name = Item
|
|||||||
content.liquid.name = Zat Cair
|
content.liquid.name = Zat Cair
|
||||||
content.unit.name = Unit
|
content.unit.name = Unit
|
||||||
content.block.name = Blok
|
content.block.name = Blok
|
||||||
|
|
||||||
item.copper.name = Tembaga
|
item.copper.name = Tembaga
|
||||||
item.lead.name = Timah
|
item.lead.name = Timah
|
||||||
item.coal.name = Batu Bara
|
item.coal.name = Batu Bara
|
||||||
@@ -884,23 +909,6 @@ liquid.slag.name = Terak
|
|||||||
liquid.oil.name = Minyak
|
liquid.oil.name = Minyak
|
||||||
liquid.cryofluid.name = Cairan Pendingin
|
liquid.cryofluid.name = Cairan Pendingin
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
|
||||||
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
|
||||||
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Darah: {0}
|
|
||||||
unit.speed = [lightgray]Kecepatan: {0}
|
|
||||||
unit.weapon = [lightgray]Senjata: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
|
|
||||||
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
|
|
||||||
unit.minepower = [lightgray]Kekuatan Menambang: {0}
|
|
||||||
unit.ability = [lightgray]Kemampuan: {0}
|
|
||||||
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
|
||||||
liquid.viscosity = [lightgray]Kelekatan: {0}
|
|
||||||
liquid.temperature = [lightgray]Suhu: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -938,25 +946,26 @@ unit.corvus.name = Corvus
|
|||||||
block.resupply-point.name = Titik Pemasok Ulang
|
block.resupply-point.name = Titik Pemasok Ulang
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Batu Pasir
|
block.sand-boulder.name = Batu Pasir Besar
|
||||||
block.grass.name = Rumput
|
block.grass.name = Rumput
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Luar Angkasa
|
||||||
block.salt.name = Garam
|
block.salt.name = Garam
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Bukit Garam
|
||||||
block.pebbles.name = Kerikil
|
block.pebbles.name = Kerikil
|
||||||
block.tendrils.name = Sulur
|
block.tendrils.name = Sulur
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = Bukit Pasir
|
||||||
block.spore-pine.name = Cemara Spora
|
block.spore-pine.name = Cemara Spora
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = Bukit Spora
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = Batu Besar
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = Batu Salju Besar
|
||||||
block.snow-pine.name = Pinus Salju
|
block.snow-pine.name = Pinus Salju
|
||||||
block.shale.name = Serpihan
|
block.shale.name = Serpihan
|
||||||
block.shale-boulder.name = Serpihan Batu Besar
|
block.shale-boulder.name = Serpihan Batu Besar
|
||||||
block.moss.name = Lumut
|
block.moss.name = Lumut
|
||||||
block.shrubs.name = Semak-Semak
|
block.shrubs.name = Semak-Semak
|
||||||
block.spore-moss.name = Lumut Spora
|
block.spore-moss.name = Lumut Spora
|
||||||
block.shale-wall.name = Shale Wall
|
block.shale-wall.name = Bukit Serpih
|
||||||
block.scrap-wall.name = Dinding Kepingan
|
block.scrap-wall.name = Dinding Kepingan
|
||||||
block.scrap-wall-large.name = Dinding Kepingan Besar 1
|
block.scrap-wall-large.name = Dinding Kepingan Besar 1
|
||||||
block.scrap-wall-huge.name = Dinding Kepingan Besar 2
|
block.scrap-wall-huge.name = Dinding Kepingan Besar 2
|
||||||
@@ -986,6 +995,7 @@ block.darksand-water.name = Air Pasir Hitam
|
|||||||
block.char.name = Bara
|
block.char.name = Bara
|
||||||
block.dacite.name = Dasit
|
block.dacite.name = Dasit
|
||||||
block.dacite-wall.name = Dinding Dasit
|
block.dacite-wall.name = Dinding Dasit
|
||||||
|
block.dacite-boulder.name = Batu Besar Dasit
|
||||||
block.ice-snow.name = Salju Es
|
block.ice-snow.name = Salju Es
|
||||||
block.stone-wall.name = Dinding Batu
|
block.stone-wall.name = Dinding Batu
|
||||||
block.ice-wall.name = Dinding Es
|
block.ice-wall.name = Dinding Es
|
||||||
@@ -1041,14 +1051,14 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Penyortir
|
block.sorter.name = Penyortir
|
||||||
block.inverted-sorter.name = Penyortir terbalik
|
block.inverted-sorter.name = Penyortir terbalik
|
||||||
block.message.name = Pesan
|
block.message.name = Pesan
|
||||||
block.illuminator.name = Penerang
|
block.illuminator.name = Lampu
|
||||||
block.illuminator.description = Sebuah benda berukuran kecil, sumber penghasil cahaya. Membutuhkan tenaga untuk berfungsi.
|
block.illuminator.description = Sebuah lampu kecil untuk menerangi daerah sekitar. Perlu listrik untuk bekerja.
|
||||||
block.overflow-gate.name = Gerbang Luap
|
block.overflow-gate.name = Gerbang Luap
|
||||||
block.underflow-gate.name = Gerbang Tidak Meluap
|
block.underflow-gate.name = Gerbang Tidak Meluap
|
||||||
block.silicon-smelter.name = Pelebur Silikon
|
block.silicon-smelter.name = Pelebur Silikon
|
||||||
block.phase-weaver.name = Pengrajut Phase
|
block.phase-weaver.name = Pengrajut Phase
|
||||||
block.pulverizer.name = Pulverisator
|
block.pulverizer.name = Pulverisator
|
||||||
block.cryofluid-mixer.name = Penyampur Cairan Dingin
|
block.cryofluidmixer.name = Penyampur Cairan Dingin
|
||||||
block.melter.name = Pencair
|
block.melter.name = Pencair
|
||||||
block.incinerator.name = Penghangus
|
block.incinerator.name = Penghangus
|
||||||
block.spore-press.name = Penekan Spora
|
block.spore-press.name = Penekan Spora
|
||||||
@@ -1201,13 +1211,13 @@ liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-ha
|
|||||||
|
|
||||||
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
||||||
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
||||||
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
|
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan listrik untuk memproses batu bara lebih cepat dan efisien.
|
||||||
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
||||||
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga.
|
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga.
|
||||||
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
||||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||||
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
||||||
block.cryofluid-mixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
|
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
|
||||||
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
||||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
||||||
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
||||||
@@ -1216,12 +1226,12 @@ block.spore-press.description = Menekan polong spora menjadi minyak.
|
|||||||
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
||||||
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
|
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
|
||||||
block.incinerator.description = Menghancurkan mineral atau zat cair sisa.
|
block.incinerator.description = Menghancurkan mineral atau zat cair sisa.
|
||||||
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
|
block.power-void.description = Menghilangkan semua listrik yang masuk kedalamnya. Hanya untuk Sandbox.
|
||||||
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
|
block.power-source.description = Menghasilkan listrik tak terbatas. Hanya untuk SandboxHanya untuk Sandbox.
|
||||||
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
|
block.item-source.description = Mengeluarkan item tak terhingga. Hanya untuk Sandboxf.
|
||||||
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan listrik. Hanya untuk Sandbox.
|
||||||
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
|
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Hanya untuk Sandbox.
|
||||||
block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Hanya untuk Sandbox.
|
||||||
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
||||||
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 kotak.
|
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 kotak.
|
||||||
block.titanium-wall.description = Blok pelindung kekuatan yang sedang.\nMemberi perlindungan yang sedang dari musuh.
|
block.titanium-wall.description = Blok pelindung kekuatan yang sedang.\nMemberi perlindungan yang sedang dari musuh.
|
||||||
@@ -1237,7 +1247,7 @@ block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungki
|
|||||||
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
||||||
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
||||||
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
||||||
block.mend-projector.description = Versi reparator yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
block.mend-projector.description = Versi mender yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan kain phase untuk meningkatkan jangkauan dan efisiensi.
|
||||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
||||||
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
|
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
|
||||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||||
@@ -1255,8 +1265,8 @@ block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang ha
|
|||||||
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
|
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
|
||||||
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh.
|
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh.
|
||||||
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
||||||
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
|
block.rotary-pump.description = Pompa listrik yang dua kali lebih cepat daripada pompa mekanik.
|
||||||
block.thermal-pump.description = Pompa Tercanggih.
|
block.thermal-pump.description = Pompa listrik yang mempompa cairan tercepat.
|
||||||
block.conduit.description = Blok transportasi zat cair umum. Bekerja seperti pengantar, tetapi untuk zat cair.
|
block.conduit.description = Blok transportasi zat cair umum. Bekerja seperti pengantar, tetapi untuk zat cair.
|
||||||
block.pulse-conduit.description = Blok transportasi zat cair canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
block.pulse-conduit.description = Blok transportasi zat cair canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
||||||
block.plated-conduit.description = Sama seperti pengantar berlapis baja, tetapi menuju ke zat cair. Lebih sedikit bocor.
|
block.plated-conduit.description = Sama seperti pengantar berlapis baja, tetapi menuju ke zat cair. Lebih sedikit bocor.
|
||||||
@@ -1269,39 +1279,39 @@ block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat
|
|||||||
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau tiang lainnya.
|
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau tiang lainnya.
|
||||||
block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh tetapi sambungan yang sedikit.
|
block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh tetapi sambungan yang sedikit.
|
||||||
block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit.
|
block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit.
|
||||||
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
|
block.battery.description = Menyimpan listrik ketika generator menghasilkan lebih banyak listrik daripada yang dibutuhkan dan memberikan listrik ketika generator tidak dapat mencukupi kebutuhan listrik, jika masih ada listrik tersisa didalamnya.
|
||||||
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
|
block.battery-large.description = Menyimpan lebih banyak listrik daripada baterai biasa.
|
||||||
block.combustion-generator.description = Menghasilkan tenaga dengan membakar minyak atau bahan bakar.
|
block.combustion-generator.description = Menghasilkan listrik dengan membakar minyak atau bahan bakar.
|
||||||
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
|
block.thermal-generator.description = Menghasilkan listrik jika dibangun diatas blok yang panas.
|
||||||
block.steam-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
|
block.steam-generator.description = Menghasilkan listrik dari uap. Lebih efesien daripada generator pembakar.
|
||||||
block.differential-generator.description = Menghasilkan banyak sekali tenaga. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
|
block.differential-generator.description = Menghasilkan listrik dalam jumlah banyak. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
|
||||||
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
|
block.rtg-generator.description = Generator yang tidak membutuhkan cairan pendingin tetapi menghasilkan listrik yang lebih sedikit daripada reaktor thorium.
|
||||||
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari.
|
block.solar-panel.description = Menghasilkan listrik dalam jumlah sedikit dari sinar matahari.
|
||||||
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
|
block.solar-panel-large.description = Menghasilkan lebih banyak listrik daripada panel surya biasa, tapi lebih mahal untuk dibangun.
|
||||||
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
|
block.thorium-reactor.description = Menghasilkan listrik dalam jumlah banyak dari konsumsi thorium. Membutuhkan cairan pendingin. Akan meledak jika tidak cukup pendingin. Akan menghasilkan listrik dalam jumlah maksimum jika penuh.
|
||||||
block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan tenaga dengan jumlah yang sangat banyak. Memerlukan tenaga untuk menyelakan reaktor terlebih dahulu.
|
block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan listrik dengan jumlah yang sangat banyak. Diperlukan listrik untuk menyalakan reaktor terlebih dahulu.
|
||||||
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
||||||
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
||||||
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
|
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan listrik. Bisa menambang thorium dengan bor ini.
|
||||||
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga.
|
block.blast-drill.description = Bor yang paling besar. Membutuhkan banyak listrik untuk bekerja.
|
||||||
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
||||||
block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah.
|
block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah.
|
||||||
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
|
block.oil-extractor.description = Menggunakan listrik yang cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
|
||||||
block.core-shard.description = Versi pertama dari pengulangan kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
|
block.core-shard.description = Versi pertama dari peluncuran kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
|
||||||
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Menyimpan banyak sumber daya.
|
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Dapat menyimpan lebih banyak sumber daya.
|
||||||
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Menyimpan sangat banyak sumberr daya.
|
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Penyimpanan sumber daya terbesar.
|
||||||
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
|
block.vault.description = Menyimpan semua tipe item dalam jumlah besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
|
||||||
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
||||||
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
||||||
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
|
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
|
||||||
block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur.
|
block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur.
|
||||||
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
|
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
|
||||||
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
|
block.scatter.description = Menara Anti-Udara berukuran sedang. Menembak gumpalan timah atau kepingan ke unit musuh.
|
||||||
block.scorch.description = Membakar musuh yang dekat. Sangat efektif di jarak dekat.
|
block.scorch.description = Membakar musuh yang dekat. Sangat efektif di jarak dekat.
|
||||||
block.hail.description = Menara meriam kecil.
|
block.hail.description = Menara meriam kecil.
|
||||||
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
|
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung cairan.
|
||||||
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
|
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
|
||||||
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
|
block.arc.description = Menara kecil jarak dekat ini menembak petir secara acak ke arah musuh.
|
||||||
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
|
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
|
||||||
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
|
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
|
||||||
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
|
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
|
||||||
@@ -1310,4 +1320,4 @@ block.cyclone.description = Menara penembak beruntun besar.
|
|||||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil energi akan diabaikan.
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = PC 다운로드가 있는 itch.io 페이지
|
|||||||
link.google-play.description = Google Play 스토어 목록
|
link.google-play.description = Google Play 스토어 목록
|
||||||
link.f-droid.description = F-Droid 카탈로그 목록
|
link.f-droid.description = F-Droid 카탈로그 목록
|
||||||
link.wiki.description = 공식 Mindustry 위키
|
link.wiki.description = 공식 Mindustry 위키
|
||||||
link.suggestions.description = 새로운 기능 제안
|
link.suggestions.description = 새 기능 제안하기
|
||||||
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
||||||
screenshot = 스크린 샷이 {0} 에 저장되었습니다.
|
screenshot = 스크린 샷이 {0} 에 저장되었습니다.
|
||||||
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족할 수 있습니다.
|
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족할 수 있습니다.
|
||||||
@@ -20,8 +20,8 @@ gameover = 게임 오버
|
|||||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||||
highscore = [accent]새로운 최고 점수!
|
highscore = [accent]새로운 최고 점수!
|
||||||
copied = 복사됨.
|
copied = 복사됨.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = 현재 [accent]v6[] 버전은 [accent]알파[] 단계입니다.\n[lightgray]이 말은:[]\n- [scarlet]캠페인이 아직 완전히 개발되지 않음[]\n- 몇몇 컨텐츠가 빠짐\n- 대부분의 [scarlet]유닛 AI[]가 작동하지 않음\n- 많은 유닛들이 아직 미완성\n- 보이는 것은 모두 바뀌거나 제거될 수 있음\n\n[accent]Github[] 에서 버그 또는 강제종료 오류를 신고 해 주세요.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = 이 부분은 아직 준비가 되지 않았습니다.
|
||||||
|
|
||||||
load.sound = 소리
|
load.sound = 소리
|
||||||
load.map = 맵
|
load.map = 맵
|
||||||
@@ -56,7 +56,7 @@ schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
|||||||
schematic.rename = 설계도 이름 바꾸기
|
schematic.rename = 설계도 이름 바꾸기
|
||||||
schematic.info = {0}x{1}, {2} 블록
|
schematic.info = {0}x{1}, {2} 블록
|
||||||
|
|
||||||
stat.wave = 패배한 웨이브:[accent] {0}
|
stat.wave = 패배한 단계:[accent] {0}
|
||||||
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
|
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
|
||||||
stat.built = 지어진 건물: [accent]{0}
|
stat.built = 지어진 건물: [accent]{0}
|
||||||
stat.destroyed = 파괴된 건물: [accent]{0}
|
stat.destroyed = 파괴된 건물: [accent]{0}
|
||||||
@@ -71,7 +71,7 @@ level.highscore = 최고 점수: [accent]{0}
|
|||||||
level.select = 맵 선택
|
level.select = 맵 선택
|
||||||
level.mode = 게임 모드:
|
level.mode = 게임 모드:
|
||||||
coreattack = < 코어가 공격 받고 있습니다! >
|
coreattack = < 코어가 공격 받고 있습니다! >
|
||||||
nearpoint = [[ [scarlet]낙하 지점에서 나가세요[] ]\n적 낙하 시 낙하 지점 내 건물 및 유닛 파괴
|
nearpoint = [[ [scarlet]즉시 스폰지점에서 떠나세요[] ]\n전멸 임박
|
||||||
database = 코어 데이터베이스
|
database = 코어 데이터베이스
|
||||||
savegame = 게임 저장
|
savegame = 게임 저장
|
||||||
loadgame = 게임 불러오기
|
loadgame = 게임 불러오기
|
||||||
@@ -115,7 +115,7 @@ mod.disable = 비활성화
|
|||||||
mod.content = 콘텐츠:
|
mod.content = 콘텐츠:
|
||||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||||
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
||||||
mod.outdated = [scarlet]V6 전용이 아닌 모드 (minGameVersion: 105 누락)
|
mod.outdated = [scarlet]V6 버전과 호환되지 않음 (minGameVersion: 105 안됨)
|
||||||
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
|
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
|
||||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||||
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
|
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
|
||||||
@@ -139,8 +139,8 @@ mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하
|
|||||||
about.button = 정보
|
about.button = 정보
|
||||||
name = 이름:
|
name = 이름:
|
||||||
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
||||||
planetmap = Planet Map
|
planetmap = 행성 지도
|
||||||
launchcore = Launch Core
|
launchcore = 코어 출격
|
||||||
filename = 파일 이름:
|
filename = 파일 이름:
|
||||||
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
||||||
completed = [accent]완료됨
|
completed = [accent]완료됨
|
||||||
@@ -148,8 +148,8 @@ techtree = 연구 기록
|
|||||||
research.list = [lightgray]연구:
|
research.list = [lightgray]연구:
|
||||||
research = 연구
|
research = 연구
|
||||||
researched = [lightgray]{0} 연구 완료.
|
researched = [lightgray]{0} 연구 완료.
|
||||||
research.progress = {0}% 완료
|
research.progress = {0}% 완료됨
|
||||||
players = {0} 플레이어들
|
players = {0} 플레이어
|
||||||
players.single = {0} 플레이어
|
players.single = {0} 플레이어
|
||||||
players.search = 검색
|
players.search = 검색
|
||||||
players.notfound = [gray]플레이어를 찾을 수 없습니다.
|
players.notfound = [gray]플레이어를 찾을 수 없습니다.
|
||||||
@@ -251,7 +251,7 @@ on = 활성화
|
|||||||
off = 비활성화
|
off = 비활성화
|
||||||
save.autosave = 자동저장: {0}
|
save.autosave = 자동저장: {0}
|
||||||
save.map = 맵: {0}
|
save.map = 맵: {0}
|
||||||
save.wave = {0} 웨이브
|
save.wave = {0} 단계
|
||||||
save.mode = 게임모드: {0}
|
save.mode = 게임모드: {0}
|
||||||
save.date = 마지막 저장일: {0}
|
save.date = 마지막 저장일: {0}
|
||||||
save.playtime = 플레이 시간: {0}
|
save.playtime = 플레이 시간: {0}
|
||||||
@@ -278,14 +278,14 @@ quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼
|
|||||||
loading = [accent]불러오는중...
|
loading = [accent]불러오는중...
|
||||||
reloading = [accent]모드 새로고침하는중...
|
reloading = [accent]모드 새로고침하는중...
|
||||||
saving = [accent]저장중...
|
saving = [accent]저장중...
|
||||||
respawn = 코어에서 부활까지 [accent][[{0}][]초 남음.
|
respawn=[accent][[{0}][] 키 또는 초후 코어에서 리스폰
|
||||||
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
|
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
|
||||||
selectschematic = [accent][[{0}][] 를 눌러 선택+복사
|
selectschematic = [accent][[{0}][] 를 눌러 선택+복사
|
||||||
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
|
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
|
||||||
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개
|
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개
|
||||||
wave = [accent]{0} 웨이브
|
wave = [accent]{0} 단계
|
||||||
wave.waiting = 다음 웨이브까지[lightgray] {0}초
|
wave.waiting = 다음 단계까지[lightgray] {0}초
|
||||||
wave.waveInProgress = [lightgray]웨이브 진행중
|
wave.waveInProgress = [lightgray]단계 진행중
|
||||||
waiting = [lightgray]대기중...
|
waiting = [lightgray]대기중...
|
||||||
waiting.players = 상대 플레이어를 기다리는 중...
|
waiting.players = 상대 플레이어를 기다리는 중...
|
||||||
wave.enemies = [lightgray]적 유닛 {0}명 남음
|
wave.enemies = [lightgray]적 유닛 {0}명 남음
|
||||||
@@ -322,33 +322,32 @@ editor.mapinfo = 맵 정보
|
|||||||
editor.author = 제작자:
|
editor.author = 제작자:
|
||||||
editor.description = 설명:
|
editor.description = 설명:
|
||||||
editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야 합니다.
|
editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야 합니다.
|
||||||
editor.waves = 웨이브:
|
editor.waves = 단계:
|
||||||
editor.rules = 규칙:
|
editor.rules = 규칙:
|
||||||
editor.generation = 생성:
|
editor.generation = 지형 생성:
|
||||||
editor.ingame = 인게임 편집
|
editor.ingame = 인게임 편집
|
||||||
editor.publish.workshop = 창작마당 게시
|
editor.publish.workshop = 창작마당 게시
|
||||||
editor.newmap = 신규 맵
|
editor.newmap = 신규 맵
|
||||||
workshop = 창작마당
|
workshop = 창작마당
|
||||||
waves.title = 웨이브
|
waves.title = 단계
|
||||||
waves.remove = 삭제
|
waves.remove = 삭제
|
||||||
waves.never = 여기까지 유닛생성
|
waves.never = 여기까지 유닛생성
|
||||||
waves.every = 매
|
waves.every = 매
|
||||||
waves.waves = 웨이브마다
|
waves.waves = 단계마다
|
||||||
waves.perspawn = 생성
|
waves.perspawn = 마리 생성
|
||||||
waves.shields = 방어막/웨이브
|
waves.shields = 보호막/단계
|
||||||
waves.to = 부터
|
waves.to = 부터
|
||||||
waves.guardian = 보호자
|
waves.guardian = 가디언
|
||||||
waves.preview = 미리보기
|
waves.preview = 미리보기
|
||||||
waves.edit = 편집
|
waves.edit = 편집
|
||||||
waves.copy = 클립보드로 복사
|
waves.copy = 클립보드로 복사
|
||||||
waves.load = 클립보드에서 불러오기
|
waves.load = 클립보드에서 불러오기
|
||||||
waves.invalid = 클립보드에 잘못된 웨이브 데이터가 있습니다.
|
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
||||||
waves.copied = 웨이브 복사됨
|
waves.copied = 단계 복사됨
|
||||||
waves.none = 적 웨이브가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 웨이브로 설정됩니다.
|
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계로 설정됩니다.
|
||||||
|
wavemode.counts = 마리
|
||||||
wavemode.counts = counts
|
wavemode.totals = 총
|
||||||
wavemode.totals = totals
|
wavemode.health = 체력
|
||||||
wavemode.health = health
|
|
||||||
|
|
||||||
editor.default = [lightgray]<기본값>
|
editor.default = [lightgray]<기본값>
|
||||||
details = 설명
|
details = 설명
|
||||||
@@ -428,24 +427,24 @@ filter.clear = 초기화
|
|||||||
filter.option.ignore = 무시
|
filter.option.ignore = 무시
|
||||||
filter.scatter = 흩뿌리기
|
filter.scatter = 흩뿌리기
|
||||||
filter.terrain = 지형
|
filter.terrain = 지형
|
||||||
filter.option.scale = 규모
|
filter.option.scale = 크기
|
||||||
filter.option.chance = 배치 횟수
|
filter.option.chance = 배치 빈도
|
||||||
filter.option.mag = 크기
|
filter.option.mag = 크기
|
||||||
filter.option.threshold = 문턱
|
filter.option.threshold = 경계선
|
||||||
filter.option.circle-scale = 원 크기
|
filter.option.circle-scale = 원 크기
|
||||||
filter.option.octaves = 옥타브
|
filter.option.octaves = 옥타브
|
||||||
filter.option.falloff = 경사
|
filter.option.falloff = 경사
|
||||||
filter.option.angle = 각도
|
filter.option.angle = 각도
|
||||||
filter.option.amount = 개수
|
filter.option.amount = 개수
|
||||||
filter.option.block = 블록
|
filter.option.block = 블록
|
||||||
filter.option.floor = 바닥
|
filter.option.floor = 바꿀 바닥
|
||||||
filter.option.flooronto = 목표 바닥
|
filter.option.flooronto = 목표 바닥
|
||||||
filter.option.wall = 벽
|
filter.option.wall = 벽
|
||||||
filter.option.ore = 자원
|
filter.option.ore = 자원
|
||||||
filter.option.floor2 = 2층 바닥
|
filter.option.floor2 = 2층 바닥
|
||||||
filter.option.threshold2 = 2번째 문턱
|
filter.option.threshold2 = 2번째 경계선
|
||||||
filter.option.radius = 반경
|
filter.option.radius = 반경
|
||||||
filter.option.percentile = 백분위수
|
filter.option.percentile = 백분율
|
||||||
|
|
||||||
width = 넓이:
|
width = 넓이:
|
||||||
height = 높이:
|
height = 높이:
|
||||||
@@ -467,26 +466,26 @@ abandon = 포기
|
|||||||
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
|
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
|
||||||
locked = 잠김
|
locked = 잠김
|
||||||
complete = [lightgray]해금 조건 :
|
complete = [lightgray]해금 조건 :
|
||||||
requirement.wave = {1}지역에서 {0}웨이브 달성
|
requirement.wave = {1} 지역에서 {0}단계 달성
|
||||||
requirement.core = {0}지역에서 적 코어를 파괴
|
requirement.core = {0} 지역에서 적 코어를 파괴
|
||||||
requirement.research = {0} 연구
|
requirement.research = {0} 연구
|
||||||
requirement.capture = {0} 점령
|
requirement.capture = {0} 점령
|
||||||
resume = 지역 재개:\n[lightgray]{0}
|
resume = 지역 재개:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]최고 웨이브: {0}
|
bestwave = [lightgray]최고 단계: {0}
|
||||||
launch = < 출격 >
|
launch = < 출격 >
|
||||||
launch.text = Launch
|
launch.text = 출격
|
||||||
launch.title = 출격 성공
|
launch.title = 출격 성공
|
||||||
launch.next = [lightgray]다음 출격 기회는 {0} 웨이브에서 나타납니다.
|
launch.next = [lightgray]다음 출격 기회는 {0} 단계에서 나타납니다.
|
||||||
launch.unable2 = [scarlet]출격할 수 없습니다.[]
|
launch.unable2 = [scarlet]출격할 수 없습니다.[]
|
||||||
launch.confirm = 이것은 당신의 코어에 있는 모든 자원을 출격 시킬 것입니다.\n당신은 이 기지로 다시 돌아올 수 없을 것입니다.
|
launch.confirm = 이것은 당신의 코어에 있는 모든 자원을 출격 시킬 것입니다.\n당신은 이 기지로 다시 돌아올 수 없을 것입니다.
|
||||||
launch.skip.confirm = 지금 건너뛰면 다음 출격 웨이브가 끝날 때까지 출격할 수 없습니다.
|
launch.skip.confirm = 지금 건너뛰면 다음 출격 단계가 끝날 때까지 출격할 수 없습니다.
|
||||||
uncover = 지역 개방
|
uncover = 지역 개방
|
||||||
configure = 로드아웃 설정
|
configure = 로드아웃 설정
|
||||||
loadout = Loadout
|
loadout = 로드아웃
|
||||||
resources = Resources
|
resources = 자원
|
||||||
bannedblocks = 금지된 블록들
|
bannedblocks = 금지된 블록들
|
||||||
addall = 모두 추가
|
addall = 모두 추가
|
||||||
launch.destination = Destination: {0}
|
launch.destination = 목적지: {0}
|
||||||
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
||||||
zone.unlocked = [lightgray]{0} 해금됨.
|
zone.unlocked = [lightgray]{0} 해금됨.
|
||||||
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
|
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
|
||||||
@@ -507,20 +506,18 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
|||||||
error.io = 네트워크 I/O 오류.
|
error.io = 네트워크 I/O 오류.
|
||||||
error.any = 알 수 없는 네트워크 오류.
|
error.any = 알 수 없는 네트워크 오류.
|
||||||
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||||
|
|
||||||
weather.rain.name = 비
|
weather.rain.name = 비
|
||||||
weather.snow.name = 눈
|
weather.snow.name = 눈
|
||||||
weather.sandstorm.name = 모래폭풍
|
weather.sandstorm.name = 모래 폭풍
|
||||||
weather.sporestorm.name = 포자폭풍
|
weather.sporestorm.name = 포자 폭풍
|
||||||
|
sectors.unexplored = [lightgray]미개척
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.resources = 자원:
|
||||||
sectors.resources = Resources:
|
sectors.production = 생산:
|
||||||
sectors.production = Production:
|
sectors.stored = 저장:
|
||||||
sectors.stored = Stored:
|
sectors.resume = 재개
|
||||||
sectors.resume = Resume
|
sectors.launch = 출격
|
||||||
sectors.launch = Launch
|
sectors.select = 선택
|
||||||
sectors.select = Select
|
sectors.nonelaunch = [lightgray]없음 (sun)
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
|
||||||
|
|
||||||
sector.groundZero.name = 전초기지
|
sector.groundZero.name = 전초기지
|
||||||
sector.craters.name = 크레이터
|
sector.craters.name = 크레이터
|
||||||
@@ -558,8 +555,8 @@ settings.graphics = 그래픽
|
|||||||
settings.cleardata = 게임 데이터 초기화...
|
settings.cleardata = 게임 데이터 초기화...
|
||||||
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완료된 작업은 취소할 수 없습니다!
|
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완료된 작업은 취소할 수 없습니다!
|
||||||
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
|
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = 정말로 모든 저장을 삭제 하시겠습니까?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = 저장 초기화
|
||||||
paused = [accent]< 일시정지 >
|
paused = [accent]< 일시정지 >
|
||||||
clear = 초기화
|
clear = 초기화
|
||||||
banned = [scarlet]차단됨
|
banned = [scarlet]차단됨
|
||||||
@@ -576,43 +573,43 @@ stat.booster = 가속
|
|||||||
stat.tiles = 필요한 타일
|
stat.tiles = 필요한 타일
|
||||||
stat.affinities = 친화력
|
stat.affinities = 친화력
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
stat.powercapacity = 전력 용량
|
blocks.powercapacity = 전력 용량
|
||||||
stat.powershot = 전력/발
|
blocks.powershot = 전력/발
|
||||||
stat.damage = 공격력
|
blocks.damage = 공격력
|
||||||
stat.targetsair = 공중 공격
|
blocks.targetsair = 공중 공격
|
||||||
stat.targetsground = 지상 공격
|
blocks.targetsground = 지상 공격
|
||||||
stat.itemsmoved = 이동 속도
|
blocks.itemsmoved = 이동 속도
|
||||||
stat.launchtime = 출격 간격
|
blocks.launchtime = 출격 간격
|
||||||
stat.shootrange = 사거리
|
blocks.shootrange = 사거리
|
||||||
stat.size = 크기
|
blocks.size = 크기
|
||||||
stat.displaysize = Display Size
|
blocks.displaysize = 화면 크기
|
||||||
stat.liquidcapacity = 액체 용량
|
blocks.liquidcapacity = 액체 용량
|
||||||
stat.powerrange = 전력 범위
|
blocks.powerrange = 전력 범위
|
||||||
stat.linkrange = Link Range
|
blocks.linkrange = 연결 사거리
|
||||||
stat.instructions = Instructions
|
blocks.instructions = 명령
|
||||||
stat.powerconnections = 최대 연결 수
|
blocks.powerconnections = 최대 연결 수
|
||||||
stat.poweruse = 전력 사용
|
blocks.poweruse = 전력 사용
|
||||||
stat.powerdamage = 전력/데미지
|
blocks.powerdamage = 전력/데미지
|
||||||
stat.itemcapacity = 저장 용량
|
blocks.itemcapacity = 저장 용량
|
||||||
stat.basepowergeneration = 기본 전력 생성량
|
blocks.basepowergeneration = 기본 전력 생성량
|
||||||
stat.productiontime = 제작 시간
|
blocks.productiontime = 제작 시간
|
||||||
stat.repairtime = 전체 블록 수리시간
|
blocks.repairtime = 전체 블록 수리시간
|
||||||
stat.speedincrease = 속도 증가
|
blocks.speedincrease = 속도 증가
|
||||||
stat.range = 사거리
|
blocks.range = 사거리
|
||||||
stat.drilltier = 드릴
|
blocks.drilltier = 드릴
|
||||||
stat.drillspeed = 기본 드릴 속도
|
blocks.drillspeed = 기본 드릴 속도
|
||||||
stat.boosteffect = 가속 효과
|
blocks.boosteffect = 가속 효과
|
||||||
stat.maxunits = 최대 활성 유닛수
|
blocks.maxunits = 최대 활성 유닛수
|
||||||
stat.health = 체력
|
blocks.health = 체력
|
||||||
stat.buildtime = 건설 시간
|
blocks.buildtime = 건설 시간
|
||||||
stat.maxconsecutive = Max Consecutive
|
blocks.maxconsecutive = 최대 연속
|
||||||
stat.buildcost = 건설 재료
|
blocks.buildcost = 건설 재료
|
||||||
stat.inaccuracy = 오차각
|
blocks.inaccuracy = 오차각
|
||||||
stat.shots = 공격 속도
|
blocks.shots = 공격 속도
|
||||||
stat.reload = 발/초
|
blocks.reload = 초당 사격횟수
|
||||||
stat.ammo = 탄약
|
blocks.ammo = 탄약
|
||||||
stat.shieldhealth = 보호막 체력
|
blocks.shieldhealth = 보호막 체력
|
||||||
stat.cooldowntime = Cooldown Time
|
blocks.cooldowntime = 재사용 대기시간
|
||||||
|
|
||||||
bar.drilltierreq = 더 좋은 드릴이 필요
|
bar.drilltierreq = 더 좋은 드릴이 필요
|
||||||
bar.noresources = 자원 부족
|
bar.noresources = 자원 부족
|
||||||
@@ -655,12 +652,12 @@ unit.liquidunits = 액체
|
|||||||
unit.powerunits = 전력
|
unit.powerunits = 전력
|
||||||
unit.degrees = 도
|
unit.degrees = 도
|
||||||
unit.seconds = 초
|
unit.seconds = 초
|
||||||
unit.minutes = mins
|
unit.minutes = 분
|
||||||
unit.persecond = /초
|
unit.persecond = /초
|
||||||
unit.perminute = /min
|
unit.perminute = /분
|
||||||
unit.timesspeed = x 배
|
unit.timesspeed = x 배
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = 보호막 체력
|
||||||
unit.items = 자원
|
unit.items = 자원
|
||||||
unit.thousands = 천
|
unit.thousands = 천
|
||||||
unit.millions = 백만
|
unit.millions = 백만
|
||||||
@@ -680,11 +677,11 @@ setting.hints.name = 힌트
|
|||||||
setting.flow.name = 자원 흐름량 표시
|
setting.flow.name = 자원 흐름량 표시
|
||||||
setting.buildautopause.name = 건설 자동 일시정지
|
setting.buildautopause.name = 건설 자동 일시정지
|
||||||
setting.mapcenter.name = 플레이어 기준으로 맵 중앙 고정
|
setting.mapcenter.name = 플레이어 기준으로 맵 중앙 고정
|
||||||
setting.animatedwater.name = 움직이는 유체
|
setting.animatedwater.name=액체 애니메이션 효과
|
||||||
setting.animatedshields.name = 움직이는 보호막
|
setting.animatedshields.name=보호막 애니메이션 효과
|
||||||
setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[]
|
setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[]
|
||||||
setting.playerindicators.name = 플레이어 표시기
|
setting.playerindicators.name = 플레이어 위치 표시기
|
||||||
setting.indicators.name = 적 표시기
|
setting.indicators.name = 적 위치 표시기
|
||||||
setting.autotarget.name = 자동 조준
|
setting.autotarget.name = 자동 조준
|
||||||
setting.keyboard.name = 마우스+키보드 조작
|
setting.keyboard.name = 마우스+키보드 조작
|
||||||
setting.touchscreen.name = 터치스크린 조작
|
setting.touchscreen.name = 터치스크린 조작
|
||||||
@@ -698,17 +695,17 @@ setting.difficulty.easy = 쉬움
|
|||||||
setting.difficulty.normal = 보통
|
setting.difficulty.normal = 보통
|
||||||
setting.difficulty.hard = 어려움
|
setting.difficulty.hard = 어려움
|
||||||
setting.difficulty.insane = 미침
|
setting.difficulty.insane = 미침
|
||||||
setting.difficulty.name = 난이도:
|
setting.difficulty.name = 난이도:
|
||||||
setting.screenshake.name = 화면 흔들림
|
setting.screenshake.name = 화면 흔들림
|
||||||
setting.effects.name = 효과 보임
|
setting.effects.name = 효과 보임
|
||||||
setting.destroyedblocks.name = 파괴된 블록 표시
|
setting.destroyedblocks.name = 파괴된 블록 표시
|
||||||
setting.blockstatus.name = 블록 상태 표시
|
setting.blockstatus.name = 블록 상태 표시
|
||||||
setting.conveyorpathfinding.name = 컨베이어 배치 경로찾기
|
setting.conveyorpathfinding.name = 컨베이어 배치시 자동으로 경로 찾기
|
||||||
setting.sensitivity.name = 컨트롤러 감도
|
setting.sensitivity.name = 컨트롤러 감도
|
||||||
setting.saveinterval.name = 저장 간격
|
setting.saveinterval.name = 저장 간격
|
||||||
setting.seconds = {0} 초
|
setting.seconds = {0}초
|
||||||
setting.blockselecttimeout.name = 블록 선택 시간 초과
|
setting.blockselecttimeout.name = 블록 선택 시간 초과
|
||||||
setting.milliseconds = {0} 밀리 초
|
setting.milliseconds = {0}ms
|
||||||
setting.fullscreen.name = 전체 화면
|
setting.fullscreen.name = 전체 화면
|
||||||
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다)
|
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다)
|
||||||
setting.fps.name = FPS와 핑 표시
|
setting.fps.name = FPS와 핑 표시
|
||||||
@@ -747,8 +744,8 @@ category.blocks.name = 블록 선택
|
|||||||
command.attack = 공격
|
command.attack = 공격
|
||||||
command.rally = 순찰
|
command.rally = 순찰
|
||||||
command.retreat = 후퇴
|
command.retreat = 후퇴
|
||||||
command.idle = Idle
|
command.idle = 대기
|
||||||
placement.blockselectkeys = \n[lightgray]키: [{0},
|
placement.blockselectkeys = \n[lightgray]단축키: [{0},
|
||||||
keybind.respawn.name = 리스폰
|
keybind.respawn.name = 리스폰
|
||||||
keybind.control.name = 유닛 제어
|
keybind.control.name = 유닛 제어
|
||||||
keybind.clear_building.name = 설계도 초기화
|
keybind.clear_building.name = 설계도 초기화
|
||||||
@@ -760,7 +757,7 @@ keybind.toggle_block_status.name = 블록 상태 토글
|
|||||||
keybind.move_x.name = X축 이동
|
keybind.move_x.name = X축 이동
|
||||||
keybind.move_y.name = Y축 이동
|
keybind.move_y.name = Y축 이동
|
||||||
keybind.mouse_move.name = 커서를 따라서 이동
|
keybind.mouse_move.name = 커서를 따라서 이동
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = 펜 보기
|
||||||
keybind.boost.name = 부스트
|
keybind.boost.name = 부스트
|
||||||
keybind.schematic_select.name = 영역 설정
|
keybind.schematic_select.name = 영역 설정
|
||||||
keybind.schematic_menu.name = 설계도 메뉴
|
keybind.schematic_menu.name = 설계도 메뉴
|
||||||
@@ -788,9 +785,9 @@ keybind.diagonal_placement.name = 대각선 설치
|
|||||||
keybind.pick.name = 블록 선택
|
keybind.pick.name = 블록 선택
|
||||||
keybind.break_block.name = 블록 파괴
|
keybind.break_block.name = 블록 파괴
|
||||||
keybind.deselect.name = 선택해제
|
keybind.deselect.name = 선택해제
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = 화물 집기
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = 화물 내려놓기
|
||||||
keybind.command.name = Command
|
keybind.command.name = 명령
|
||||||
keybind.shoot.name = 사격
|
keybind.shoot.name = 사격
|
||||||
keybind.zoom.name = 확대
|
keybind.zoom.name = 확대
|
||||||
keybind.menu.name = 메뉴
|
keybind.menu.name = 메뉴
|
||||||
@@ -810,9 +807,9 @@ keybind.drop_unit.name = 유닛 떨구기
|
|||||||
keybind.zoom_minimap.name = 미니맵 확대
|
keybind.zoom_minimap.name = 미니맵 확대
|
||||||
mode.help.title = 모드 설명
|
mode.help.title = 모드 설명
|
||||||
mode.survival.name = 생존
|
mode.survival.name = 생존
|
||||||
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 웨이브가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
|
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 단계가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
|
||||||
mode.sandbox.name = 샌드박스
|
mode.sandbox.name = 샌드박스
|
||||||
mode.sandbox.description = 무한한 자원과 웨이브 시작 타이머가 없습니다.
|
mode.sandbox.description = 무한한 자원과 단계 시작 타이머가 없습니다.
|
||||||
mode.editor.name = 편집기
|
mode.editor.name = 편집기
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = 다른 플레이어와 현장에서 싸우십시오.\n[gray]플레이하려면 맵에 다른 색상의 코어가 2개 이상 있어야합니다.
|
mode.pvp.description = 다른 플레이어와 현장에서 싸우십시오.\n[gray]플레이하려면 맵에 다른 색상의 코어가 2개 이상 있어야합니다.
|
||||||
@@ -821,11 +818,11 @@ mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하
|
|||||||
mode.custom = 사용자 정의 규칙
|
mode.custom = 사용자 정의 규칙
|
||||||
|
|
||||||
rules.infiniteresources = 무한 자원
|
rules.infiniteresources = 무한 자원
|
||||||
rules.reactorexplosions = 원자로 폭발
|
rules.reactorexplosions = 원자로 폭발 허용
|
||||||
rules.wavetimer = 웨이브 시간
|
rules.wavetimer = 시간 제한이 있는 단계
|
||||||
rules.waves = 웨이브
|
rules.waves = 일반 단계
|
||||||
rules.attack = 공격 모드
|
rules.attack = 공격 모드
|
||||||
rules.buildai = AI Building
|
rules.buildai = AI 건설
|
||||||
rules.enemyCheat = 무한 AI (빨간팀) 자원
|
rules.enemyCheat = 무한 AI (빨간팀) 자원
|
||||||
rules.blockhealthmultiplier = 블록 체력 배수
|
rules.blockhealthmultiplier = 블록 체력 배수
|
||||||
rules.blockdamagemultiplier = 블록 공격력 배수
|
rules.blockdamagemultiplier = 블록 공격력 배수
|
||||||
@@ -833,26 +830,26 @@ rules.unitbuildspeedmultiplier = 유닛 생산 속도 배수
|
|||||||
rules.unithealthmultiplier = 유닛 체력 배수
|
rules.unithealthmultiplier = 유닛 체력 배수
|
||||||
rules.unitdamagemultiplier = 유닛 공격력 배수
|
rules.unitdamagemultiplier = 유닛 공격력 배수
|
||||||
rules.enemycorebuildradius = 적 코어 건설 금지구역 범위:[lightgray] (타일)
|
rules.enemycorebuildradius = 적 코어 건설 금지구역 범위:[lightgray] (타일)
|
||||||
rules.wavespacing = 웨이브 간격:[lightgray] (초)
|
rules.wavespacing = 단계 간격:[lightgray] (초)
|
||||||
rules.buildcostmultiplier = 건설 자원소모 배수
|
rules.buildcostmultiplier = 건설 자원소모 배수
|
||||||
rules.buildspeedmultiplier = 건설 속도 배수
|
rules.buildspeedmultiplier = 건설 속도 배수
|
||||||
rules.deconstructrefundmultiplier = 해체 환불 배수
|
rules.deconstructrefundmultiplier = 해체 환불 배수
|
||||||
rules.waitForWaveToEnd = 웨이브가 끝날때까지 대기중
|
rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
|
||||||
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
|
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
|
||||||
rules.unitammo = 유닛에 탄약이 필요
|
rules.unitammo = 탄약 필요
|
||||||
rules.title.waves = 웨이브
|
rules.title.waves = 단계
|
||||||
rules.title.resourcesbuilding = 자원 & 건축
|
rules.title.resourcesbuilding = 자원 & 건축
|
||||||
rules.title.enemy = 적
|
rules.title.enemy = 적
|
||||||
rules.title.unit = 유닛
|
rules.title.unit = 유닛
|
||||||
rules.title.experimental = 실험적인 기능
|
rules.title.experimental = 실험적인 기능
|
||||||
rules.title.environment = 환경
|
rules.title.environment = 환경
|
||||||
rules.lighting = 조명
|
rules.lighting = 조명 활성화
|
||||||
rules.fire = Fire
|
rules.fire = 방화 활성화
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = 블록/유닛 폭발 데미지 활성화
|
||||||
rules.ambientlight = 자연 조명
|
rules.ambientlight = 자연 조명
|
||||||
rules.weather = Weather
|
rules.weather = 날씨
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = 빈도:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = 지속 시간:
|
||||||
|
|
||||||
content.item.name = 자원
|
content.item.name = 자원
|
||||||
content.liquid.name = 액체
|
content.liquid.name = 액체
|
||||||
@@ -906,7 +903,7 @@ unit.crawler.name = 크롤러
|
|||||||
unit.atrax.name = 아트락스
|
unit.atrax.name = 아트락스
|
||||||
unit.spiroct.name = 스피록트
|
unit.spiroct.name = 스피록트
|
||||||
unit.arkyid.name = 아키드
|
unit.arkyid.name = 아키드
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = 톡소드
|
||||||
unit.flare.name = 플레어
|
unit.flare.name = 플레어
|
||||||
unit.horizon.name = 호라이즌
|
unit.horizon.name = 호라이즌
|
||||||
unit.zenith.name = 제니스
|
unit.zenith.name = 제니스
|
||||||
@@ -915,8 +912,8 @@ unit.eclipse.name = 이클립스
|
|||||||
unit.mono.name = 모노
|
unit.mono.name = 모노
|
||||||
unit.poly.name = 폴리
|
unit.poly.name = 폴리
|
||||||
unit.mega.name = 메가
|
unit.mega.name = 메가
|
||||||
unit.quad.name = Quad
|
unit.quad.name = 쿼드
|
||||||
unit.oct.name = Oct
|
unit.oct.name = 옥토
|
||||||
unit.risso.name = 리소
|
unit.risso.name = 리소
|
||||||
unit.minke.name = 민케
|
unit.minke.name = 민케
|
||||||
unit.bryde.name = 브리드
|
unit.bryde.name = 브리드
|
||||||
@@ -925,12 +922,11 @@ unit.omura.name = 오무라
|
|||||||
unit.alpha.name = 알파
|
unit.alpha.name = 알파
|
||||||
unit.beta.name = 베타
|
unit.beta.name = 베타
|
||||||
unit.gamma.name = 감마
|
unit.gamma.name = 감마
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = 셉터
|
||||||
unit.reign.name = Reign
|
unit.reign.name = 리닝
|
||||||
unit.vela.name = Vela
|
unit.vela.name = 벨라
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = 코르부스
|
||||||
|
block.resupply-point.name = 보급 지점
|
||||||
block.resupply-point.name = Resupply Point
|
|
||||||
block.parallax.name = 시차
|
block.parallax.name = 시차
|
||||||
block.cliff.name = 낭떠러지
|
block.cliff.name = 낭떠러지
|
||||||
block.sand-boulder.name = 사암
|
block.sand-boulder.name = 사암
|
||||||
@@ -1109,7 +1105,7 @@ block.cyclone.name = 사이클론
|
|||||||
block.fuse.name = 퓨즈
|
block.fuse.name = 퓨즈
|
||||||
block.shock-mine.name = 전격 지뢰
|
block.shock-mine.name = 전격 지뢰
|
||||||
block.overdrive-projector.name = 과부하 프로젝터
|
block.overdrive-projector.name = 과부하 프로젝터
|
||||||
block.force-projector.name = 보호막 프로젝터
|
block.force-projector.name = 포스 프로젝터
|
||||||
block.arc.name = 아크
|
block.arc.name = 아크
|
||||||
block.rtg-generator.name = RTG 발전기
|
block.rtg-generator.name = RTG 발전기
|
||||||
block.spectre.name = 스펙터
|
block.spectre.name = 스펙터
|
||||||
@@ -1118,27 +1114,26 @@ block.container.name = 컨테이너
|
|||||||
block.launch-pad.name = 출격 패드
|
block.launch-pad.name = 출격 패드
|
||||||
block.launch-pad-large.name = 대형 출격 패드
|
block.launch-pad-large.name = 대형 출격 패드
|
||||||
block.segment.name = 세그먼트
|
block.segment.name = 세그먼트
|
||||||
block.command-center.name = 지휘소
|
block.command-center.name = 커맨드 센터
|
||||||
block.ground-factory.name = 지상 공장
|
block.ground-factory.name = 지상 공장
|
||||||
block.air-factory.name = 항공 공장
|
block.air-factory.name = 항공 공장
|
||||||
block.naval-factory.name = 해양 공장
|
block.naval-factory.name = 해양 공장
|
||||||
block.additive-reconstructor.name = 첨가물 재구성기
|
block.additive-reconstructor.name = 부가 재건축기
|
||||||
block.multiplicative-reconstructor.name = 다중 재구성기
|
block.multiplicative-reconstructor.name = 다중 재건축기
|
||||||
block.exponential-reconstructor.name = 지수 재구성기
|
block.exponential-reconstructor.name = 급수 재건축기
|
||||||
block.tetrative-reconstructor.name = 발산 재구성기
|
block.tetrative-reconstructor.name = 테트레티 재건축기
|
||||||
block.payload-conveyor.name = 화물 컨베이어
|
block.payload-conveyor.name = 화물 컨베이어
|
||||||
block.payload-router.name = 화물 분배기
|
block.payload-router.name = 화물 분배기
|
||||||
block.disassembler.name = 가속 분해기
|
block.disassembler.name = 가속 분해기
|
||||||
block.silicon-crucible.name = 실리콘 도가니
|
block.silicon-crucible.name = 실리콘 도가니
|
||||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||||
|
|
||||||
block.switch.name = 스위치
|
block.switch.name = 스위치
|
||||||
block.micro-processor.name = 소형 프로세서
|
block.micro-processor.name = 마이크로 프로세서
|
||||||
block.logic-processor.name = 명령 프로세서
|
block.logic-processor.name = 로직 프로세서
|
||||||
block.hyper-processor.name = 하이퍼 프로세서
|
block.hyper-processor.name = 하이퍼 프로세서
|
||||||
block.logic-display.name = 화면
|
block.logic-display.name = 로직 디스플레이
|
||||||
block.large-logic-display.name = 대형 화면
|
block.large-logic-display.name = 대형 로직 디스플레이
|
||||||
block.memory-cell.name = 기억 블록
|
block.memory-cell.name = 메모리 셀
|
||||||
|
|
||||||
team.blue.name = 파랑색 팀
|
team.blue.name = 파랑색 팀
|
||||||
team.crux.name = 빨강색 팀
|
team.crux.name = 빨강색 팀
|
||||||
@@ -1166,9 +1161,9 @@ tutorial.breaking = 블록은 종종 파괴 되어야 합니다.\n선택한 모
|
|||||||
tutorial.breaking.mobile = 블록은 종종 파괴 되어야 합니다.\n[accent]삭제 모드[]를 선택한 다음 블록을 탭 하여 파괴할 수 있습니다.\n[accnet]몇 초 동안 손가락을 누르고 원하는 방향으로 드래그[]하여 범위 안에있는 블록을 파괴하세요.\n그리고 체크 표시 버튼을 눌러 삭제 작업을 할 수 있습니다.\n[accent]영역 선택을 사용하여 코어 왼쪽의 모든 조각 벽을 파괴하세요.
|
tutorial.breaking.mobile = 블록은 종종 파괴 되어야 합니다.\n[accent]삭제 모드[]를 선택한 다음 블록을 탭 하여 파괴할 수 있습니다.\n[accnet]몇 초 동안 손가락을 누르고 원하는 방향으로 드래그[]하여 범위 안에있는 블록을 파괴하세요.\n그리고 체크 표시 버튼을 눌러 삭제 작업을 할 수 있습니다.\n[accent]영역 선택을 사용하여 코어 왼쪽의 모든 조각 벽을 파괴하세요.
|
||||||
tutorial.withdraw = 경우에 따라 블록에서 자원을 직접 가져와야 합니다.\n이 작업을 하려면 [accent]자원이 있는 블록[]을 탭한 다음, 인벤토리에서 [accent]자원[]을 탭하세요.\n[accent]누른 상태를 유지[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어에서 구리를 빼내세요.
|
tutorial.withdraw = 경우에 따라 블록에서 자원을 직접 가져와야 합니다.\n이 작업을 하려면 [accent]자원이 있는 블록[]을 탭한 다음, 인벤토리에서 [accent]자원[]을 탭하세요.\n[accent]누른 상태를 유지[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어에서 구리를 빼내세요.
|
||||||
tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 자원을 블록에 넣으세요.\n\n[accent]구리를 다시 코어에 넣으세요[].
|
tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 자원을 블록에 넣으세요.\n\n[accent]구리를 다시 코어에 넣으세요[].
|
||||||
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2단계 로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||||
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2단계 부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||||
tutorial.launch = 특정 웨이브에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
|
tutorial.launch = 특정 단계에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
|
||||||
|
|
||||||
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
|
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
|
||||||
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
||||||
@@ -1214,8 +1209,8 @@ block.item-source.description = 자원을 무한대로 출력합니다. 샌드
|
|||||||
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용.
|
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용.
|
||||||
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
|
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
|
||||||
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
|
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
|
||||||
block.copper-wall.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.
|
block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.
|
||||||
block.copper-wall-large.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
|
block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
|
||||||
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
|
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
|
||||||
block.titanium-wall-large.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.\n여러 타일을 차지합니다.
|
block.titanium-wall-large.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.\n여러 타일을 차지합니다.
|
||||||
block.plastanium-wall.description = 전격 공격을 흡수하고 전력 노드의 자동 연결을 차단하는 특수 유형의 벽.
|
block.plastanium-wall.description = 전격 공격을 흡수하고 전력 노드의 자동 연결을 차단하는 특수 유형의 벽.
|
||||||
@@ -1228,7 +1223,7 @@ block.surge-wall.description = 내구성이 매우 강한 방어 블록.\n총탄
|
|||||||
block.surge-wall-large.description = 내구성이 매우 강한 방어 블록.\n총탄이 날아오면 충전량을 높여 무작위로 방출합니다.\n여러 타일을 차지합니다.
|
block.surge-wall-large.description = 내구성이 매우 강한 방어 블록.\n총탄이 날아오면 충전량을 높여 무작위로 방출합니다.\n여러 타일을 차지합니다.
|
||||||
block.door.description = 작은 문. 탭하여 열거나 닫을 수 있습니다.
|
block.door.description = 작은 문. 탭하여 열거나 닫을 수 있습니다.
|
||||||
block.door-large.description = 큰 문. 탭하여 열거나 닫을 수 있습니다.\n여러 타일을 차지합니다.
|
block.door-large.description = 큰 문. 탭하여 열거나 닫을 수 있습니다.\n여러 타일을 차지합니다.
|
||||||
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 웨이브 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
|
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 각 단계 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
|
||||||
block.mend-projector.description = 소형 수리 프로젝터의 강화 버전. 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상시킵니다.
|
block.mend-projector.description = 소형 수리 프로젝터의 강화 버전. 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상시킵니다.
|
||||||
block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 높입니다.
|
block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 높입니다.
|
||||||
block.force-projector.description = 건물과 내부의 유닛을 공격으로부터 보호하며, 그 주위에 육각형 역장을 형성합니다.\n너무 많은 손상이 지속되면 과열되며, 선택적으로 냉각수를 사용하여 과열을 방지할 수 있고, 메타는 역장의 크기를 늘리는 데 사용할 수 있습니다.
|
block.force-projector.description = 건물과 내부의 유닛을 공격으로부터 보호하며, 그 주위에 육각형 역장을 형성합니다.\n너무 많은 손상이 지속되면 과열되며, 선택적으로 냉각수를 사용하여 과열을 방지할 수 있고, 메타는 역장의 크기를 늘리는 데 사용할 수 있습니다.
|
||||||
@@ -1241,7 +1236,7 @@ block.bridge-conveyor.description = 고급 자원 운송 블록. 지형이나
|
|||||||
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
|
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
|
||||||
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
|
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
|
||||||
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
|
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
|
||||||
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 공급원에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
|
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 소스에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
|
||||||
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
|
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
|
||||||
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
|
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
|
||||||
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
|
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
|
||||||
@@ -1252,7 +1247,7 @@ block.thermal-pump.description = 가장 강력한 펌프.
|
|||||||
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
|
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
|
||||||
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
|
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
|
||||||
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
|
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
|
||||||
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 공급원에서 여러 대상으로 액체를 분할하는 데 유용합니다.
|
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 분할하는 데 유용합니다.
|
||||||
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
|
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
|
||||||
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
|
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
|
||||||
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
|
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
|
||||||
@@ -1302,4 +1297,22 @@ block.cyclone.description = 대공 및 대지 포탑. 근처 유닛에게 폭발
|
|||||||
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
|
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
|
||||||
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
|
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
|
||||||
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
|
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
|
||||||
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
|
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
|
||||||
|
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
|
||||||
|
wave.guardianwarn = [accent]{0}[] 단계 후에 가디언이 접근합니다.
|
||||||
|
wave.guardianwarn.one = [accent]{0}[] 단계 후에 가디언이 접근합니다.
|
||||||
|
editor.center = 중앙
|
||||||
|
campaign.multiplayer = 캠페인에서 멀티 플레이를 할때 [accent]자신[]의 구역에서만 연구를 할 수 있으며, 당신이 지금 있는 호스트의 구역이 [scarlet]아닙니다[].\n\n멀티 플레이에서 아이템을 [accent]본인의[] 구역으로 가져올려면 [accnet]출격 패드[]를 사용하세요.
|
||||||
|
lastaccessed = [lightgray]마지막 접근: {0}
|
||||||
|
blocks.memorycapacity = 메모리 용량
|
||||||
|
bar.powerlines = 연결: {0}/{1}
|
||||||
|
units.processorcontrol = [lightgray]프로세서 제어됨
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x 피어스
|
||||||
|
bullet.infinitepierce = [stat]피어스
|
||||||
|
rules.schematic = 설계도 허용
|
||||||
|
rules.enemyLights = 적에게 조명 표시 활성화
|
||||||
|
block.space.name = 우주
|
||||||
|
block.dacite-boulder.name = 데이사이트 볼더
|
||||||
|
block.tsunami.name = 쓰나미
|
||||||
|
block.foreshadow.name = 전그림자
|
||||||
|
block.memory-bank.name = 메모리 뱅크
|
||||||
|
|||||||
@@ -14,14 +14,14 @@ link.f-droid.description = F-Droid catalogue listing
|
|||||||
link.wiki.description = Oficjana Wiki Mindustry
|
link.wiki.description = Oficjana Wiki Mindustry
|
||||||
link.suggestions.description = Zaproponuj nowe funkcje
|
link.suggestions.description = Zaproponuj nowe funkcje
|
||||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||||
screenshot = Zapisano zdjęcie w {0}
|
screenshot = Zapisano zrzut ekranu w {0}
|
||||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||||
gameover = Koniec Gry
|
gameover = Koniec Gry
|
||||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||||
highscore = [accent] Nowy rekord!
|
highscore = [accent]Nowy rekord!
|
||||||
copied = Skopiowano.
|
copied = Skopiowano.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = [accent]Wersja v6[] jest obecnie w [accent]alphie[].\n[lightgray]Oznacza to, że:[]\n[scarlet]- Kampania nie jest skończona[]\n- Brakuje zawartości\n - Większość [scarlet]SI jednostek[] nie działa poprawnie\n- Wiele jednostek jest niedokończonych\n- Wszystko to, co widzisz, może ulec zmianie lub usunięciu.\n\nZgłaszaj błędy i awarie na [accent]Githubie[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Ta część gry nie jest jeszcze ukończona
|
||||||
|
|
||||||
load.sound = Dźwięki
|
load.sound = Dźwięki
|
||||||
load.map = Mapy
|
load.map = Mapy
|
||||||
@@ -55,6 +55,7 @@ schematic.saved = Schemat zapisany.
|
|||||||
schematic.delete.confirm = Ten schemat zostanie usunięty.
|
schematic.delete.confirm = Ten schemat zostanie usunięty.
|
||||||
schematic.rename = Zmień nazwę schematu
|
schematic.rename = Zmień nazwę schematu
|
||||||
schematic.info = {0}x{1}, {2} bloków
|
schematic.info = {0}x{1}, {2} bloków
|
||||||
|
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
|
||||||
|
|
||||||
stat.wave = Fale powstrzymane:[accent] {0}
|
stat.wave = Fale powstrzymane:[accent] {0}
|
||||||
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
||||||
@@ -107,7 +108,7 @@ mods.guide = Poradnik do modów
|
|||||||
mods.report = Zgłoś Błąd
|
mods.report = Zgłoś Błąd
|
||||||
mods.openfolder = Otwórz folder z modami
|
mods.openfolder = Otwórz folder z modami
|
||||||
mods.reload = Przeładuj
|
mods.reload = Przeładuj
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować mody.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Włączony
|
mod.enabled = [lightgray]Włączony
|
||||||
mod.disabled = [scarlet]Wyłączony
|
mod.disabled = [scarlet]Wyłączony
|
||||||
@@ -115,7 +116,7 @@ mod.disable = Wyłącz
|
|||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||||
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
mod.errors = Wystąpił błąd podczas ładowania treści.
|
mod.errors = Wystąpił błąd podczas ładowania treści.
|
||||||
@@ -127,7 +128,7 @@ mod.reloadrequired = [scarlet]Wymagany restart
|
|||||||
mod.import = Importuj Mod
|
mod.import = Importuj Mod
|
||||||
mod.import.file = Importuj Plik
|
mod.import.file = Importuj Plik
|
||||||
mod.import.github = Importuj mod z GitHuba
|
mod.import.github = Importuj mod z GitHuba
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]Mody JAR są niebezpieczne.[]\nUpewnij się, że importujesz ten mod z dobrze znanego źródła!
|
||||||
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
||||||
mod.remove.confirm = Ten mod zostanie usunięty.
|
mod.remove.confirm = Ten mod zostanie usunięty.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
@@ -148,12 +149,12 @@ techtree = Drzewo Technologiczne
|
|||||||
research.list = [lightgray]Badania:
|
research.list = [lightgray]Badania:
|
||||||
research = Badaj
|
research = Badaj
|
||||||
researched = [lightgray]{0} zbadane.
|
researched = [lightgray]{0} zbadane.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% ukończone
|
||||||
players = {0} graczy
|
players = {0} graczy
|
||||||
players.single = {0} gracz
|
players.single = {0} gracz
|
||||||
players.search = search
|
players.search = wyszukaj
|
||||||
players.notfound = [gray]nie znaleziono graczy
|
players.notfound = [gray]nie znaleziono graczy
|
||||||
server.closing = [accent] Zamykanie serwera...
|
server.closing = [accent]Zamykanie serwera...
|
||||||
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
||||||
server.kicked.whitelist = Nie ma cię tu na białej liście.
|
server.kicked.whitelist = Nie ma cię tu na białej liście.
|
||||||
server.kicked.serverClose = Serwer został zamknięty.
|
server.kicked.serverClose = Serwer został zamknięty.
|
||||||
@@ -171,11 +172,11 @@ server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobi
|
|||||||
server.kicked.gameover = Koniec gry!
|
server.kicked.gameover = Koniec gry!
|
||||||
server.kicked.serverRestarting = Restart serwera.
|
server.kicked.serverRestarting = Restart serwera.
|
||||||
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
|
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
|
||||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
|
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer na ich liście serwerów.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
|
||||||
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[], do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
|
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[] lub wyszukać [accent]publiczne[] serwery, do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
|
||||||
hostserver = Stwórz Serwer
|
hostserver = Stwórz Serwer
|
||||||
invitefriends = Zaproś Znajomych
|
invitefriends = Zaproś Znajomych
|
||||||
hostserver.mobile = Hostuj\nGrę
|
hostserver.mobile = Hostuj Grę
|
||||||
host = Hostuj
|
host = Hostuj
|
||||||
hosting = [accent]Otwieranie serwera...
|
hosting = [accent]Otwieranie serwera...
|
||||||
hosts.refresh = Odśwież
|
hosts.refresh = Odśwież
|
||||||
@@ -208,11 +209,11 @@ server.outdated.client = [crimson]Przestarzały klient![]
|
|||||||
server.version = [gray]Wersja: {0}
|
server.version = [gray]Wersja: {0}
|
||||||
server.custombuild = [accent]Zmodowany klient
|
server.custombuild = [accent]Zmodowany klient
|
||||||
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
|
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
|
||||||
confirmkick = Jesteś pewny, że chcesz wyrzucić {0}[white]"?
|
confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
|
||||||
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem {0}[white]"?
|
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
|
||||||
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
||||||
confirmadmin = Jesteś pewny, że chcesz dać rangę admina {0}[white]"?
|
confirmadmin = Jesteś pewny, że chcesz dać rangę admina "{0}[white]"?
|
||||||
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina {0}[white]"?
|
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina "{0}[white]"?
|
||||||
joingame.title = Dołącz do gry
|
joingame.title = Dołącz do gry
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Rozłączono.
|
disconnect = Rozłączono.
|
||||||
@@ -237,7 +238,7 @@ save.delete = Usuń
|
|||||||
save.export = Eksportuj
|
save.export = Eksportuj
|
||||||
save.import.invalid = [accent]Zapis gry jest niepoprawny!
|
save.import.invalid = [accent]Zapis gry jest niepoprawny!
|
||||||
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
|
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
|
||||||
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent]{0}
|
save.export.fail = [crimson]Nie udało się wyeksportować zapisu: [accent]{0}
|
||||||
save.import = Importuj Zapis
|
save.import = Importuj Zapis
|
||||||
save.newslot = Zapisz nazwę:
|
save.newslot = Zapisz nazwę:
|
||||||
save.rename = Zmień nazwę
|
save.rename = Zmień nazwę
|
||||||
@@ -255,14 +256,14 @@ save.wave = Fala {0}
|
|||||||
save.mode = Tryb Gry: {0}
|
save.mode = Tryb Gry: {0}
|
||||||
save.date = Ostatnio Zapisane: {0}
|
save.date = Ostatnio Zapisane: {0}
|
||||||
save.playtime = Czas gry: {0}
|
save.playtime = Czas gry: {0}
|
||||||
warning = Uwaga
|
warning = Uwaga.
|
||||||
confirm = Potwierdź
|
confirm = Potwierdź
|
||||||
delete = Usuń
|
delete = Usuń
|
||||||
view.workshop = Pokaż w Warsztacie
|
view.workshop = Pokaż w Warsztacie
|
||||||
workshop.listing = Edytuj pozycję w Warsztacie
|
workshop.listing = Edytuj pozycję w Warsztacie
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Otwórz
|
open = Otwórz
|
||||||
customize = Dostosuj
|
customize = Dostosuj zasady
|
||||||
cancel = Anuluj
|
cancel = Anuluj
|
||||||
openlink = Otwórz Link
|
openlink = Otwórz Link
|
||||||
copylink = Kopiuj Link
|
copylink = Kopiuj Link
|
||||||
@@ -272,19 +273,19 @@ data.import = Importuj Dane
|
|||||||
data.openfolder = Otwórz folder danych
|
data.openfolder = Otwórz folder danych
|
||||||
data.exported = Dane wyeksportowane.
|
data.exported = Dane wyeksportowane.
|
||||||
data.invalid = Nieprawidłowe dane gry.
|
data.invalid = Nieprawidłowe dane gry.
|
||||||
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
|
data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy.
|
||||||
quit.confirm = Czy na pewno chcesz wyjść?
|
quit.confirm = Czy na pewno chcesz wyjść?
|
||||||
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
|
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
|
||||||
loading = [accent]Ładowanie...
|
loading = [accent]Ładowanie...
|
||||||
reloading = [accent]Przeładowywanie Modów...
|
reloading = [accent]Przeładowywanie Modów...
|
||||||
saving = [accent]Zapisywanie...
|
saving = [accent]Zapisywanie...
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}][] by odrodzić się w rdzeniu
|
||||||
cancelbuilding = [accent][[{0}][] by wyczyścić plan
|
cancelbuilding = [accent][[{0}][] by wyczyścić plan
|
||||||
selectschematic = [accent][[{0}][] by wybrać+skopiować
|
selectschematic = [accent][[{0}][] by wybrać+skopiować
|
||||||
pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
||||||
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
||||||
wave = [accent]Fala {0}
|
wave = [accent]Fala {0}
|
||||||
wave.waiting = Fala za {0}
|
wave.waiting = [lightgray]Fala za {0}
|
||||||
wave.waveInProgress = [lightgray]Fala w trakcie
|
wave.waveInProgress = [lightgray]Fala w trakcie
|
||||||
waiting = [lightgray]Oczekiwanie...
|
waiting = [lightgray]Oczekiwanie...
|
||||||
waiting.players = Oczekiwanie na graczy...
|
waiting.players = Oczekiwanie na graczy...
|
||||||
@@ -295,7 +296,7 @@ saveimage = Zapisz Obraz
|
|||||||
unknown = Nieznane
|
unknown = Nieznane
|
||||||
custom = Własne
|
custom = Własne
|
||||||
builtin = Wbudowane
|
builtin = Wbudowane
|
||||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
|
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||||
map.random = [accent]Losowa Mapa
|
map.random = [accent]Losowa Mapa
|
||||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
||||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
|
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
|
||||||
@@ -309,7 +310,7 @@ workshop.info = Informacja o pozycji
|
|||||||
changelog = Historia aktualizacji (opcjonalna):
|
changelog = Historia aktualizacji (opcjonalna):
|
||||||
eula = Umowa Użytkownika Końcowego (EULA) Steam
|
eula = Umowa Użytkownika Końcowego (EULA) Steam
|
||||||
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
|
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
|
||||||
publishing = [accent]Trwa publikowanie...
|
publishing = [accent]Publikowanie...
|
||||||
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
||||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||||
@@ -346,6 +347,7 @@ waves.invalid = Nieprawidłowe fale w schowku.
|
|||||||
waves.copied = Fale zostały skopiowane.
|
waves.copied = Fale zostały skopiowane.
|
||||||
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
|
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
|
||||||
|
|
||||||
|
#these are intentionally in lower case
|
||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
@@ -386,10 +388,10 @@ editor.export = Eksportuj...
|
|||||||
editor.exportfile = Eksportuj Plik
|
editor.exportfile = Eksportuj Plik
|
||||||
editor.exportfile.description = Eksportuj plik mapy
|
editor.exportfile.description = Eksportuj plik mapy
|
||||||
editor.exportimage = Eksportuj Obraz Terenu
|
editor.exportimage = Eksportuj Obraz Terenu
|
||||||
editor.exportimage.description = Eksportuj plik obrazu terenu
|
editor.exportimage.description = Eksportuj plik obrazu zawierający tylko podstawowy teren
|
||||||
editor.loadimage = Załaduj Teren
|
editor.loadimage = Załaduj Teren
|
||||||
editor.saveimage = Zapisz Teren
|
editor.saveimage = Zapisz Teren
|
||||||
editor.unsaved = [scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść?
|
editor.unsaved = Czy na pewno chcesz wyjść?[]\n[scarlet]Wszelkie niezapisane zmiany zostaną utracone.
|
||||||
editor.resizemap = Zmień Rozmiar Mapy
|
editor.resizemap = Zmień Rozmiar Mapy
|
||||||
editor.mapname = Nazwa Mapy:
|
editor.mapname = Nazwa Mapy:
|
||||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||||
@@ -469,24 +471,19 @@ locked = Zablokowane
|
|||||||
complete = [lightgray]Ukończone:
|
complete = [lightgray]Ukończone:
|
||||||
requirement.wave = Osiągnij falę {0} w {1}
|
requirement.wave = Osiągnij falę {0} w {1}
|
||||||
requirement.core = Zniszcz Rdzeń wroga w {0}
|
requirement.core = Zniszcz Rdzeń wroga w {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Zbadaj {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Zdobądź {0}
|
||||||
resume = Kontynuuj Strefę:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Najwyższa fala: {0}
|
bestwave = [lightgray]Najwyższa fala: {0}
|
||||||
launch = < WYSTRZEL >
|
launch.text = Wystrzel
|
||||||
launch.text = Launch
|
campaign.multiplayer = Podczas gry w trybie wieloosobowym w kampanii możesz badać używając tylko przedmiotów ze [accent]swoich[] sektorów, a [scarlet]nie[] sektoru hosta na którym aktualnie jesteś.\n\nAby zdobyć przedmioty dla [accent]swoich[] sektorów w trybie wieloosobowym, użyj [accent]wyrzutni[].
|
||||||
launch.title = Wystrzelenie udane
|
|
||||||
launch.next = [lightgray]Następna okazja przy fali {0}
|
|
||||||
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
|
|
||||||
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
|
|
||||||
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
|
|
||||||
uncover = Odkryj
|
uncover = Odkryj
|
||||||
configure = Skonfiguruj Ładunek
|
configure = Skonfiguruj Ładunek
|
||||||
|
#TODO
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Zasoby
|
||||||
bannedblocks = Zabronione bloki
|
bannedblocks = Zabronione bloki
|
||||||
addall = Dodaj wszystkie
|
addall = Dodaj wszystkie
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Cell: {0}
|
||||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||||
zone.unlocked = [lightgray]Strefa {0} odblokowana.
|
zone.unlocked = [lightgray]Strefa {0} odblokowana.
|
||||||
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
||||||
@@ -500,7 +497,7 @@ boss.health = Zdrowie Bossa
|
|||||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||||
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
||||||
error.invalidaddress = Niepoprawny adres.
|
error.invalidaddress = Niepoprawny adres.
|
||||||
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz poprawność wpisanego adresu!
|
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz sprawdź poprawność wpisanego adresu!
|
||||||
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
||||||
error.alreadyconnected = Jesteś już połączony.
|
error.alreadyconnected = Jesteś już połączony.
|
||||||
error.mapnotfound = Plik mapy nie został znaleziony!
|
error.mapnotfound = Plik mapy nie został znaleziony!
|
||||||
@@ -508,12 +505,12 @@ error.io = Błąd sieciowy I/O.
|
|||||||
error.any = Nieznany błąd sieci.
|
error.any = Nieznany błąd sieci.
|
||||||
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Deszcz
|
||||||
weather.snow.name = Snow
|
weather.snow.name = Śnieg
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Burza piaskowa
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Burza zarodników
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Niezbadane
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
sectors.production = Production:
|
sectors.production = Production:
|
||||||
sectors.stored = Stored:
|
sectors.stored = Stored:
|
||||||
@@ -522,6 +519,7 @@ sectors.launch = Launch
|
|||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
|
||||||
|
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||||
sector.groundZero.name = Punkt Zerowy
|
sector.groundZero.name = Punkt Zerowy
|
||||||
sector.craters.name = Kratery
|
sector.craters.name = Kratery
|
||||||
sector.frozenForest.name = Zamrożony Las
|
sector.frozenForest.name = Zamrożony Las
|
||||||
@@ -534,9 +532,13 @@ sector.tarFields.name = Pola Smołowe
|
|||||||
sector.saltFlats.name = Solne Równiny
|
sector.saltFlats.name = Solne Równiny
|
||||||
sector.fungalPass.name = Grzybowa Przełęcz
|
sector.fungalPass.name = Grzybowa Przełęcz
|
||||||
|
|
||||||
|
#unused
|
||||||
|
#sector.impact0078.name = Impact 0078
|
||||||
|
#sector.crags.name = Crags
|
||||||
|
|
||||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
||||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||||
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
|
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
|
||||||
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
||||||
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
|
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
|
||||||
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
|
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
|
||||||
@@ -576,6 +578,7 @@ stat.booster = Wzmacniacz
|
|||||||
stat.tiles = Wymagane Pola
|
stat.tiles = Wymagane Pola
|
||||||
stat.affinities = Uwydajnienie
|
stat.affinities = Uwydajnienie
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.powercapacity = Pojemność mocy
|
stat.powercapacity = Pojemność mocy
|
||||||
stat.powershot = moc/strzał
|
stat.powershot = moc/strzał
|
||||||
stat.damage = Obrażenia
|
stat.damage = Obrażenia
|
||||||
@@ -594,6 +597,7 @@ stat.powerconnections = Maksymalna ilość połączeń
|
|||||||
stat.poweruse = Zużycie prądu
|
stat.poweruse = Zużycie prądu
|
||||||
stat.powerdamage = Moc/Zniszczenia
|
stat.powerdamage = Moc/Zniszczenia
|
||||||
stat.itemcapacity = Pojemność przedmiotów
|
stat.itemcapacity = Pojemność przedmiotów
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Podstawowa generacja mocy
|
stat.basepowergeneration = Podstawowa generacja mocy
|
||||||
stat.productiontime = Czas produkcji
|
stat.productiontime = Czas produkcji
|
||||||
stat.repairtime = Czas pełnej naprawy bloku
|
stat.repairtime = Czas pełnej naprawy bloku
|
||||||
@@ -822,6 +826,7 @@ mode.custom = Własny tryb
|
|||||||
|
|
||||||
rules.infiniteresources = Nieskończone zasoby
|
rules.infiniteresources = Nieskończone zasoby
|
||||||
rules.reactorexplosions = Eksplozje reaktorów
|
rules.reactorexplosions = Eksplozje reaktorów
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Zegar fal
|
rules.wavetimer = Zegar fal
|
||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
rules.attack = Tryb ataku
|
rules.attack = Tryb ataku
|
||||||
@@ -847,6 +852,7 @@ rules.title.unit = Jednostki
|
|||||||
rules.title.experimental = Eksperymentalne
|
rules.title.experimental = Eksperymentalne
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Oświetlenie
|
rules.lighting = Oświetlenie
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Otaczające Światło
|
rules.ambientlight = Otaczające Światło
|
||||||
@@ -990,7 +996,7 @@ block.pine.name = Sosna
|
|||||||
block.dirt.name = Dirt
|
block.dirt.name = Dirt
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = Dirt Wall
|
||||||
block.mud.name = Mud
|
block.mud.name = Mud
|
||||||
block.white-tree-dead.name = Białe Drzewo Martwe
|
block.white-tree-dead.name = Białe Martwe Drzewo
|
||||||
block.white-tree.name = Białe Drzewo
|
block.white-tree.name = Białe Drzewo
|
||||||
block.spore-cluster.name = Skupisko Zarodników
|
block.spore-cluster.name = Skupisko Zarodników
|
||||||
block.metal-floor.name = Metalowa Podłoga
|
block.metal-floor.name = Metalowa Podłoga
|
||||||
@@ -1075,6 +1081,7 @@ block.power-source.name = Źródło prądu
|
|||||||
block.unloader.name = Ekstraktor
|
block.unloader.name = Ekstraktor
|
||||||
block.vault.name = Magazyn
|
block.vault.name = Magazyn
|
||||||
block.wave.name = Strumień
|
block.wave.name = Strumień
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Działo Rojowe
|
block.swarmer.name = Działo Rojowe
|
||||||
block.salvo.name = Działo Salwowe
|
block.salvo.name = Działo Salwowe
|
||||||
block.ripple.name = Działo Falowe
|
block.ripple.name = Działo Falowe
|
||||||
@@ -1114,6 +1121,7 @@ block.arc.name = Piorun
|
|||||||
block.rtg-generator.name = Generator RTG
|
block.rtg-generator.name = Generator RTG
|
||||||
block.spectre.name = Huragan
|
block.spectre.name = Huragan
|
||||||
block.meltdown.name = Rozpad
|
block.meltdown.name = Rozpad
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Kontener
|
block.container.name = Kontener
|
||||||
block.launch-pad.name = Wyrzutnia
|
block.launch-pad.name = Wyrzutnia
|
||||||
block.launch-pad-large.name = Duża Wyrzutnia
|
block.launch-pad-large.name = Duża Wyrzutnia
|
||||||
@@ -1139,6 +1147,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = niebieski
|
team.blue.name = niebieski
|
||||||
team.crux.name = czerwony
|
team.crux.name = czerwony
|
||||||
@@ -1166,7 +1175,7 @@ tutorial.breaking = Bloki często wymagają rozbiórki.\n[accent]Przytrzymaj pra
|
|||||||
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
|
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
|
||||||
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
|
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
|
||||||
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
|
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
|
||||||
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdżeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||||
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||||
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.
|
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.
|
||||||
|
|
||||||
@@ -1302,4 +1311,4 @@ block.cyclone.description = Duża szybkostrzelna wieża.
|
|||||||
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
|
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
|
||||||
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
|
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
|
||||||
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
|
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|||||||
@@ -576,6 +576,7 @@ stat.booster = Apoio
|
|||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.powercapacity = Capacidade de Energia
|
stat.powercapacity = Capacidade de Energia
|
||||||
stat.powershot = Energia/tiro
|
stat.powershot = Energia/tiro
|
||||||
stat.damage = Dano
|
stat.damage = Dano
|
||||||
@@ -609,10 +610,10 @@ stat.maxconsecutive = Max Consecutive
|
|||||||
stat.buildcost = Custo de construção
|
stat.buildcost = Custo de construção
|
||||||
stat.inaccuracy = Imprecisão
|
stat.inaccuracy = Imprecisão
|
||||||
stat.shots = Tiros
|
stat.shots = Tiros
|
||||||
stat.reload = Tiros por segundo
|
stat.reload = Tempo de recarga
|
||||||
stat.ammo = Munição
|
stat.ammo = Munição
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Tempo de espera
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -702,7 +703,7 @@ setting.difficulty.name = Dificuldade
|
|||||||
setting.screenshake.name = Balanço da Tela
|
setting.screenshake.name = Balanço da Tela
|
||||||
setting.effects.name = Efeitos
|
setting.effects.name = Efeitos
|
||||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Mostrar a Propriedade dos Blocos
|
||||||
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
||||||
setting.sensitivity.name = Sensibilidade do Controle
|
setting.sensitivity.name = Sensibilidade do Controle
|
||||||
setting.saveinterval.name = Intervalo de Auto Salvamento
|
setting.saveinterval.name = Intervalo de Auto Salvamento
|
||||||
@@ -712,7 +713,7 @@ setting.milliseconds = {0} milissegundos
|
|||||||
setting.fullscreen.name = Tela Cheia
|
setting.fullscreen.name = Tela Cheia
|
||||||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||||
setting.fps.name = Mostrar FPS e Ping
|
setting.fps.name = Mostrar FPS e Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Suavizar movimentos da câmera
|
||||||
setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
|
setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||||
@@ -720,7 +721,7 @@ setting.minimap.name = Mostrar minimapa
|
|||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Mostrar a posição do Jogador
|
setting.position.name = Mostrar a posição do Jogador
|
||||||
setting.musicvol.name = Volume da Música
|
setting.musicvol.name = Volume da Música
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Mostrar a atmosfera do planeta
|
||||||
setting.ambientvol.name = Volume do Ambiente
|
setting.ambientvol.name = Volume do Ambiente
|
||||||
setting.mutemusic.name = Desligar Música
|
setting.mutemusic.name = Desligar Música
|
||||||
setting.sfxvol.name = Volume de Efeitos
|
setting.sfxvol.name = Volume de Efeitos
|
||||||
@@ -743,25 +744,25 @@ keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em
|
|||||||
category.general.name = Geral
|
category.general.name = Geral
|
||||||
category.view.name = Ver
|
category.view.name = Ver
|
||||||
category.multiplayer.name = Multijogador
|
category.multiplayer.name = Multijogador
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Selecionar bloco
|
||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.rally = Reunir
|
command.rally = Reunir
|
||||||
command.retreat = Recuar
|
command.retreat = Recuar
|
||||||
command.idle = Idle
|
command.idle = Ausente
|
||||||
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Reaparecer
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Controlar unidade
|
||||||
keybind.clear_building.name = Limpar construção
|
keybind.clear_building.name = Limpar construção
|
||||||
keybind.press = Pressione uma tecla...
|
keybind.press = Pressione uma tecla...
|
||||||
keybind.press.axis = Pressione um eixo ou tecla...
|
keybind.press.axis = Pressione um eixo ou tecla...
|
||||||
keybind.screenshot.name = Captura do mapa
|
keybind.screenshot.name = Captura do mapa
|
||||||
keybind.toggle_power_lines.name = Mudar lasers
|
keybind.toggle_power_lines.name = Mudar lasers
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Mostrar a propriedade dos blocos
|
||||||
keybind.move_x.name = Mover no eixo x
|
keybind.move_x.name = Mover no eixo x
|
||||||
keybind.move_y.name = Mover no eixo Y
|
keybind.move_y.name = Mover no eixo Y
|
||||||
keybind.mouse_move.name = Seguir Mouse
|
keybind.mouse_move.name = Seguir o Cursor
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Câmera livre
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Impulsionar
|
||||||
keybind.schematic_select.name = Selecionar região
|
keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_menu.name = Menu de Esquemas
|
keybind.schematic_menu.name = Menu de Esquemas
|
||||||
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
||||||
@@ -784,15 +785,15 @@ keybind.block_select_09.name = Categoria/Selecionar bloco 9
|
|||||||
keybind.block_select_10.name = Categoria/Selecionar bloco 10
|
keybind.block_select_10.name = Categoria/Selecionar bloco 10
|
||||||
keybind.fullscreen.name = Alterar tela cheia
|
keybind.fullscreen.name = Alterar tela cheia
|
||||||
keybind.select.name = selecionar
|
keybind.select.name = selecionar
|
||||||
keybind.diagonal_placement.name = Colocação diagonal
|
keybind.diagonal_placement.name = Posicionamento Diagonal
|
||||||
keybind.pick.name = Pegar bloco
|
keybind.pick.name = Pegar bloco
|
||||||
keybind.break_block.name = Quebrar bloco
|
keybind.break_block.name = Quebrar bloco
|
||||||
keybind.deselect.name = Desselecionar
|
keybind.deselect.name = Desselecionar
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pegar Carga
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Soltar Carga
|
||||||
keybind.command.name = Command
|
keybind.command.name = Comandar
|
||||||
keybind.shoot.name = Atirar
|
keybind.shoot.name = Atirar
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Ampliar
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pausar
|
keybind.pause.name = Pausar
|
||||||
keybind.pause_building.name = Parar/Resumir a construção
|
keybind.pause_building.name = Parar/Resumir a construção
|
||||||
@@ -807,7 +808,7 @@ keybind.chat_history_prev.name = Historico do chat anterior
|
|||||||
keybind.chat_history_next.name = Historico do próximo chat
|
keybind.chat_history_next.name = Historico do próximo chat
|
||||||
keybind.chat_scroll.name = Rolar chat
|
keybind.chat_scroll.name = Rolar chat
|
||||||
keybind.drop_unit.name = Soltar unidade
|
keybind.drop_unit.name = Soltar unidade
|
||||||
keybind.zoom_minimap.name = Zoom do minimapa
|
keybind.zoom_minimap.name = Ampliar minimapa
|
||||||
mode.help.title = Descrição dos modos
|
mode.help.title = Descrição dos modos
|
||||||
mode.survival.name = Sobrevivência
|
mode.survival.name = Sobrevivência
|
||||||
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
|
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
|
||||||
@@ -825,7 +826,7 @@ rules.reactorexplosions = Reatores explodem
|
|||||||
rules.wavetimer = Tempo de horda
|
rules.wavetimer = Tempo de horda
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.buildai = AI Building
|
rules.buildai = Habilitar construção da IA
|
||||||
rules.enemyCheat = Recursos de IA Infinitos
|
rules.enemyCheat = Recursos de IA Infinitos
|
||||||
rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -836,23 +837,23 @@ rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray
|
|||||||
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
||||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
|
||||||
rules.waitForWaveToEnd = Hordas esperam inimigos
|
rules.waitForWaveToEnd = Hordas esperam inimigos
|
||||||
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Unidades requerem munição
|
||||||
rules.title.waves = Hordas
|
rules.title.waves = Hordas
|
||||||
rules.title.resourcesbuilding = Recursos e Construções
|
rules.title.resourcesbuilding = Recursos e Construções
|
||||||
rules.title.enemy = Inimigos
|
rules.title.enemy = Inimigos
|
||||||
rules.title.unit = Unidades
|
rules.title.unit = Unidades
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Ambiente
|
||||||
rules.lighting = Iluminação
|
rules.lighting = Iluminação
|
||||||
rules.fire = Fire
|
rules.fire = Fogo
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Dano de explosão de unidades/blocos
|
||||||
rules.ambientlight = Luz ambiente
|
rules.ambientlight = Luz ambiente
|
||||||
rules.weather = Weather
|
rules.weather = Clima
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequência:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duração:
|
||||||
|
|
||||||
content.item.name = Itens
|
content.item.name = Itens
|
||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
@@ -930,28 +931,28 @@ unit.reign.name = Reign
|
|||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
block.resupply-point.name = Ponto de Reabastecimento
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Paralaxe
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Relevo
|
||||||
block.sand-boulder.name = Pedregulho de areia
|
block.sand-boulder.name = Pedregulho de areia
|
||||||
block.grass.name = Grama
|
block.grass.name = Grama
|
||||||
block.slag.name = Slag
|
block.slag.name = Escória
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Parede de Sal
|
||||||
block.pebbles.name = Pedrinhas
|
block.pebbles.name = Pedrinhas
|
||||||
block.tendrils.name = Gavinhas
|
block.tendrils.name = Gavinhas
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = Sand Wall
|
||||||
block.spore-pine.name = Pinheiro de esporo
|
block.spore-pine.name = Pinheiro de esporo
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = Spore Wall
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = Rochedo
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = Monte de neve
|
||||||
block.snow-pine.name = Pinheiro com neve
|
block.snow-pine.name = Pinheiro com neve
|
||||||
block.shale.name = Xisto
|
block.shale.name = Folhelho
|
||||||
block.shale-boulder.name = Pedra de Xisto
|
block.shale-boulder.name = Pedra de Folhelho
|
||||||
block.moss.name = Musgo
|
block.moss.name = Musgo
|
||||||
block.shrubs.name = Arbusto
|
block.shrubs.name = Arbusto
|
||||||
block.spore-moss.name = Musgo de Esporos
|
block.spore-moss.name = Musgo de Esporos
|
||||||
block.shale-wall.name = Shale Wall
|
block.shale-wall.name = Parede de Folhelho
|
||||||
block.scrap-wall.name = Muro de sucata
|
block.scrap-wall.name = Muro de sucata
|
||||||
block.scrap-wall-large.name = Muro grande de sucata
|
block.scrap-wall-large.name = Muro grande de sucata
|
||||||
block.scrap-wall-huge.name = Muro enorme de sucata
|
block.scrap-wall-huge.name = Muro enorme de sucata
|
||||||
@@ -961,7 +962,7 @@ block.kiln.name = Forno
|
|||||||
block.graphite-press.name = Prensa de grafite
|
block.graphite-press.name = Prensa de grafite
|
||||||
block.multi-press.name = Multi-Prensa
|
block.multi-press.name = Multi-Prensa
|
||||||
block.constructing = {0}\n[lightgray](Construindo)
|
block.constructing = {0}\n[lightgray](Construindo)
|
||||||
block.spawn.name = Area inimiga
|
block.spawn.name = Área inimiga
|
||||||
block.core-shard.name = Fragmento do núcleo
|
block.core-shard.name = Fragmento do núcleo
|
||||||
block.core-foundation.name = Fundação do núcleo
|
block.core-foundation.name = Fundação do núcleo
|
||||||
block.core-nucleus.name = Centro do núcleo
|
block.core-nucleus.name = Centro do núcleo
|
||||||
@@ -978,18 +979,18 @@ block.snow.name = Neve
|
|||||||
block.craters.name = Crateras
|
block.craters.name = Crateras
|
||||||
block.sand-water.name = Água sobre areia
|
block.sand-water.name = Água sobre areia
|
||||||
block.darksand-water.name = Água sobre areia escura
|
block.darksand-water.name = Água sobre areia escura
|
||||||
block.char.name = Char
|
block.char.name = Cinzas
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacito
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Parede de Dacito
|
||||||
block.ice-snow.name = Gelo de neve
|
block.ice-snow.name = Gelo com Neve
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Parede de Pedra
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Parede de Gelo
|
||||||
block.snow-wall.name = Snow Wall
|
block.snow-wall.name = Parede de Neve
|
||||||
block.dune-wall.name = Dune Wall
|
block.dune-wall.name = Duna
|
||||||
block.pine.name = Pinheiro
|
block.pine.name = Pinheiro
|
||||||
block.dirt.name = Dirt
|
block.dirt.name = Terra
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = Parede de Terra
|
||||||
block.mud.name = Mud
|
block.mud.name = Lama
|
||||||
block.white-tree-dead.name = Árvore branca morta
|
block.white-tree-dead.name = Árvore branca morta
|
||||||
block.white-tree.name = Árvore branca
|
block.white-tree.name = Árvore branca
|
||||||
block.spore-cluster.name = Aglomerado de esporos
|
block.spore-cluster.name = Aglomerado de esporos
|
||||||
@@ -1005,7 +1006,7 @@ block.dark-panel-4.name = Painel escuro 4
|
|||||||
block.dark-panel-5.name = Painel escuro 5
|
block.dark-panel-5.name = Painel escuro 5
|
||||||
block.dark-panel-6.name = Painel escuro 6
|
block.dark-panel-6.name = Painel escuro 6
|
||||||
block.dark-metal.name = Metal escuro
|
block.dark-metal.name = Metal escuro
|
||||||
block.basalt.name = Basalt
|
block.basalt.name = Basalto
|
||||||
block.hotrock.name = Rocha quente
|
block.hotrock.name = Rocha quente
|
||||||
block.magmarock.name = Rocha de magma
|
block.magmarock.name = Rocha de magma
|
||||||
block.copper-wall.name = Muro de Cobre
|
block.copper-wall.name = Muro de Cobre
|
||||||
@@ -1019,7 +1020,7 @@ block.phase-wall-large.name = Muralha de Fase
|
|||||||
block.thorium-wall.name = Muro de Tório
|
block.thorium-wall.name = Muro de Tório
|
||||||
block.thorium-wall-large.name = Muralha de Tório
|
block.thorium-wall-large.name = Muralha de Tório
|
||||||
block.door.name = Porta
|
block.door.name = Porta
|
||||||
block.door-large.name = Portão
|
block.door-large.name = Porta grande
|
||||||
block.duo.name = Torreta dupla
|
block.duo.name = Torreta dupla
|
||||||
block.scorch.name = Lança-chamas
|
block.scorch.name = Lança-chamas
|
||||||
block.scatter.name = Dispersão
|
block.scatter.name = Dispersão
|
||||||
@@ -1027,7 +1028,7 @@ block.hail.name = Artilharia
|
|||||||
block.lancer.name = Lanceiro
|
block.lancer.name = Lanceiro
|
||||||
block.conveyor.name = Esteira
|
block.conveyor.name = Esteira
|
||||||
block.titanium-conveyor.name = Esteira de titânio
|
block.titanium-conveyor.name = Esteira de titânio
|
||||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
block.plastanium-conveyor.name = Esteira de plastânio
|
||||||
block.armored-conveyor.name = Esteira blindada
|
block.armored-conveyor.name = Esteira blindada
|
||||||
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
||||||
block.junction.name = Junção
|
block.junction.name = Junção
|
||||||
@@ -1038,8 +1039,8 @@ block.inverted-sorter.name = Ordenador invertido
|
|||||||
block.message.name = Mensagem
|
block.message.name = Mensagem
|
||||||
block.illuminator.name = Iluminador
|
block.illuminator.name = Iluminador
|
||||||
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
|
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
|
||||||
block.overflow-gate.name = Portão Sobrecarregado
|
block.overflow-gate.name = Portão de Fluxo
|
||||||
block.underflow-gate.name = Portão Sobrecarregado invertida
|
block.underflow-gate.name = Portão de Fluxo invertido
|
||||||
block.silicon-smelter.name = Fundidora de silicio
|
block.silicon-smelter.name = Fundidora de silicio
|
||||||
block.phase-weaver.name = Palheta de fase
|
block.phase-weaver.name = Palheta de fase
|
||||||
block.pulverizer.name = Pulverizador
|
block.pulverizer.name = Pulverizador
|
||||||
@@ -1117,28 +1118,28 @@ block.meltdown.name = Fusão
|
|||||||
block.container.name = Contâiner
|
block.container.name = Contâiner
|
||||||
block.launch-pad.name = Plataforma de lançamento
|
block.launch-pad.name = Plataforma de lançamento
|
||||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||||
block.segment.name = Segment
|
block.segment.name = Segmento
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = Centro de Comando
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Fábrica de unidades terrestres
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Fábrica de unidades aéreas
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Fábrica de unidades navais
|
||||||
block.additive-reconstructor.name = Additive Reconstructor
|
block.additive-reconstructor.name = Reconstrutor Aditivo
|
||||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
block.multiplicative-reconstructor.name = Reconstrutor Multiplicativo
|
||||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
block.exponential-reconstructor.name = Reconstrutor Exponencial
|
||||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
block.tetrative-reconstructor.name = Reconstrutor Tetrativo
|
||||||
block.payload-conveyor.name = Mass Conveyor
|
block.payload-conveyor.name = Esteira de Carga
|
||||||
block.payload-router.name = Payload Router
|
block.payload-router.name = Roteador de Carga
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Desmontador
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = Fornalha De Silício
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = Domo de Sobrecarga
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Alavanca
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processador
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = Processador Lógico
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hiper Processador
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Monitor Lógico
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Monitor lógico grande
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Célula de Memória
|
||||||
|
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.crux.name = Vermelho
|
team.crux.name = Vermelho
|
||||||
@@ -1239,8 +1240,8 @@ block.plastanium-conveyor.description = Moves items in batches.\nAccepts items a
|
|||||||
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
||||||
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
||||||
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
||||||
block.sorter.description = [interact]Aperte no bloco para configurar[]
|
block.sorter.description = Filtra itens passando o selecionado para frente e os outros para os lados.
|
||||||
block.inverted-sorter.description = Processa os itens como um sorteador normal, mas os itens escolhidos sairão pelas laterais ao invés.
|
block.inverted-sorter.description = Filtra os itens como um ordenador normal, porém, os itens escolhidos sairão pelas laterais.
|
||||||
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
||||||
block.distributor.description = Um roteador avançado que espalhas os itens em 7 outras direções igualmente.
|
block.distributor.description = Um roteador avançado que espalhas os itens em 7 outras direções igualmente.
|
||||||
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
||||||
@@ -1300,6 +1301,6 @@ block.fuse.description = Uma torre grande com curto alcance. Dispara três feixe
|
|||||||
block.ripple.description = Uma torre de artilharia extremamente poderosa. Dispara varios tiros aglomerados a uma grande distância nos seus inimigos.
|
block.ripple.description = Uma torre de artilharia extremamente poderosa. Dispara varios tiros aglomerados a uma grande distância nos seus inimigos.
|
||||||
block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas.
|
block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas.
|
||||||
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
||||||
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
|
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer um resfriamento para ser operada.
|
||||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||||
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.
|
block.segment.description = Destrói projéteis inimigos que se aproximam. Feixes não serão detectados.
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ gameover = Jocul s-a încheiat
|
|||||||
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
||||||
highscore = [accent]Scor maxim nou!
|
highscore = [accent]Scor maxim nou!
|
||||||
copied = Copiat.
|
copied = Copiat.
|
||||||
indev.popup = [accent]v6[] este momentan în [accent]alpha[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
|
indev.popup = [accent]v6[] este momentan în [accent]beta[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Efectele sonore și muzica sunt neterminate/lipsesc\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
|
||||||
indev.notready = Această secțiune a jocului nu este gata încă.
|
indev.notready = Această secțiune a jocului nu este gata încă.
|
||||||
|
|
||||||
load.sound = Sunete
|
load.sound = Sunete
|
||||||
@@ -100,8 +100,7 @@ committingchanges = Se Încarcă Schimbările
|
|||||||
done = Gata
|
done = Gata
|
||||||
feature.unsupported = Dispozitivul tău nu suportă această funcție.
|
feature.unsupported = Dispozitivul tău nu suportă această funcție.
|
||||||
|
|
||||||
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry sau pe Discord.
|
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Moduri
|
mods = Moduri
|
||||||
mods.none = [lightgray]Nu s-au găsit moduri!
|
mods.none = [lightgray]Nu s-au găsit moduri!
|
||||||
mods.guide = Ghid de Modding
|
mods.guide = Ghid de Modding
|
||||||
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] pt selectare+copiere
|
|||||||
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
|
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
|
||||||
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
||||||
wave = [accent]Valul {0}
|
wave = [accent]Valul {0}
|
||||||
|
wave.cap = [accent]Valul {0}/{1}
|
||||||
wave.waiting = [lightgray]Val în {0}
|
wave.waiting = [lightgray]Val în {0}
|
||||||
wave.waveInProgress = [lightgray]Val în desfășurare
|
wave.waveInProgress = [lightgray]Val în desfășurare
|
||||||
waiting = [lightgray]În așteptare...
|
waiting = [lightgray]În așteptare...
|
||||||
@@ -350,6 +350,7 @@ waves.invalid = Valuri invalide în clipboard.
|
|||||||
waves.copied = Valuri copiate.
|
waves.copied = Valuri copiate.
|
||||||
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
|
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
|
||||||
|
|
||||||
|
#intenționat cu literă mică
|
||||||
wavemode.counts = numere
|
wavemode.counts = numere
|
||||||
wavemode.totals = totaluri
|
wavemode.totals = totaluri
|
||||||
wavemode.health = viață
|
wavemode.health = viață
|
||||||
@@ -477,9 +478,10 @@ requirement.research = Cercetează {0}
|
|||||||
requirement.capture = Capturează {0}
|
requirement.capture = Capturează {0}
|
||||||
bestwave = [lightgray]Cel Mai Bun Val: {0}
|
bestwave = [lightgray]Cel Mai Bun Val: {0}
|
||||||
launch.text = Lansează
|
launch.text = Lansează
|
||||||
campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[].
|
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
|
||||||
uncover = Descoperă
|
uncover = Descoperă
|
||||||
configure = Configurează Încărcarea
|
configure = Configurează Încărcarea
|
||||||
|
#Spațiu Necesar
|
||||||
loadout = Încărcare
|
loadout = Încărcare
|
||||||
resources = Resurse
|
resources = Resurse
|
||||||
bannedblocks = Blocuri Interzise
|
bannedblocks = Blocuri Interzise
|
||||||
@@ -510,6 +512,7 @@ weather.rain.name = Ploaie
|
|||||||
weather.snow.name = Ninsoare
|
weather.snow.name = Ninsoare
|
||||||
weather.sandstorm.name = Furtună de nisip
|
weather.sandstorm.name = Furtună de nisip
|
||||||
weather.sporestorm.name = Furtună de spori
|
weather.sporestorm.name = Furtună de spori
|
||||||
|
weather.fog.name = Ceață
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Neexplorat
|
sectors.unexplored = [lightgray]Neexplorat
|
||||||
sectors.resources = Resurse:
|
sectors.resources = Resurse:
|
||||||
@@ -519,7 +522,14 @@ sectors.resume = Revino
|
|||||||
sectors.launch = Lansare
|
sectors.launch = Lansare
|
||||||
sectors.select = Selectează
|
sectors.select = Selectează
|
||||||
sectors.nonelaunch = [lightgray]nimic (soarele)
|
sectors.nonelaunch = [lightgray]nimic (soarele)
|
||||||
|
sectors.rename = Redenumește Sectorul
|
||||||
|
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
#Spațiu Necesar
|
||||||
|
planet.sun.name = Soare
|
||||||
|
|
||||||
|
#Spațiu Necesar
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
@@ -532,8 +542,12 @@ sector.tarFields.name = Tar Fields
|
|||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = Salt Flats
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
|
#Spațiu
|
||||||
|
#Absolut
|
||||||
|
#Necesar
|
||||||
|
|
||||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sperii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||||
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
||||||
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
|
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
|
||||||
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
|
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
|
||||||
@@ -569,25 +583,26 @@ error.title = [scarlet]A apărut o eroare.
|
|||||||
error.crashtitle = A apărut o eroare.
|
error.crashtitle = A apărut o eroare.
|
||||||
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
||||||
lastaccessed = [lightgray]Ultima Accesare: {0}
|
lastaccessed = [lightgray]Ultima Accesare: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Necesită
|
stat.input = Necesită
|
||||||
stat.output = Produce
|
stat.output = Produce
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Teren Necesar
|
stat.tiles = Teren Necesar
|
||||||
stat.affinities = Efecte Teren
|
stat.affinities = Efecte Teren
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Capacitate electrică
|
stat.powercapacity = Capacitate electrică
|
||||||
stat.powershot = Electricitate/Glonț
|
stat.powershot = Electricitate/Glonț
|
||||||
stat.damage = Forță
|
stat.damage = Forță
|
||||||
stat.targetsair = Lovește Aeronave
|
stat.targetsair = Lovește Aeronave
|
||||||
stat.targetsground = Lovește Artilerie
|
stat.targetsground = Lovește Artilerie
|
||||||
stat.itemsmoved = Viteza de Mișcare a Materialelor
|
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||||
stat.launchtime = Timp între Lansări
|
stat.launchtime = Timp între Lansări
|
||||||
stat.shootrange = Rază
|
stat.shootrange = Rază
|
||||||
stat.size = Mărime
|
stat.size = Mărime
|
||||||
stat.displaysize = Mărimea Monitorului Logic
|
stat.displaysize = Mărime Monitor Logic
|
||||||
stat.liquidcapacity = Capacitate Lichid
|
stat.liquidcapacity = Capacitate Lichid
|
||||||
stat.powerrange = Raza Electrică
|
stat.powerrange = Rază Electrică
|
||||||
stat.linkrange = Raza Legăturilor
|
stat.linkrange = Rază Legături
|
||||||
stat.instructions = Instrucțiuni
|
stat.instructions = Instrucțiuni
|
||||||
stat.powerconnections = Maxim Conexiuni
|
stat.powerconnections = Maxim Conexiuni
|
||||||
stat.poweruse = Consum Electricitate
|
stat.poweruse = Consum Electricitate
|
||||||
@@ -596,9 +611,9 @@ stat.itemcapacity = Capacitate Materiale
|
|||||||
stat.memorycapacity = Capacitate Memorie
|
stat.memorycapacity = Capacitate Memorie
|
||||||
stat.basepowergeneration = Generare Electricitate (Bază)
|
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||||
stat.productiontime = Timp Producție
|
stat.productiontime = Timp Producție
|
||||||
stat.repairtime = Durata Reparării Blocului
|
stat.repairtime = Durată Reparare Bloc
|
||||||
stat.speedincrease = Creștere Viteză
|
stat.speedincrease = Creștere Viteză
|
||||||
stat.range = Rază
|
stat.range = Rază
|
||||||
stat.drilltier = Minabile
|
stat.drilltier = Minabile
|
||||||
stat.drillspeed = Viteză Burghiu (Bază)
|
stat.drillspeed = Viteză Burghiu (Bază)
|
||||||
stat.boosteffect = Efect de Boost
|
stat.boosteffect = Efect de Boost
|
||||||
@@ -611,8 +626,30 @@ stat.inaccuracy = Inacuratețe
|
|||||||
stat.shots = Lovituri
|
stat.shots = Lovituri
|
||||||
stat.reload = Lovituri/Secundă
|
stat.reload = Lovituri/Secundă
|
||||||
stat.ammo = Muniție
|
stat.ammo = Muniție
|
||||||
stat.shieldhealth = Viața Scutului
|
stat.shieldhealth = Viață Scut
|
||||||
stat.cooldowntime = Timp de Reîncărcare
|
stat.cooldowntime = Timp de Reîncărcare
|
||||||
|
stat.explosiveness = Explozivitate
|
||||||
|
stat.basedeflectchance = Șansă de Reflexie
|
||||||
|
stat.lightningchance = Șansă Fulger
|
||||||
|
stat.lightningdamage = Forță Fulger
|
||||||
|
stat.flammability = Inflamabilitate
|
||||||
|
stat.radioactivity = Radioactivitate
|
||||||
|
stat.heatcapacity = Capacitate de Căldură
|
||||||
|
stat.viscosity = Vâscozitate
|
||||||
|
stat.temperature = Temperatură
|
||||||
|
stat.speed = Viteză
|
||||||
|
stat.buildspeed = Viteză Construcție
|
||||||
|
stat.minespeed = Viteză Minare
|
||||||
|
stat.minetier = Putere Minare
|
||||||
|
stat.payloadcapacity = Capacitate Încărcătură
|
||||||
|
stat.commandlimit = Nr Unități Comandate
|
||||||
|
stat.abilities = Abilități
|
||||||
|
|
||||||
|
ability.forcefield = Câmp de Forță
|
||||||
|
ability.repairfield = Câmp de Reparare
|
||||||
|
ability.statusfield = Câmp Suprasolicitare Unități
|
||||||
|
ability.unitspawn = {0} Fabrici
|
||||||
|
ability.shieldregenfield = Câmp de Regenerare a Scutului
|
||||||
|
|
||||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||||
bar.noresources = Resurse lipsă
|
bar.noresources = Resurse lipsă
|
||||||
@@ -628,7 +665,7 @@ bar.powerlines = Conexiuni: {0}/{1}
|
|||||||
bar.items = Materiale: {0}
|
bar.items = Materiale: {0}
|
||||||
bar.capacity = Capacitate: {0}
|
bar.capacity = Capacitate: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unitate dezactivată]
|
||||||
bar.liquid = Lichid
|
bar.liquid = Lichid
|
||||||
bar.heat = Căldură
|
bar.heat = Căldură
|
||||||
bar.power = Electricitate
|
bar.power = Electricitate
|
||||||
@@ -645,12 +682,15 @@ bullet.homing = [stat]cu radar
|
|||||||
bullet.shock = [stat]șoc
|
bullet.shock = [stat]șoc
|
||||||
bullet.frag = [stat]fragil
|
bullet.frag = [stat]fragil
|
||||||
bullet.knockback = [stat]{0} [lightgray]împingere
|
bullet.knockback = [stat]{0} [lightgray]împingere
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x penetrare
|
||||||
|
bullet.infinitepierce = penetrare [stat]
|
||||||
bullet.freezing = [stat]înghețat
|
bullet.freezing = [stat]înghețat
|
||||||
bullet.tarred = [stat]lipicios
|
bullet.tarred = [stat]lipicios
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
||||||
bullet.reload = [stat]{0}[lightgray]x lovituri
|
bullet.reload = [stat]{0}[lightgray]x lovituri
|
||||||
|
|
||||||
unit.blocks = blocuri
|
unit.blocks = blocuri
|
||||||
|
unit.blockssquared = blocuri²
|
||||||
unit.powersecond = electricitate/secundă
|
unit.powersecond = electricitate/secundă
|
||||||
unit.liquidsecond = unități lichid/secundă
|
unit.liquidsecond = unități lichid/secundă
|
||||||
unit.itemssecond = materiale/secundă
|
unit.itemssecond = materiale/secundă
|
||||||
@@ -663,7 +703,7 @@ unit.persecond = /sec
|
|||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x viteză
|
unit.timesspeed = x viteză
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = viața scutului
|
unit.shieldhealth = viață scut
|
||||||
unit.items = materiale
|
unit.items = materiale
|
||||||
unit.thousands = mii
|
unit.thousands = mii
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
@@ -682,7 +722,6 @@ setting.linear.name = Filtrare Liniară
|
|||||||
setting.hints.name = Indicii
|
setting.hints.name = Indicii
|
||||||
setting.flow.name = Afișează Rata de Curgere a lichidelor
|
setting.flow.name = Afișează Rata de Curgere a lichidelor
|
||||||
setting.buildautopause.name = Autopauză de la Construit
|
setting.buildautopause.name = Autopauză de la Construit
|
||||||
setting.mapcenter.name = Auto Centrează Harta La Jucător
|
|
||||||
setting.animatedwater.name = Fluide Animate
|
setting.animatedwater.name = Fluide Animate
|
||||||
setting.animatedshields.name = Scuturi Animate
|
setting.animatedshields.name = Scuturi Animate
|
||||||
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
|
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
|
||||||
@@ -716,7 +755,6 @@ setting.fullscreen.name = Ecran Complet
|
|||||||
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
|
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
|
||||||
setting.fps.name = Vezi FPS & Ping
|
setting.fps.name = Vezi FPS & Ping
|
||||||
setting.smoothcamera.name = Cameră Graduală
|
setting.smoothcamera.name = Cameră Graduală
|
||||||
setting.blockselectkeys.name = Vezi Detalii Cheie cu Privire la Selectarea Blocurilor
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelează
|
setting.pixelate.name = Pixelează
|
||||||
setting.minimap.name = Vezi Miniharta
|
setting.minimap.name = Vezi Miniharta
|
||||||
@@ -726,7 +764,7 @@ setting.musicvol.name = Volumul Muzicii
|
|||||||
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
||||||
setting.ambientvol.name = Volum Ambiental
|
setting.ambientvol.name = Volum Ambiental
|
||||||
setting.mutemusic.name = Muzica pe Mut
|
setting.mutemusic.name = Muzica pe Mut
|
||||||
setting.sfxvol.name = Volum SFX
|
setting.sfxvol.name = Volum Efecte Sonore
|
||||||
setting.mutesound.name = Sunetul pe Mut
|
setting.mutesound.name = Sunetul pe Mut
|
||||||
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
||||||
setting.savecreate.name = Auto-Creează Salvări
|
setting.savecreate.name = Auto-Creează Salvări
|
||||||
@@ -863,6 +901,7 @@ content.item.name = Materiale
|
|||||||
content.liquid.name = Lichide
|
content.liquid.name = Lichide
|
||||||
content.unit.name = Unități
|
content.unit.name = Unități
|
||||||
content.block.name = Blocuri
|
content.block.name = Blocuri
|
||||||
|
|
||||||
item.copper.name = Cupru
|
item.copper.name = Cupru
|
||||||
item.lead.name = Plumb
|
item.lead.name = Plumb
|
||||||
item.coal.name = Cărbune
|
item.coal.name = Cărbune
|
||||||
@@ -884,23 +923,6 @@ liquid.slag.name = Zgură
|
|||||||
liquid.oil.name = Petrol
|
liquid.oil.name = Petrol
|
||||||
liquid.cryofluid.name = Criofluid
|
liquid.cryofluid.name = Criofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explozivitate: {0}%
|
|
||||||
item.flammability = [lightgray]Inflamabilitate: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivitate: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Viață: {0}
|
|
||||||
unit.speed = [lightgray]Viteză: {0}
|
|
||||||
unit.weapon = [lightgray]Armă: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Capacitatea de Material: {0}
|
|
||||||
unit.minespeed = [lightgray]Viteza de Minare: {0}%
|
|
||||||
unit.minepower = [lightgray]Puterea Minării: {0}
|
|
||||||
unit.ability = [lightgray]Abilitate: {0}
|
|
||||||
unit.buildspeed = [lightgray]Viteza de Construcție: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacitatea de Căldură: {0}
|
|
||||||
liquid.viscosity = [lightgray]Vâscozitatea: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -986,6 +1008,7 @@ block.sand-water.name = Apă cu Nisip
|
|||||||
block.darksand-water.name = Apă cu Nisip Negru
|
block.darksand-water.name = Apă cu Nisip Negru
|
||||||
block.char.name = Turbă
|
block.char.name = Turbă
|
||||||
block.dacite.name = Dacit
|
block.dacite.name = Dacit
|
||||||
|
block.dacite-boulder.name = Bolovan de Dacit
|
||||||
block.dacite-wall.name = Perete de Dacit
|
block.dacite-wall.name = Perete de Dacit
|
||||||
block.ice-snow.name = Gheață Înzăpezită
|
block.ice-snow.name = Gheață Înzăpezită
|
||||||
block.stone-wall.name = Perete de Piatră
|
block.stone-wall.name = Perete de Piatră
|
||||||
@@ -1153,7 +1176,7 @@ team.blue.name = albastră
|
|||||||
team.crux.name = roșie
|
team.crux.name = roșie
|
||||||
team.sharded.name = portocalie
|
team.sharded.name = portocalie
|
||||||
team.orange.name = portocalie
|
team.orange.name = portocalie
|
||||||
team.derelict.name = abandonat
|
team.derelict.name = abandonată
|
||||||
team.green.name = verde
|
team.green.name = verde
|
||||||
team.purple.name = mov
|
team.purple.name = mov
|
||||||
|
|
||||||
@@ -1311,4 +1334,4 @@ block.cyclone.description = O mare armă anti-artilerie și anti-aer. Trage cu g
|
|||||||
block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei.
|
block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei.
|
||||||
block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
|
block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
|
||||||
block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate.
|
block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate.
|
||||||
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
|
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
|
||||||
|
|||||||
@@ -7,21 +7,21 @@ link.reddit.description = ซับเรดดิท (subreddit) ของ Mind
|
|||||||
link.github.description = source code ของเกม
|
link.github.description = source code ของเกม
|
||||||
link.changelog.description = รายการที่อัปเดต
|
link.changelog.description = รายการที่อัปเดต
|
||||||
link.dev-builds.description = เวอร์ชั่นระหว่างพัฒนา (ไม่เสถียร)
|
link.dev-builds.description = เวอร์ชั่นระหว่างพัฒนา (ไม่เสถียร)
|
||||||
link.trello.description = Official Trello board for planned features
|
link.trello.description = Trello board ทางการสำหรับฟีเจอร์ต่างๆที่วางแผนไว้
|
||||||
link.itch.io.description = itch.io page with PC downloads
|
link.itch.io.description = หน้าเว็บ itch.io สำหรับดาวน์โหลดบน PC
|
||||||
link.google-play.description = Google Play store listing
|
link.google-play.description = หน้า Google Play store ของเกม
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = หน้าแคตาลอค F-Droid ของเกม
|
||||||
link.wiki.description = Official Mindustry wiki
|
link.wiki.description = วิกิของ Mindustry อย่างเป็นทางการ
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = เสนอฟีเจอร์ใหม่
|
||||||
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
||||||
screenshot = Screenshot บันทึกที่ {0}
|
screenshot = Screenshot บันทึกที่ {0}
|
||||||
screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot.
|
screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot.
|
||||||
gameover = Game Over
|
gameover = จบเกม
|
||||||
gameover.pvp = ทีมที่ชนะคือทีม[accent] {0}[]!
|
gameover.pvp = ทีมที่ชนะคือทีม[accent] {0}[]!
|
||||||
highscore = [accent]คะแนนสูงสุดใหม่!
|
highscore = [accent]คะแนนสูงสุดใหม่!
|
||||||
copied = คัดลอกแล้ว.
|
copied = คัดลอกแล้ว.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = [accent]เวอร์ชั่น v6[] ณ ขณะนี้อยู่ในช่วง [accent]alpha[].\n[lightgray]นั้นหมายถึง:[]\n[scarlet]- เคมเปญไม่ยังเสร็จสมบูรณ์ []\n- เนื้อหาบางอย่างขาดหาย\n - [scarlet]AI ของยูนิต[] ส่วนใหญ่ทำงานได้แบบไม่สมบูรณ์\n- ยูนิตส่วนมากยังไม่เสร็จ\n- ที่อย่างที่เห็นอาจเปลี่ยนแปลงได้หรือลบออกโดยสิ้นเชิงในอนาคต\n\nแจ้งบัคหรือปัญหาที่พบเจอได้ที่ [accent]Github[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = ส่วนนี้ของเกมยังไม่พร้อมให้ใช้งาน
|
||||||
|
|
||||||
load.sound = เสียง
|
load.sound = เสียง
|
||||||
load.map = แมพ
|
load.map = แมพ
|
||||||
@@ -31,7 +31,7 @@ load.system = ระบบ
|
|||||||
load.mod = มอด
|
load.mod = มอด
|
||||||
load.scripts = สคริปต์
|
load.scripts = สคริปต์
|
||||||
|
|
||||||
be.update = A new Bleeding Edge build is available:
|
be.update = เวอร์ชั้นล่าสุดออกแล้ว:
|
||||||
be.update.confirm = ดาวน์โหลดเวอร์ชั่นใหม่แล้วรีสตาร์ทเลยไหม?
|
be.update.confirm = ดาวน์โหลดเวอร์ชั่นใหม่แล้วรีสตาร์ทเลยไหม?
|
||||||
be.updating = กำลังอัปเดต...
|
be.updating = กำลังอัปเดต...
|
||||||
be.ignore = ยกเลิก
|
be.ignore = ยกเลิก
|
||||||
@@ -42,7 +42,7 @@ schematic = แผนผัง
|
|||||||
schematic.add = กำลังบันทึกแผนผัง...
|
schematic.add = กำลังบันทึกแผนผัง...
|
||||||
schematics = แผนผัง
|
schematics = แผนผัง
|
||||||
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว. แทนที่เลยไหม?
|
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว. แทนที่เลยไหม?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = มีแผนผังในชื่อนั้นอยู่แล้ว
|
||||||
schematic.import = นำเข้าแผนผัง...
|
schematic.import = นำเข้าแผนผัง...
|
||||||
schematic.exportfile = ส่งออกไฟล์
|
schematic.exportfile = ส่งออกไฟล์
|
||||||
schematic.importfile = นำเข้าไฟล์
|
schematic.importfile = นำเข้าไฟล์
|
||||||
@@ -62,17 +62,17 @@ stat.built = จำนวนสิ่งก่อสร้างที่สร
|
|||||||
stat.destroyed = จำนวนสิ่งก่อสร้างของศัตรูที่ทำลายไปได้:[accent] {0}
|
stat.destroyed = จำนวนสิ่งก่อสร้างของศัตรูที่ทำลายไปได้:[accent] {0}
|
||||||
stat.deconstructed = จำนวนสิ่งก่อสร้างที่ถูกทำลายไป:[accent] {0}
|
stat.deconstructed = จำนวนสิ่งก่อสร้างที่ถูกทำลายไป:[accent] {0}
|
||||||
stat.delivered = ทรัพยากรที่ส่งไปได้:
|
stat.delivered = ทรัพยากรที่ส่งไปได้:
|
||||||
stat.playtime = Time Played:[accent] {0}
|
stat.playtime = ระยะเวลาที่เล่นไป:[accent] {0}
|
||||||
stat.rank = ระดับ: [accent]{0}
|
stat.rank = ระดับ: [accent]{0}
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]ไอเท็มโกลบอล
|
||||||
map.delete = คุณแน่ใจหรือว่าจะลบแมพชื่อ "[accent]{0}[]"?
|
map.delete = คุณแน่ใจหรือว่าจะลบแมพชื่อ "[accent]{0}[]"?
|
||||||
level.highscore = คะแนนสูงสุด: [accent]{0}
|
level.highscore = คะแนนสูงสุด: [accent]{0}
|
||||||
level.select = เลือกด่าน
|
level.select = เลือกด่าน
|
||||||
level.mode = เกมโหมด:
|
level.mode = เกมโหมด:
|
||||||
coreattack = < แกนกลางกำลังถูกโจมตี! >
|
coreattack = < แกนกลางกำลังถูกโจมตี! >
|
||||||
nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
||||||
database = ฐานข้อมูหลัง
|
database = ฐานข้อมูลหลัก
|
||||||
savegame = เซฟเกม
|
savegame = เซฟเกม
|
||||||
loadgame = โหลดเกม
|
loadgame = โหลดเกม
|
||||||
joingame = เข้าร่วมเกม
|
joingame = เข้าร่วมเกม
|
||||||
@@ -90,12 +90,12 @@ maps.browse = ค้นหาแมพ
|
|||||||
continue = ต่อ
|
continue = ต่อ
|
||||||
maps.none = [lightgray]ไม่มีแมพ!
|
maps.none = [lightgray]ไม่มีแมพ!
|
||||||
invalid = ไม่ถูกต้อง
|
invalid = ไม่ถูกต้อง
|
||||||
pickcolor = Pick Color
|
pickcolor = เลือกสี
|
||||||
preparingconfig = กำลังเตรียม Config
|
preparingconfig = กำลังเตรียม Config
|
||||||
preparingcontent = กำลังเตรียม Content
|
preparingcontent = กำลังเตรียมเนื้อหา
|
||||||
uploadingcontent = กำลังอัปโหลด Content
|
uploadingcontent = กำลังอัปโหลดเนื้อหา
|
||||||
uploadingpreviewfile = กำลังอัปโหลดไฟล์พรีวิว
|
uploadingpreviewfile = กำลังอัปโหลดไฟล์พรีวิว
|
||||||
committingchanges = Comitting Changes
|
committingchanges = กำลังทำการเปลี่ยนแปลง
|
||||||
done = เรียบร้อย
|
done = เรียบร้อย
|
||||||
feature.unsupported = อุปกรณ์ของคุณไม่รองรับฟีเจอร์นี้
|
feature.unsupported = อุปกรณ์ของคุณไม่รองรับฟีเจอร์นี้
|
||||||
|
|
||||||
@@ -106,53 +106,53 @@ mods.none = [lightgray]ไม่พบมอด!
|
|||||||
mods.guide = คู่มือการทำมอด
|
mods.guide = คู่มือการทำมอด
|
||||||
mods.report = รายงานบัค
|
mods.report = รายงานบัค
|
||||||
mods.openfolder = เปิดมอดโฟลเดอร์
|
mods.openfolder = เปิดมอดโฟลเดอร์
|
||||||
mods.reload = Reload
|
mods.reload = โหลดใหม่
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = เกมจะออกเพื่อจะโหลดมอด
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]เปิดใช้งาน
|
mod.enabled = [lightgray]เปิดใช้งาน
|
||||||
mod.disabled = [scarlet]ปิดใช้งาน
|
mod.disabled = [scarlet]ปิดใช้งาน
|
||||||
mod.disable = ปิดใช้งาน
|
mod.disable = ปิดใช้งาน
|
||||||
mod.content = Content:
|
mod.content = เนื้อหา:
|
||||||
mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน.
|
mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.requiresversion = [scarlet]เวอร์ชั่นเกมขั้นต่ำที่ต้องการ: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]ไม่สามารถใช้ได้ในเวอร์ชั่น V6 (ไม่มี minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]dependencies หาย: {0}
|
mod.missingdependencies = [scarlet]dependencies หาย: {0}
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่าโหลดเนื้อหา
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [scarlet]คุณมีมอดที่มีข้อผิดพลาด.[] กรุณาปิดมอดนั้นๆหรือแก้ไขข้อผิดพลาดก่อนที่จะเล่น
|
||||||
mod.nowdisabled = [scarlet]มอด '{0}' ไม่มี dependencies:[accent] {1}\n[lightgray]จำเป็นต้องโหลดมอดพวกนี้ก่อน\nมอดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
|
mod.nowdisabled = [scarlet]มอด '{0}' ไม่มี dependencies:[accent] {1}\n[lightgray]จำเป็นต้องโหลดมอดพวกนี้ก่อน\nมอดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
|
||||||
mod.enable = เปิดใช้งาน
|
mod.enable = เปิดใช้งาน
|
||||||
mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด
|
mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด
|
||||||
mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
|
mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
|
||||||
mod.import = นำเข้ามอด
|
mod.import = นำเข้ามอด
|
||||||
mod.import.file = Import File
|
mod.import.file = นำเข้าไฟล์
|
||||||
mod.import.github = นำเข้ามอดจาก Github
|
mod.import.github = นำเข้ามอดจาก Github
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]มอดไฟล์ JAR นั้นค่อนข้างไม่ปลอดภัย.[]\nกรุณาเช็คให้แน่ใจว่าคุณนำเข้ามอดนี้จะแหล่งที่เชื่อถือได้!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = ไอเทมนี้เป็นส่วนหนึ่งของมอด[accent] '{0}'[]. หากต้องการนำออก กรุณาถอดการติดตั้งมอดนั้น
|
||||||
mod.remove.confirm = มอดนี้จะถูกลบ
|
mod.remove.confirm = มอดนี้จะถูกลบ
|
||||||
mod.author = [lightgray]ผู้สร้าง:[] {0}
|
mod.author = [lightgray]ผู้สร้าง:[] {0}
|
||||||
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]Mods:\n{0}
|
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]มอดที่ใช้:\n{0}
|
||||||
mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง
|
mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง
|
||||||
mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด
|
mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด
|
||||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
mod.scripts.disable = เครื่องของคุณไม่รองรับมอดที่มี scripts. คุณจำเป็นต้องปิดมอดเหล่านี้ก่อนจึงจะสามารถเล่นได้.
|
||||||
|
|
||||||
about.button = เกี่ยวกับ
|
about.button = เกี่ยวกับ
|
||||||
name = ชื่อ:
|
name = ชื่อ:
|
||||||
noname = ใส่ชื่อ[accent] ผู้เล่น[] ก่อน.
|
noname = ใส่ชื่อ[accent] ผู้เล่น[] ก่อน.
|
||||||
planetmap = Planet Map
|
planetmap = แผนที่ดาวเคราะห์
|
||||||
launchcore = Launch Core
|
launchcore = ส่ง Core
|
||||||
filename = ชื่อไฟล์:
|
filename = ชื่อไฟล์:
|
||||||
unlocked = content ใหม่ปลดล็อค!
|
unlocked = เนื้อหาใหม่ปลดล็อค!
|
||||||
completed = [accent]สำเร็จ
|
completed = [accent]สำเร็จ
|
||||||
techtree = ความคืบหน้าในการวิจัย
|
techtree = ความคืบหน้าในการวิจัย
|
||||||
research.list = [lightgray]วิจัย:
|
research.list = [lightgray]วิจัย:
|
||||||
research = วิจัย
|
research = วิจัย
|
||||||
researched = [lightgray]{0} วิจัยแล้ว.
|
researched = [lightgray]{0} วิจัยแล้ว.
|
||||||
research.progress = {0}% complete
|
research.progress = เสร็จแล้ว {0}%
|
||||||
players = {0} ผู้เล่น
|
players = {0} ผู้เล่น
|
||||||
players.single = {0} ผู้เล่น
|
players.single = {0} ผู้เล่น
|
||||||
players.search = search
|
players.search = ค้นหา
|
||||||
players.notfound = [gray]no players found
|
players.notfound = [gray]ไม่พบผู้เล่น
|
||||||
server.closing = [accent]กำลังปิดเซิฟเวอร์...
|
server.closing = [accent]กำลังปิดเซิฟเวอร์...
|
||||||
server.kicked.kick = คุณถูกเตะออกจากเซิฟเวอร์!
|
server.kicked.kick = คุณถูกเตะออกจากเซิฟเวอร์!
|
||||||
server.kicked.whitelist = คุณไม่ได้อยู่ใน whitelisted
|
server.kicked.whitelist = คุณไม่ได้อยู่ใน whitelisted
|
||||||
@@ -168,8 +168,8 @@ server.kicked.nameInUse = มีคนที่ใช้ชืชื่อนี
|
|||||||
server.kicked.nameEmpty = ชื่อของคุณไม่สามารถใช้ได้
|
server.kicked.nameEmpty = ชื่อของคุณไม่สามารถใช้ได้
|
||||||
server.kicked.idInUse = คุณเชื่อมต่อกับเซิฟเวอร์นี้อยู่แล้ว เราไม่อนุญาตให้เชื่อมต่อ 2 บัญชีในเซฟเวอร์เดียวกัน
|
server.kicked.idInUse = คุณเชื่อมต่อกับเซิฟเวอร์นี้อยู่แล้ว เราไม่อนุญาตให้เชื่อมต่อ 2 บัญชีในเซฟเวอร์เดียวกัน
|
||||||
server.kicked.customClient = เซิฟเวอร์นี้ไม่รองรับ builds ปรับแต่ง. กรุณาโหลดของ official.
|
server.kicked.customClient = เซิฟเวอร์นี้ไม่รองรับ builds ปรับแต่ง. กรุณาโหลดของ official.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = จบเกม!
|
||||||
server.kicked.serverRestarting = The server is restarting.
|
server.kicked.serverRestarting = เซิฟเวอร์กำลังเริ่มใหม่.
|
||||||
server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิฟเวอร์:[accent] {1}[]
|
server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิฟเวอร์:[accent] {1}[]
|
||||||
host.info = ปุ่ม [accent]โฮสต์[] นั้นโฮสต์เซฟเวอร์ที่พอร์ท [scarlet]6567[]. \nทุกคนที่อยู่ใน [lightgray]wifi หรือ local network[] เดียวกันจะสามารถเห็นเซิฟเวอร์ของคุณในลิสของเซิฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆสามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP, จำเป็นจะต้องใช้การ [accent]port forwarding[] \n\n[lightgray]Note: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็คให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึง local network ของคุณในการตั้งค่า firewall. จำให้ว่า network สาธารณะบางครั้งไม่อนุญาตการค้นหาเซิฟเวอร์
|
host.info = ปุ่ม [accent]โฮสต์[] นั้นโฮสต์เซฟเวอร์ที่พอร์ท [scarlet]6567[]. \nทุกคนที่อยู่ใน [lightgray]wifi หรือ local network[] เดียวกันจะสามารถเห็นเซิฟเวอร์ของคุณในลิสของเซิฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆสามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP, จำเป็นจะต้องใช้การ [accent]port forwarding[] \n\n[lightgray]Note: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็คให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึง local network ของคุณในการตั้งค่า firewall. จำให้ว่า network สาธารณะบางครั้งไม่อนุญาตการค้นหาเซิฟเวอร์
|
||||||
join.info = คุณสามารถใส่ [accent]IP ของเซิฟเวอร์[] เพื่อที่จะเชื่อมต่อหรือค้นหา เซิฟเวอร์ที่ใช้[accent]local network[] จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]โน้ต: เกมนี้ไม่มีระบบค้นหาเซิฟเวอร์ global ให้อัตโนมัติserver list; ถ้าคุณต้องการเชื่อมต่อกับเซิฟเวอร์โดยใช้ IP, คุณจำเป็นต้องถาม IP ผู้เล่นที่โฮสต์เซิฟเวอร์นั้นๆ.
|
join.info = คุณสามารถใส่ [accent]IP ของเซิฟเวอร์[] เพื่อที่จะเชื่อมต่อหรือค้นหา เซิฟเวอร์ที่ใช้[accent]local network[] จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]โน้ต: เกมนี้ไม่มีระบบค้นหาเซิฟเวอร์ global ให้อัตโนมัติserver list; ถ้าคุณต้องการเชื่อมต่อกับเซิฟเวอร์โดยใช้ IP, คุณจำเป็นต้องถาม IP ผู้เล่นที่โฮสต์เซิฟเวอร์นั้นๆ.
|
||||||
@@ -185,9 +185,9 @@ server.refreshing = กำลังรีเฟรชเซิฟเวอร์
|
|||||||
hosts.none = [lightgray]ไม่พบเซิฟเวอร์ใน local!
|
hosts.none = [lightgray]ไม่พบเซิฟเวอร์ใน local!
|
||||||
host.invalid = [scarlet]ไม่สามารถเชื่อมต่อกับโฮสต์ได้
|
host.invalid = [scarlet]ไม่สามารถเชื่อมต่อกับโฮสต์ได้
|
||||||
|
|
||||||
servers.local = Local Servers
|
servers.local = เซิฟเวอร์ Local
|
||||||
servers.remote = Remote Servers
|
servers.remote = เซิฟเวอร์ Remote
|
||||||
servers.global = Community Servers
|
servers.global = เซิฟเวอร์ Community
|
||||||
|
|
||||||
trace = Trace ผู้เล่น/ แกะรอยผู้เล่น
|
trace = Trace ผู้เล่น/ แกะรอยผู้เล่น
|
||||||
trace.playername = ชื่อผู้เล่น: [accent]{0}
|
trace.playername = ชื่อผู้เล่น: [accent]{0}
|
||||||
@@ -269,7 +269,7 @@ copylink = คัดลอกลิ้งค์
|
|||||||
back = กลับ
|
back = กลับ
|
||||||
data.export = ส่งออกข้อมูล
|
data.export = ส่งออกข้อมูล
|
||||||
data.import = นำเข้าข้อมูล
|
data.import = นำเข้าข้อมูล
|
||||||
data.openfolder = Open Data Folder
|
data.openfolder = เปิดโฟลเดอร์ข้อมูล
|
||||||
data.exported = ข้อมูลส่งออกแล้ว
|
data.exported = ข้อมูลส่งออกแล้ว
|
||||||
data.invalid = นี่ไม่ใช่ข้อมูลเกมที่ถูกต้อง.
|
data.invalid = นี่ไม่ใช่ข้อมูลเกมที่ถูกต้อง.
|
||||||
data.import.confirm = การนำเข้าข้อมูลจากภายนอกจะเขียนทับข้อมูลเก่า[scarlet]ทั้งหมด[]\n[accent]และไม่สามารถย้อนกลับได้![]\n\nหลังจากที่นำข้อมูลแล้วเกมจะปิดลงโดยทันที
|
data.import.confirm = การนำเข้าข้อมูลจากภายนอกจะเขียนทับข้อมูลเก่า[scarlet]ทั้งหมด[]\n[accent]และไม่สามารถย้อนกลับได้![]\n\nหลังจากที่นำข้อมูลแล้วเกมจะปิดลงโดยทันที
|
||||||
@@ -278,7 +278,7 @@ quit.confirm.tutorial = คุณแน่ใจหรือว่าคุณ
|
|||||||
loading = [accent]กำลังโหลด...
|
loading = [accent]กำลังโหลด...
|
||||||
reloading = [accent]กำลังรีโหลดมอด...
|
reloading = [accent]กำลังรีโหลดมอด...
|
||||||
saving = [accent]กำลังเซฟ...
|
saving = [accent]กำลังเซฟ...
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}]][]เพื่อเกิดใหม่ที่ core
|
||||||
cancelbuilding = [accent][[{0}][]เพื่อเคลียแผน
|
cancelbuilding = [accent][[{0}][]เพื่อเคลียแผน
|
||||||
selectschematic = [accent][[{0}][]เพื่อเลือกและคัดลอก
|
selectschematic = [accent][[{0}][]เพื่อเลือกและคัดลอก
|
||||||
pausebuilding = [accent][[{0}][]เพื่อหยุดการสร้างชั่วคราว
|
pausebuilding = [accent][[{0}][]เพื่อหยุดการสร้างชั่วคราว
|
||||||
@@ -315,7 +315,7 @@ publish.error = การเผยแพร่ไอเท็มดังต่
|
|||||||
steam.error = ไม่สามารถเริ่ม Steam service ได้\nError: {0}
|
steam.error = ไม่สามารถเริ่ม Steam service ได้\nError: {0}
|
||||||
|
|
||||||
editor.brush = แปรง
|
editor.brush = แปรง
|
||||||
editor.openin = เปิดมน Editor
|
editor.openin = เปิดใน Editor
|
||||||
editor.oregen = การเกิดของแร่
|
editor.oregen = การเกิดของแร่
|
||||||
editor.oregen.info = การเกิดของแร่:
|
editor.oregen.info = การเกิดของแร่:
|
||||||
editor.mapinfo = ข้อมูลของแมพ
|
editor.mapinfo = ข้อมูลของแมพ
|
||||||
@@ -331,13 +331,13 @@ editor.newmap = แมพใหม่
|
|||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = ลบ
|
waves.remove = ลบ
|
||||||
waves.never = <never>
|
waves.never = <ไม่เคย>
|
||||||
waves.every = ทุกๆ
|
waves.every = ทุกๆ
|
||||||
waves.waves = wave(s)
|
waves.waves = wave(s)
|
||||||
waves.perspawn = ต่อสปาวน์
|
waves.perspawn = ต่อสปาวน์
|
||||||
waves.shields = shields/wave
|
waves.shields = เกราะ/wave
|
||||||
waves.to = to
|
waves.to = ถึง
|
||||||
waves.guardian = Guardian
|
waves.guardian = การ์เดียน
|
||||||
waves.preview = พรีวิว
|
waves.preview = พรีวิว
|
||||||
waves.edit = แก้ไข...
|
waves.edit = แก้ไข...
|
||||||
waves.copy = คัดลอกไปยังคลิปบอร์ด
|
waves.copy = คัดลอกไปยังคลิปบอร์ด
|
||||||
@@ -346,8 +346,8 @@ waves.invalid = waves ในคลิปบอร์ดไม่ถูกต้
|
|||||||
waves.copied = คัดลอก Waves แล้ว
|
waves.copied = คัดลอก Waves แล้ว
|
||||||
waves.none = ไม่ได้กำหนดศัตรู\nwave layouts เปล่าจะถูกแทนที่โดย layout ค่าเริ่มต้นของเกม
|
waves.none = ไม่ได้กำหนดศัตรู\nwave layouts เปล่าจะถูกแทนที่โดย layout ค่าเริ่มต้นของเกม
|
||||||
|
|
||||||
wavemode.counts = counts
|
wavemode.counts = จำนวน
|
||||||
wavemode.totals = totals
|
wavemode.totals = ทั้งหมด
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
|
||||||
editor.default = [lightgray]<ค่าเริ่่มต้น>
|
editor.default = [lightgray]<ค่าเริ่่มต้น>
|
||||||
@@ -415,8 +415,8 @@ toolmode.drawteams.description = วาดทีมแทนที่จะเ
|
|||||||
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
|
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
|
||||||
filter.distort = บิดเบือน
|
filter.distort = บิดเบือน
|
||||||
filter.noise = นอยส์
|
filter.noise = นอยส์
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = เบือกที่เกิดศัตรู
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = เลือก Core
|
||||||
filter.median = เฉลี่ย
|
filter.median = เฉลี่ย
|
||||||
filter.oremedian = เฉลี่ยแร่
|
filter.oremedian = เฉลี่ยแร่
|
||||||
filter.blend = ผสมผสาน
|
filter.blend = ผสมผสาน
|
||||||
@@ -436,7 +436,7 @@ filter.option.circle-scale = สเกลวงกลม
|
|||||||
filter.option.octaves = เลอะเลือน
|
filter.option.octaves = เลอะเลือน
|
||||||
filter.option.falloff = หลุด
|
filter.option.falloff = หลุด
|
||||||
filter.option.angle = มุม
|
filter.option.angle = มุม
|
||||||
filter.option.amount = Amount
|
filter.option.amount = จำนวน
|
||||||
filter.option.block = บล็อค
|
filter.option.block = บล็อค
|
||||||
filter.option.floor = พื้น
|
filter.option.floor = พื้น
|
||||||
filter.option.flooronto = พื้น Target
|
filter.option.flooronto = พื้น Target
|
||||||
@@ -474,7 +474,7 @@ requirement.capture = Capture {0}
|
|||||||
resume = เล่นต่อในโซน:\n[lightgray]{0}
|
resume = เล่นต่อในโซน:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Wave สูงสุด: {0}
|
bestwave = [lightgray]Wave สูงสุด: {0}
|
||||||
launch = < ส่ง >
|
launch = < ส่ง >
|
||||||
launch.text = Launch
|
launch.text = ส่ง
|
||||||
launch.title = ส่งเรียบร้อย
|
launch.title = ส่งเรียบร้อย
|
||||||
launch.next = [lightgray]โอกาสครั้งหน้าที่ wave {0}
|
launch.next = [lightgray]โอกาสครั้งหน้าที่ wave {0}
|
||||||
launch.unable2 = [scarlet]ไม่สามารถส่งได้[]
|
launch.unable2 = [scarlet]ไม่สามารถส่งได้[]
|
||||||
@@ -483,8 +483,8 @@ launch.skip.confirm = ถ้าคุณข้ามตอนนี้, คุ
|
|||||||
uncover = เปิดเผย
|
uncover = เปิดเผย
|
||||||
configure = ตั้งค่า Loadout
|
configure = ตั้งค่า Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = ทรัพยากร
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = บล็อคต้องห้าม
|
||||||
addall = เพิ่มทั้งหมด
|
addall = เพิ่มทั้งหมด
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = จำนวนต้อยู่ระหว่าง 0 ถึง {0}.
|
configure.invalid = จำนวนต้อยู่ระหว่าง 0 ถึง {0}.
|
||||||
@@ -508,18 +508,18 @@ error.io = Network I/O error.
|
|||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
error.bloom = ไม่สามารถเริ่มต้น bloom ได้\nอุปกรณ์ของคุณอาจไม่รองรับ
|
error.bloom = ไม่สามารถเริ่มต้น bloom ได้\nอุปกรณ์ของคุณอาจไม่รองรับ
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = ฝน
|
||||||
weather.snow.name = Snow
|
weather.snow.name = หิมะ
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = พายุทราย
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = พายุสปอร์
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
|
||||||
sectors.resources = Resources:
|
sectors.resources = ทรัพยากร:
|
||||||
sectors.production = Production:
|
sectors.production = การผลิต:
|
||||||
sectors.stored = Stored:
|
sectors.stored = เก็บ:
|
||||||
sectors.resume = Resume
|
sectors.resume = ทำต่อ
|
||||||
sectors.launch = Launch
|
sectors.launch = ส่ง
|
||||||
sectors.select = Select
|
sectors.select = เลือก
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
@@ -534,22 +534,22 @@ sector.tarFields.name = Tar Fields
|
|||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = Salt Flats
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = ที่ที่ดีที่สุดในการเริ่มต้นอีกครั้ง. ศัตรูมีน้อย. ทรัพยากรน้อยฃ.\nเก็บตะกั่วและทองแดงให้ได้มากที่สุด.\nแล้วไปต่อ.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = แม้แต่ที่นี่, ที่ที่อยู่ใกล้ภูเขา, สปอร์ก็ยังแพร่มาถึงที่นี่. อากาศที่เย็นเยือกไม่สามารถหยุดยั้งพวกมันได้ตลอดไป.\n\nเริ่มต้นการใช้ไฟฟ้า. สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้ถ่าน. เรียนรู้ที่จะใช้เครื่องซ่อมแซม.
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = ณ ขอบของทะเลทราย เป็นที่ตั้งของ Salt Flats. สามารถพบทรัพยากรบางอย่างได้ที่นี่.\n\nศัตรูได้ตั้งฐานเก็บทรัพยากรไว้ที่นี่. ทำลาย core ของพวกมัน. อย่าให้มีอะไรเหลือ.
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.craters.description = น้ำขังอยู่ในหลุมอุกกาบาศนี้, ที่นี้เป็นอนุสรณ์ของสองคราม. ยึดพื้นที่นี่มา. เก็บทราย. เผากระจกเมต้า. ปั๊มน้ำเพื่อมาหล่อเย็นป้อมปืนและแท่นขุดเจาะ.
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = ต่อจากของเสียต่างๆ, เป็นที่ตั้งของชายฝั่ง. ครั้งก่อน, ที่นี่เคยเป็นที่ตั้งของฐานป้องกันชายฝั่ง. ณ ตอนนี้แทบจะไม่เหลือแล้ว. มีเหลือแค่ระบบการป้องกันพื้นฐาน, ทุกอย่างที่เหลือถูกทำลายเหลือเพียงแค่เศษเหล็ก.\nทำการขยายการสำรวจต่อไป. ค้นพบกับเทคโนโลยีอีกครั้ง.
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.stainedMountains.description = เข้าลึกไปในพื้นที่ จะพบกับภูเขา, ซึ่งยังไม่ถูกสปอร์แตะต้อง.\nขุดไทเทเนียมที่อุดมสมบูรณ์ในพื้นที่นี้. เรียนรู้ที่จะใช้มัน.\n\nมีศัตรูมากขึ้นในบริเวณนี้. อย่าปล่อยให้พวกมันปล่อยยูนิตที่แข็งแกร่งที่สุดของพวกมันออกมา.
|
||||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = พื้นที่นี้ถูกปกคลุมไปด้วยพืช, ใกล้กับแหล่งกำเนิของสปอร์.\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่. สร้างยูนิตไททัน. ทำลายฐานซะ. แล้วนำสิ่งที่ถูกยึดไปกลับคืนมา.
|
||||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.tarFields.description = ขอบของพื้นที่ผลิตน้ำมัน, อยู่ระหว่างภูเขาและทะเลทราย. หนึ่งในพื้นที่ที่มีแหล่งน้ำมันดิบที่ใช้ได้.\nแม้ว่าจะถูกทิ้งร้าง, พื้นที่นี้ยังคงมีทัพของศัตรูอยู่ใกล้ๆ. อย่าประมาทกับพวกมัน.\n\n[lightgray]วิจัยเทคโนโลยีการแปรรูปน้ำมันหากเป็นไปได้.
|
||||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.desolateRift.description = เป็นพื้นที่ที่อันตรายมาก. ทรัพยากรมากมาย, แต่พื้นที่น้อย. ความเสี่ยงการโดนทำลายล้างสูง. ออกไปจากที่นี่ให้ไวที่สุด. อย่าถูกหลอกโดนระยะเวลาระหว่างการโจมตีของศัตรูที่เว้นไว้นานกว่าปกติ.
|
||||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.nuclearComplex.description = สถานที่ผลิตและแปรรูปทอเรี่ยมเก่า, ถูกทำลายกลายเป็นซาก.\n[lightgray]วิจัยทอเรี่ยมและวิธีการใช้มัน.\n\nศัตรูในบริเวณนี้มีจำนวนมาก, ตรวจตราหาผู้บุกรุกอยู่ตลอดเวลา.
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = พื้นที่ระหว่างพื้นที่สูงและต่ำของภูเขา, พื้นที่นี้เต็มไปด้วยสปอร์. ฐานลาดตระเวนขนาดเล็กของศัตรูตั้งอยู่ที่นี่.\nทำลายมันซะ.\nใช้ยูนิตเด็กเกอร์และครอว์เลอร์. ทำลาย core ทั้งสองซะ.
|
||||||
|
|
||||||
settings.language = ภาษา
|
settings.language = ภาษา
|
||||||
settings.data = ข้อมูลเกม
|
settings.data = ข้อมูลเกม
|
||||||
settings.reset = รีเซ็ตเป็นค่าเริ่มต้น
|
settings.reset = รีเซ็ตเป็นค่าเริ่มต้น
|
||||||
settings.rebind = Rebind
|
settings.rebind = แก้ไขปุ่ม
|
||||||
settings.resetKey = Reset
|
settings.resetKey = Reset
|
||||||
settings.controls = การควบคุม
|
settings.controls = การควบคุม
|
||||||
settings.game = เกม
|
settings.game = เกม
|
||||||
@@ -558,22 +558,22 @@ settings.graphics = กราฟิก
|
|||||||
settings.cleardata = เคลียร์ข้อมูลเกม...
|
settings.cleardata = เคลียร์ข้อมูลเกม...
|
||||||
settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลเกม?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้!
|
settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลเกม?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้!
|
||||||
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ, แมพ, สิ่งที่ปลดล็อคแล้วและ keybinds.\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
|
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ, แมพ, สิ่งที่ปลดล็อคแล้วและ keybinds.\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = เคลียร์เซฟ
|
||||||
paused = [accent]< หยุดชั่วคราว >
|
paused = [accent]< หยุดชั่วคราว >
|
||||||
clear = เคลียร์
|
clear = เคลียร์
|
||||||
banned = [scarlet]แบน
|
banned = [scarlet]แบน
|
||||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
unplaceable.sectorcaptured = [scarlet]ต้องการ captured sector
|
||||||
yes = ใช่
|
yes = ใช่
|
||||||
no = ไม่
|
no = ไม่
|
||||||
info.title = ข้อมูล
|
info.title = ข้อมูล
|
||||||
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
|
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
|
||||||
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
|
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]ยูนิตไม่สามารถสร้างได้
|
||||||
stat.input = นำเข้า
|
stat.input = นำเข้า
|
||||||
stat.output = ส่งออก
|
stat.output = ส่งออก
|
||||||
stat.booster = บูสเตอร์
|
stat.booster = บูสเตอร์
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = ต้องการ Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
stat.powercapacity = ความจุพลังงาน
|
stat.powercapacity = ความจุพลังงาน
|
||||||
@@ -585,11 +585,11 @@ stat.itemsmoved = ความเร็วเคลื่อนที่
|
|||||||
stat.launchtime = เวลาระหว่างการส่ง
|
stat.launchtime = เวลาระหว่างการส่ง
|
||||||
stat.shootrange = ระยะยิง
|
stat.shootrange = ระยะยิง
|
||||||
stat.size = ขนาด
|
stat.size = ขนาด
|
||||||
stat.displaysize = Display Size
|
stat.displaysize = ขนาดที่โชว์
|
||||||
stat.liquidcapacity = จุของเหลว
|
stat.liquidcapacity = จุของเหลว
|
||||||
stat.powerrange = ระยะพลังงาน
|
stat.powerrange = ระยะพลังงาน
|
||||||
stat.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
stat.instructions = Instructions
|
stat.instructions = คำแนะนำ
|
||||||
stat.powerconnections = จำนวนการเชื่อมต่อสูงสุด
|
stat.powerconnections = จำนวนการเชื่อมต่อสูงสุด
|
||||||
stat.poweruse = ใช้พลังงาน
|
stat.poweruse = ใช้พลังงาน
|
||||||
stat.powerdamage = หน่วยพลังงาน/ดาเมจ
|
stat.powerdamage = หน่วยพลังงาน/ดาเมจ
|
||||||
@@ -605,18 +605,18 @@ stat.boosteffect = แอฟเฟ็คของบูสต์
|
|||||||
stat.maxunits = จำนวนยูนิตสูงสุด
|
stat.maxunits = จำนวนยูนิตสูงสุด
|
||||||
stat.health = เลือด
|
stat.health = เลือด
|
||||||
stat.buildtime = เวลาในการสร้าง
|
stat.buildtime = เวลาในการสร้าง
|
||||||
stat.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = ติดต่อกันสูงสุด
|
||||||
stat.buildcost = ใช้
|
stat.buildcost = ใช้
|
||||||
stat.inaccuracy = ความคลาดเคลื่อน
|
stat.inaccuracy = ความคลาดเคลื่อน
|
||||||
stat.shots = นัด
|
stat.shots = นัด
|
||||||
stat.reload = นัด/วินาที
|
stat.reload = นัด/วินาที
|
||||||
stat.ammo = กระสุน
|
stat.ammo = กระสุน
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = เลือดของเกราะ
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = เวลา Cooldown
|
||||||
|
|
||||||
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
|
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = ทรัพยากรหาย
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = ฐาน Core ที่ต้องการ
|
||||||
bar.drillspeed = ความเร็วขุด: {0}/s
|
bar.drillspeed = ความเร็วขุด: {0}/s
|
||||||
bar.pumpspeed = ความเร็วปั้ม: {0}/s
|
bar.pumpspeed = ความเร็วปั้ม: {0}/s
|
||||||
bar.efficiency = ประสิทธิภาพ: {0}%
|
bar.efficiency = ประสิทธิภาพ: {0}%
|
||||||
@@ -627,7 +627,7 @@ bar.poweroutput = พลังงานออก: {0}
|
|||||||
bar.items = ไอเท็ม: {0}
|
bar.items = ไอเท็ม: {0}
|
||||||
bar.capacity = ความจุ: {0}
|
bar.capacity = ความจุ: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[ยูนิตถูกปิด]
|
||||||
bar.liquid = ของเหลว
|
bar.liquid = ของเหลว
|
||||||
bar.heat = ความร้อน
|
bar.heat = ความร้อน
|
||||||
bar.power = พลังงาน
|
bar.power = พลังงาน
|
||||||
@@ -660,11 +660,11 @@ unit.persecond = /วินาที
|
|||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = เท่าเร็วขึ้น
|
unit.timesspeed = เท่าเร็วขึ้น
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = เลือดเกราะ
|
||||||
unit.items = ไอเท็ม
|
unit.items = ไอเท็ม
|
||||||
unit.thousands = k
|
unit.thousands = พัน
|
||||||
unit.millions = mil
|
unit.millions = ล้าน
|
||||||
unit.billions = b
|
unit.billions = พันล้าน
|
||||||
category.general = ทั่วไป
|
category.general = ทั่วไป
|
||||||
category.power = พลังงาน
|
category.power = พลังงาน
|
||||||
category.liquids = ของเหลว
|
category.liquids = ของเหลว
|
||||||
@@ -677,13 +677,13 @@ setting.shadows.name = เงา
|
|||||||
setting.blockreplace.name = แนะนำบล็อคโดยอัตโนมัติ
|
setting.blockreplace.name = แนะนำบล็อคโดยอัตโนมัติ
|
||||||
setting.linear.name = การกรองเชิงเส้น
|
setting.linear.name = การกรองเชิงเส้น
|
||||||
setting.hints.name = คำแนะนำ
|
setting.hints.name = คำแนะนำ
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = แสดงอัตราการไหลของทรัพยากร[scarlet] (รุ่นทดลอง)
|
||||||
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
|
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
setting.mapcenter.name = ปรับแมพให้อยู่ตรงกลางตามผู้เล่นโดยอัตโนมัติ
|
||||||
setting.animatedwater.name = แอนิเมชั่นน้ำ
|
setting.animatedwater.name = แอนิเมชั่นน้ำ
|
||||||
setting.animatedshields.name = แอนิเมชั่นเกราะ
|
setting.animatedshields.name = แอนิเมชั่นเกราะ
|
||||||
setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
|
setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
|
||||||
setting.playerindicators.name = Player Indicators
|
setting.playerindicators.name = ตัวบอกผู้เล่น
|
||||||
setting.indicators.name = ตัวบอกศัตรู/พักพวก
|
setting.indicators.name = ตัวบอกศัตรู/พักพวก
|
||||||
setting.autotarget.name = เล็งเป้าอัตโนมัติ
|
setting.autotarget.name = เล็งเป้าอัตโนมัติ
|
||||||
setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด
|
setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด
|
||||||
@@ -702,25 +702,25 @@ setting.difficulty.name = ระดับความยาก:
|
|||||||
setting.screenshake.name = การสั่นของจอ
|
setting.screenshake.name = การสั่นของจอ
|
||||||
setting.effects.name = แสดงเอฟเฟ็ค
|
setting.effects.name = แสดงเอฟเฟ็ค
|
||||||
setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
|
setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = แสดงสเตตัสของบล็อค
|
||||||
setting.conveyorpathfinding.name = Pathfinding
|
setting.conveyorpathfinding.name = Pathfinding
|
||||||
setting.sensitivity.name = ความไวของตัวควบคุม
|
setting.sensitivity.name = ความไวของตัวควบคุม
|
||||||
setting.saveinterval.name = ระยะห่าวระหว่างเซฟ
|
setting.saveinterval.name = ระยะห่าวระหว่างเซฟ
|
||||||
setting.seconds = {0} วินาที
|
setting.seconds = {0} วินาที
|
||||||
setting.blockselecttimeout.name = Block Select Timeout
|
setting.blockselecttimeout.name = การหมดเวลาในการเลือกบล็อค
|
||||||
setting.milliseconds = {0} milliseconds
|
setting.milliseconds = {0} มิลลิวินาที
|
||||||
setting.fullscreen.name = เต็มจอ
|
setting.fullscreen.name = เต็มจอ
|
||||||
setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
|
setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
|
||||||
setting.fps.name = แสดง FPS และ Ping
|
setting.fps.name = แสดง FPS และ Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = กล้องแบบสมูท
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
setting.blockselectkeys.name = แสดงปุ่มเลือกบล็อค
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น)
|
setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น)
|
||||||
setting.minimap.name = แสดงมินิแมพ
|
setting.minimap.name = แสดงมินิแมพ
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = แสดงไอเท็มใน Core (ยังไม่เสร็จสมบูรณ์)
|
||||||
setting.position.name = แสดงตำแหน่งของผู้เล่น
|
setting.position.name = แสดงตำแหน่งของผู้เล่น
|
||||||
setting.musicvol.name = ระดับเสียงเพลง
|
setting.musicvol.name = ระดับเสียงเพลง
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = แสดงชั้นบรรยากาศของดาวเคราะห์
|
||||||
setting.ambientvol.name = ระดับเสียงล้อมรอบ
|
setting.ambientvol.name = ระดับเสียงล้อมรอบ
|
||||||
setting.mutemusic.name = ปิดเพลง
|
setting.mutemusic.name = ปิดเพลง
|
||||||
setting.sfxvol.name = ระดับเสียง SFX
|
setting.sfxvol.name = ระดับเสียง SFX
|
||||||
@@ -728,10 +728,10 @@ setting.mutesound.name = ปิดเสียง
|
|||||||
setting.crashreport.name = ส่งรายงานการแครชแบบไม่ระบุตัวตน
|
setting.crashreport.name = ส่งรายงานการแครชแบบไม่ระบุตัวตน
|
||||||
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
|
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
|
||||||
setting.publichost.name = การมองเห็นเซิฟเวอร์สาธารณะ
|
setting.publichost.name = การมองเห็นเซิฟเวอร์สาธารณะ
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = จัดกัดผู้เล่น
|
||||||
setting.chatopacity.name = ความโปร่งแสงของแชท
|
setting.chatopacity.name = ความโปร่งแสงของแชท
|
||||||
setting.lasersopacity.name = ความโปร่งแสงของเลเซอร์พลังงาน
|
setting.lasersopacity.name = ความโปร่งแสงของเลเซอร์พลังงาน
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = ความโปร่งแสงของสะพาน
|
||||||
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
|
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
|
||||||
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้.\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิฟเวอร์สาธารณะ.
|
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้.\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิฟเวอร์สาธารณะ.
|
||||||
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิฟเวอร์สาธารณะได้
|
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิฟเวอร์สาธารณะได้
|
||||||
@@ -743,54 +743,54 @@ keybinds.mobile = [scarlet]การตั้งค่าปุ่มส่ว
|
|||||||
category.general.name = ทั่วไป
|
category.general.name = ทั่วไป
|
||||||
category.view.name = วิว
|
category.view.name = วิว
|
||||||
category.multiplayer.name = ผู้เล่นหลายคน
|
category.multiplayer.name = ผู้เล่นหลายคน
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = เลือกบล็อค
|
||||||
command.attack = โจมตี
|
command.attack = โจมตี
|
||||||
command.rally = ชุมนุม
|
command.rally = ชุมนุม
|
||||||
command.retreat = ถอยกลับ
|
command.retreat = ถอยกลับ
|
||||||
command.idle = Idle
|
command.idle = อยู่เฉยๆ
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = เกิดใหม่
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = ควบคุมยูนิต
|
||||||
keybind.clear_building.name = เคลียร์สิ่งก็สร้าง
|
keybind.clear_building.name = เคลียร์สิ่งก็สร้าง
|
||||||
keybind.press = กดปุ่มใดก็ได้...
|
keybind.press = กดปุ่มใดก็ได้...
|
||||||
keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
|
keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
|
||||||
keybind.screenshot.name = แมพ Screenshot
|
keybind.screenshot.name = แมพ Screenshot
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = เปิดปิดเลเซอร์พลังงาน
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = เปิดปิดสถานะของบล็อค
|
||||||
keybind.move_x.name = เคลื่อนที่ในแกน x
|
keybind.move_x.name = เคลื่อนที่ในแกน x
|
||||||
keybind.move_y.name = เคลี่อนที่ในแกน y
|
keybind.move_y.name = เคลี่อนที่ในแกน y
|
||||||
keybind.mouse_move.name = ตามเม้าส์
|
keybind.mouse_move.name = ตามเม้าส์
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = แพนวิว
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = บูสต์
|
||||||
keybind.schematic_select.name = เลือกภูมิภาค
|
keybind.schematic_select.name = เลือกภูมิภาค
|
||||||
keybind.schematic_menu.name = เมนู Schematic
|
keybind.schematic_menu.name = เมนู Schematic
|
||||||
keybind.schematic_flip_x.name = กลับ Schematic ในแกน X
|
keybind.schematic_flip_x.name = กลับ Schematic ในแกน X
|
||||||
keybind.schematic_flip_y.name = กลับ Schematic ในแกน Y
|
keybind.schematic_flip_y.name = กลับ Schematic ในแกน Y
|
||||||
keybind.category_prev.name = Previous Category
|
keybind.category_prev.name = หมวดหมู่ก่อนหน้า
|
||||||
keybind.category_next.name = Next Category
|
keybind.category_next.name = หมวดหมู่ถ้ดไป
|
||||||
keybind.block_select_left.name = Block Select Left
|
keybind.block_select_left.name = เลือกบล็อค ซ้าย
|
||||||
keybind.block_select_right.name = Block Select Right
|
keybind.block_select_right.name = เลือกบล็อค ขวา
|
||||||
keybind.block_select_up.name = Block Select Up
|
keybind.block_select_up.name = เลือกบล็อค ขึ้น
|
||||||
keybind.block_select_down.name = Block Select Down
|
keybind.block_select_down.name = เลือกบล็อค ลง
|
||||||
keybind.block_select_01.name = Category/Block Select 1
|
keybind.block_select_01.name = หมวดหมู่/เลือกบล็อค 1
|
||||||
keybind.block_select_02.name = Category/Block Select 2
|
keybind.block_select_02.name = หมวดหมู่/เลือกบล็อค 2
|
||||||
keybind.block_select_03.name = Category/Block Select 3
|
keybind.block_select_03.name = หมวดหมู่/เลือกบล็อค 3
|
||||||
keybind.block_select_04.name = Category/Block Select 4
|
keybind.block_select_04.name = หมวดหมู่/เลือกบล็อค 4
|
||||||
keybind.block_select_05.name = Category/Block Select 5
|
keybind.block_select_05.name = หมวดหมู่/เลือกบล็อค 5
|
||||||
keybind.block_select_06.name = Category/Block Select 6
|
keybind.block_select_06.name = หมวดหมู่/เลือกบล็อค 6
|
||||||
keybind.block_select_07.name = Category/Block Select 7
|
keybind.block_select_07.name = หมวดหมู่/เลือกบล็อค 7
|
||||||
keybind.block_select_08.name = Category/Block Select 8
|
keybind.block_select_08.name = หมวดหมู่/เลือกบล็อค 8
|
||||||
keybind.block_select_09.name = Category/Block Select 9
|
keybind.block_select_09.name = หมวดหมู่/เลือกบล็อค 9
|
||||||
keybind.block_select_10.name = Category/Block Select 10
|
keybind.block_select_10.name = หมวดหมู่/เลือกบล็อค 10
|
||||||
keybind.fullscreen.name = เปิด/ปิด Fullscreen
|
keybind.fullscreen.name = เปิด/ปิด Fullscreen
|
||||||
keybind.select.name = เลือก/ยิง
|
keybind.select.name = เลือก/ยิง
|
||||||
keybind.diagonal_placement.name = วางเป็นแนวทแยง
|
keybind.diagonal_placement.name = วางเป็นแนวทแยง
|
||||||
keybind.pick.name = เลือกบล็อค
|
keybind.pick.name = เลือกบล็อค
|
||||||
keybind.break_block.name = ทุบบล็อค
|
keybind.break_block.name = ทุบบล็อค
|
||||||
keybind.deselect.name = ยกเลิกการเบือก
|
keybind.deselect.name = ยกเลิกการเบือก
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = ยกของขึ้น
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = วางของลง
|
||||||
keybind.command.name = Command
|
keybind.command.name = คำสั่ง
|
||||||
keybind.shoot.name = ยิง
|
keybind.shoot.name = ยิง
|
||||||
keybind.zoom.name = ซูม
|
keybind.zoom.name = ซูม
|
||||||
keybind.menu.name = เมนู
|
keybind.menu.name = เมนู
|
||||||
@@ -811,7 +811,7 @@ keybind.zoom_minimap.name = ซูมมินิแมพ
|
|||||||
mode.help.title = คำอธิบายโหมด
|
mode.help.title = คำอธิบายโหมด
|
||||||
mode.survival.name = เอาชีวิตรอด
|
mode.survival.name = เอาชีวิตรอด
|
||||||
mode.survival.description = โหมดปกติ. ทรัพยากรมีจำกัดและ wave มาโดยอัตโนมัติ.\n[gray]ต้องมีสปาวน์ของศัตรูเพื่อที่จะเล่น.
|
mode.survival.description = โหมดปกติ. ทรัพยากรมีจำกัดและ wave มาโดยอัตโนมัติ.\n[gray]ต้องมีสปาวน์ของศัตรูเพื่อที่จะเล่น.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = โหมดอิสระ
|
||||||
mode.sandbox.description = ทรัพยาดรไม่จำกัดและ wave ไม่จับเวลา.
|
mode.sandbox.description = ทรัพยาดรไม่จำกัดและ wave ไม่จับเวลา.
|
||||||
mode.editor.name = Editor
|
mode.editor.name = Editor
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -825,10 +825,10 @@ rules.reactorexplosions = การระเบิดของ
|
|||||||
rules.wavetimer = ตัวนับเวลาปล่อยคลื่น(รอบ)
|
rules.wavetimer = ตัวนับเวลาปล่อยคลื่น(รอบ)
|
||||||
rules.waves = คลื่น(รอบ)
|
rules.waves = คลื่น(รอบ)
|
||||||
rules.attack = โหมดการโจมตี
|
rules.attack = โหมดการโจมตี
|
||||||
rules.buildai = AI Building
|
rules.buildai = สิ่ก่อสร้างของ AI
|
||||||
rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
|
rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
|
||||||
rules.blockhealthmultiplier = พหุคูณเลือดของบล็อค
|
rules.blockhealthmultiplier = พหุคูณเลือดของบล็อค
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อค
|
||||||
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
|
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
|
||||||
rules.unithealthmultiplier = พหุคูณเลือดของยูนิต
|
rules.unithealthmultiplier = พหุคูณเลือดของยูนิต
|
||||||
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
||||||
@@ -836,23 +836,23 @@ rules.enemycorebuildradius = รัศมีห้ามสร้างบริ
|
|||||||
rules.wavespacing = ระยะเวลาระหว่างคลื่น(รอบ):[lightgray] (วินาที)
|
rules.wavespacing = ระยะเวลาระหว่างคลื่น(รอบ):[lightgray] (วินาที)
|
||||||
rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
|
rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
|
||||||
rules.buildspeedmultiplier = พหุคูณความเร็วในการสร้าง
|
rules.buildspeedmultiplier = พหุคูณความเร็วในการสร้าง
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำการทำลายสิ่งก่อสร้าง
|
||||||
rules.waitForWaveToEnd = คลื่น(รอบ)รอศัตรู
|
rules.waitForWaveToEnd = คลื่น(รอบ)รอศัตรู
|
||||||
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
|
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = ยูนิตต้องใช้กระสุน
|
||||||
rules.title.waves = คลื่น(รอบ)
|
rules.title.waves = คลื่น(รอบ)
|
||||||
rules.title.resourcesbuilding = ทรัพยากรและสิ่งก่อสร้าง
|
rules.title.resourcesbuilding = ทรัพยากรและสิ่งก่อสร้าง
|
||||||
rules.title.enemy = ศัตรู
|
rules.title.enemy = ศัตรู
|
||||||
rules.title.unit = ยูนิต
|
rules.title.unit = ยูนิต
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = สิ่งแวดล้อม
|
||||||
rules.lighting = Lighting
|
rules.lighting = แสง
|
||||||
rules.fire = Fire
|
rules.fire = ไฟ
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = ดาเมจบล็อค/ยูนิตระเบิด
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = แสงจากแวดล้อม
|
||||||
rules.weather = Weather
|
rules.weather = สภาพอากาศ
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = ความถี่:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = ระยะเวลา:
|
||||||
|
|
||||||
content.item.name = ไอเท็ม
|
content.item.name = ไอเท็ม
|
||||||
content.liquid.name = ของเหลว
|
content.liquid.name = ของเหลว
|
||||||
@@ -885,73 +885,73 @@ item.radioactivity = [lightgray]ค่ากัมมันตภาพรัง
|
|||||||
|
|
||||||
unit.health = [lightgray]เลือด: {0}
|
unit.health = [lightgray]เลือด: {0}
|
||||||
unit.speed = [lightgray]ความเร็ว: {0}
|
unit.speed = [lightgray]ความเร็ว: {0}
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
unit.weapon = [lightgray]อาวุธ: {0}
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
unit.itemcapacity = [lightgray]ความจุไอเท็ม: {0}
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
unit.minespeed = [lightgray]ความเร็วการขุด: {0}%
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]ความแรงการขุด: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]ความสามารถ: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]ความเร็วการสร้าง: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]ความจุความร้อน: {0}
|
liquid.heatcapacity = [lightgray]ความจุความร้อน: {0}
|
||||||
liquid.viscosity = [lightgray]ความหนืด: {0}
|
liquid.viscosity = [lightgray]ความหนืด: {0}
|
||||||
liquid.temperature = [lightgray]อุณหภูมิ: {0}
|
liquid.temperature = [lightgray]อุณหภูมิ: {0}
|
||||||
|
|
||||||
unit.dagger.name = แด็กเกอร์
|
unit.dagger.name = แด็กเกอร์
|
||||||
unit.mace.name = Mace
|
unit.mace.name = เมส
|
||||||
unit.fortress.name = ฟอร์เทรส
|
unit.fortress.name = ฟอร์เทรส
|
||||||
unit.nova.name = Nova
|
unit.nova.name = โนว่า
|
||||||
unit.pulsar.name = Pulsar
|
unit.pulsar.name = พอวซ่า
|
||||||
unit.quasar.name = Quasar
|
unit.quasar.name = ควอซ่า
|
||||||
unit.crawler.name = ครอว์เลอร์
|
unit.crawler.name = ครอว์เลอร์
|
||||||
unit.atrax.name = Atrax
|
unit.atrax.name = เอแทรซ
|
||||||
unit.spiroct.name = Spiroct
|
unit.spiroct.name = สปิรอคท์
|
||||||
unit.arkyid.name = Arkyid
|
unit.arkyid.name = อาร์คิดย์
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = โทโสพิด
|
||||||
unit.flare.name = Flare
|
unit.flare.name = แฟลร์
|
||||||
unit.horizon.name = Horizon
|
unit.horizon.name = ฮอไรซอน
|
||||||
unit.zenith.name = Zenith
|
unit.zenith.name = ซีนิท
|
||||||
unit.antumbra.name = Antumbra
|
unit.antumbra.name = แอนทัมบรา
|
||||||
unit.eclipse.name = Eclipse
|
unit.eclipse.name = อีคลิปส์
|
||||||
unit.mono.name = Mono
|
unit.mono.name = โมโน
|
||||||
unit.poly.name = Poly
|
unit.poly.name = โพลี
|
||||||
unit.mega.name = Mega
|
unit.mega.name = เมก้า
|
||||||
unit.quad.name = Quad
|
unit.quad.name = ควอด
|
||||||
unit.oct.name = Oct
|
unit.oct.name = ออกค์
|
||||||
unit.risso.name = Risso
|
unit.risso.name = ริสโส
|
||||||
unit.minke.name = Minke
|
unit.minke.name = มิงค์
|
||||||
unit.bryde.name = Bryde
|
unit.bryde.name = ไบรดย์
|
||||||
unit.sei.name = Sei
|
unit.sei.name = ไซย์
|
||||||
unit.omura.name = Omura
|
unit.omura.name = โอมูร่า
|
||||||
unit.alpha.name = Alpha
|
unit.alpha.name = อัลฟ่า
|
||||||
unit.beta.name = Beta
|
unit.beta.name = บีตเา
|
||||||
unit.gamma.name = Gamma
|
unit.gamma.name = แกมม่า
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = สเซปเตอร์
|
||||||
unit.reign.name = Reign
|
unit.reign.name = เรน
|
||||||
unit.vela.name = Vela
|
unit.vela.name = เวล่า
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = คอร์วัส
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
block.resupply-point.name = จุดเติมของ
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = พาราแล็ซ
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = หน้าผ่า
|
||||||
block.sand-boulder.name = ก้อนหินทราย
|
block.sand-boulder.name = ก้อนหินทราย
|
||||||
block.grass.name = หญ้า
|
block.grass.name = หญ้า
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
block.salt.name = เกลือ
|
block.salt.name = เกลือ
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = กำแพงเกลือ
|
||||||
block.pebbles.name = ก้อนกรวด
|
block.pebbles.name = ก้อนกรวด
|
||||||
block.tendrils.name = ไม้เลื้อย
|
block.tendrils.name = ไม้เลื้อย
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = กำแพงทราย
|
||||||
block.spore-pine.name = ต้นสนสปอร์
|
block.spore-pine.name = ต้นสนสปอร์
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = กำแพงสปอร์
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = ก้อยหินใหญ่
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = หินหิมะใหญ่
|
||||||
block.snow-pine.name = ต้นสนที่คลุมหิมะ
|
block.snow-pine.name = ต้นสนที่คลุมหิมะ
|
||||||
block.shale.name = หินดินดาน
|
block.shale.name = หินดินดาน
|
||||||
block.shale-boulder.name = ก้อนหินดินดาน
|
block.shale-boulder.name = ก้อนหินดินดาน
|
||||||
block.moss.name = ตะไคร่น้ำ
|
block.moss.name = ตะไคร่น้ำ
|
||||||
block.shrubs.name = พุ่มไม้
|
block.shrubs.name = พุ่มไม้
|
||||||
block.spore-moss.name = พุ่มไม้สปอร์
|
block.spore-moss.name = พุ่มไม้สปอร์
|
||||||
block.shale-wall.name = Shale Wall
|
block.shale-wall.name = กำแพงหินดินดาน
|
||||||
block.scrap-wall.name = กำแพงเศษเหล็ก
|
block.scrap-wall.name = กำแพงเศษเหล็ก
|
||||||
block.scrap-wall-large.name = กำแพงเศษเหล็กขนาดใหญ่
|
block.scrap-wall-large.name = กำแพงเศษเหล็กขนาดใหญ่
|
||||||
block.scrap-wall-huge.name = กำแพงเศษเหล็กขนาดใหญ่มาก
|
block.scrap-wall-huge.name = กำแพงเศษเหล็กขนาดใหญ่มาก
|
||||||
@@ -969,7 +969,7 @@ block.deepwater.name = น้ำลึก
|
|||||||
block.water.name = น้ำ
|
block.water.name = น้ำ
|
||||||
block.tainted-water.name = น้ำเสีย
|
block.tainted-water.name = น้ำเสีย
|
||||||
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
|
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
|
||||||
block.tar.name = น้ำมันดิน
|
block.tar.name = น้ำมันดิบ
|
||||||
block.stone.name = หิน
|
block.stone.name = หิน
|
||||||
block.sand.name = ทราย
|
block.sand.name = ทราย
|
||||||
block.darksand.name = ทรายดำ
|
block.darksand.name = ทรายดำ
|
||||||
@@ -979,17 +979,17 @@ block.craters.name = หลุมอุกกาบาต
|
|||||||
block.sand-water.name = น้ำบนทราย
|
block.sand-water.name = น้ำบนทราย
|
||||||
block.darksand-water.name = น้ำบนทรายดำ
|
block.darksand-water.name = น้ำบนทรายดำ
|
||||||
block.char.name = ถ่าน
|
block.char.name = ถ่าน
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = ดาไซต์
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = กำแพงดาไซต์
|
||||||
block.ice-snow.name = น้ำแข็งหิมะ
|
block.ice-snow.name = น้ำแข็งหิมะ
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = กำแพงหิน
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = กำแพงน้ำแข็ง
|
||||||
block.snow-wall.name = Snow Wall
|
block.snow-wall.name = กำแพงหิมะ
|
||||||
block.dune-wall.name = Dune Wall
|
block.dune-wall.name = กำแพงเนินทราย
|
||||||
block.pine.name = ต้นสน
|
block.pine.name = ต้นสน
|
||||||
block.dirt.name = Dirt
|
block.dirt.name = ดิน
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = กำแพงดิน
|
||||||
block.mud.name = Mud
|
block.mud.name = โคลน
|
||||||
block.white-tree-dead.name = ต้นไม้ขาวที่ตายแล้ว
|
block.white-tree-dead.name = ต้นไม้ขาวที่ตายแล้ว
|
||||||
block.white-tree.name = ต้มไม้ขาว
|
block.white-tree.name = ต้มไม้ขาว
|
||||||
block.spore-cluster.name = กลุ่มสปอร์
|
block.spore-cluster.name = กลุ่มสปอร์
|
||||||
@@ -1005,7 +1005,7 @@ block.dark-panel-4.name = แผ่นดำ 4
|
|||||||
block.dark-panel-5.name = แผ่นดำ 5
|
block.dark-panel-5.name = แผ่นดำ 5
|
||||||
block.dark-panel-6.name = แผ่นดำ 6
|
block.dark-panel-6.name = แผ่นดำ 6
|
||||||
block.dark-metal.name = เหล็กดำ
|
block.dark-metal.name = เหล็กดำ
|
||||||
block.basalt.name = Basalt
|
block.basalt.name = บะซอลต์
|
||||||
block.hotrock.name = หินร้อน
|
block.hotrock.name = หินร้อน
|
||||||
block.magmarock.name = หินแมกม่า
|
block.magmarock.name = หินแมกม่า
|
||||||
block.copper-wall.name = กำแพงทองแดง
|
block.copper-wall.name = กำแพงทองแดง
|
||||||
@@ -1027,7 +1027,7 @@ block.hail.name = แฮล
|
|||||||
block.lancer.name = แลนเซอร์
|
block.lancer.name = แลนเซอร์
|
||||||
block.conveyor.name = สายพาน
|
block.conveyor.name = สายพาน
|
||||||
block.titanium-conveyor.name = สายพานไทเทเนี่ยม
|
block.titanium-conveyor.name = สายพานไทเทเนี่ยม
|
||||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
block.plastanium-conveyor.name = สายพานพสาตตาเนี่ยม
|
||||||
block.armored-conveyor.name = สายพานเสริมเกราะ
|
block.armored-conveyor.name = สายพานเสริมเกราะ
|
||||||
block.armored-conveyor.description = เคลื่อนย้ายไอเท็มได้เร็วเทียบเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่สามารถรับไอเท็มจากด้านข้างและจากสายพานชนิดอื่นนอกจากสายพานชนิดเดียวกัน.
|
block.armored-conveyor.description = เคลื่อนย้ายไอเท็มได้เร็วเทียบเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่สามารถรับไอเท็มจากด้านข้างและจากสายพานชนิดอื่นนอกจากสายพานชนิดเดียวกัน.
|
||||||
block.junction.name = ทางแยก
|
block.junction.name = ทางแยก
|
||||||
@@ -1036,10 +1036,10 @@ block.distributor.name = ตัวแจกจ่าย
|
|||||||
block.sorter.name = เครื่องแยก
|
block.sorter.name = เครื่องแยก
|
||||||
block.inverted-sorter.name = เครื่องแยกกลับด้าน
|
block.inverted-sorter.name = เครื่องแยกกลับด้าน
|
||||||
block.message.name = ตัวเก็บข้อความ
|
block.message.name = ตัวเก็บข้อความ
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = ตัวเปล่งแสง
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = แหล่งกำเนิดแสงขนาดเล็ก สามารถดัดแปลงได้. จำเป็นต้องใช้พลังงานในการทำงาน.
|
||||||
block.overflow-gate.name = ประตูระบายไอเทม
|
block.overflow-gate.name = ประตูระบายไอเทม
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = ประตูระบายไอเท็มย้อนกลับ
|
||||||
block.silicon-smelter.name = เตาเผาซิลิกอน
|
block.silicon-smelter.name = เตาเผาซิลิกอน
|
||||||
block.phase-weaver.name = เครื่องทอใยเฟส
|
block.phase-weaver.name = เครื่องทอใยเฟส
|
||||||
block.pulverizer.name = เครื่องบด
|
block.pulverizer.name = เครื่องบด
|
||||||
@@ -1055,7 +1055,7 @@ block.surge-tower.name = เสาเสิร์จ
|
|||||||
block.diode.name = ไดโอดแบตเตอรี่
|
block.diode.name = ไดโอดแบตเตอรี่
|
||||||
block.battery.name = แบตเตอรี่
|
block.battery.name = แบตเตอรี่
|
||||||
block.battery-large.name = แบตเตอรี่ขนาดใหญ่
|
block.battery-large.name = แบตเตอรี่ขนาดใหญ่
|
||||||
block.combustion-generator.name = เครื่องกำเนิดไฟฟ้าโดยการสันดาป
|
block.combustion-generator.name = เครื่องกำเนิดไฟฟ้าเผาไหม้ถ่าน
|
||||||
block.steam-generator.name = เครื่องกำเนิดไฟฟ้าไอน้ำ
|
block.steam-generator.name = เครื่องกำเนิดไฟฟ้าไอน้ำ
|
||||||
block.differential-generator.name = เครื่องกำเนิดไฟฟ้าดิฟเฟอเร่นเตอร์
|
block.differential-generator.name = เครื่องกำเนิดไฟฟ้าดิฟเฟอเร่นเตอร์
|
||||||
block.impact-reactor.name = เตาปฏิกรณ์อัดกระแทก
|
block.impact-reactor.name = เตาปฏิกรณ์อัดกระแทก
|
||||||
@@ -1118,33 +1118,33 @@ block.container.name = ตู้เก็บของ
|
|||||||
block.launch-pad.name = ฐานส่งของ
|
block.launch-pad.name = ฐานส่งของ
|
||||||
block.launch-pad-large.name = ฐานส่งของขนาดใหญ่
|
block.launch-pad-large.name = ฐานส่งของขนาดใหญ่
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = ศูนย์ควบคุม
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = โรงงานภาคพื้นดิน
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = โรงงานภาคอากาศ
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = โรงงานทางน้ำ
|
||||||
block.additive-reconstructor.name = Additive Reconstructor
|
block.additive-reconstructor.name = Reconstructor แบบบวก
|
||||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
block.multiplicative-reconstructor.name = Reconstructor แบบคูณ
|
||||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
block.exponential-reconstructor.name = Reconstructor แบบเอ็กโพเนนเชียว
|
||||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
block.payload-conveyor.name = Mass Conveyor
|
block.payload-conveyor.name = สายพาน Mass
|
||||||
block.payload-router.name = Payload Router
|
block.payload-router.name = ตัวเปลี่ยเส้นทาง Payload
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = ตัวชำแหละ
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = เบ้าหลอมซิลิคอน
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = โดม Overdrive
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = สวิชต์
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = ตัวประมวลผล Micro
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = ตัวประมวลผล Logic
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = ตัวประมวลผล Hyper
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = ตัวแสดง Logic
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = ตัวแสดง Logic ขนาดใหญ่
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = เซลล์ความจำ
|
||||||
|
|
||||||
team.blue.name = น้ำเงิน
|
team.blue.name = น้ำเงิน
|
||||||
team.crux.name = แดง
|
team.crux.name = แดง
|
||||||
team.sharded.name = ส้ม
|
team.sharded.name = ส้ม
|
||||||
team.orange.name = ส้ม
|
team.orange.name = ส้ม
|
||||||
team.derelict.name = derelict
|
team.derelict.name = ไม่มี
|
||||||
team.green.name = เขียว
|
team.green.name = เขียว
|
||||||
team.purple.name = ม่วง
|
team.purple.name = ม่วง
|
||||||
|
|
||||||
@@ -1208,12 +1208,12 @@ block.spore-press.description = อัดกระเปาะสปอร์ด
|
|||||||
block.pulverizer.description = บดเศษเหล็กให้เป็นทรายละเอียด.
|
block.pulverizer.description = บดเศษเหล็กให้เป็นทรายละเอียด.
|
||||||
block.coal-centrifuge.description = ทำให้น้ำมันแข็งตัวเป็นก้อนถ่านหิน.
|
block.coal-centrifuge.description = ทำให้น้ำมันแข็งตัวเป็นก้อนถ่านหิน.
|
||||||
block.incinerator.description = ทำลายไอเท็มหรือของเหลวทุกอย่างที่ได้รับมา.
|
block.incinerator.description = ทำลายไอเท็มหรือของเหลวทุกอย่างที่ได้รับมา.
|
||||||
block.power-void.description = ทิ้งพลังงานทั้งหมดที่ได้รับ. เฉพาะ Sandbox เท่านั้น.
|
block.power-void.description = ทิ้งพลังงานทั้งหมดที่ได้รับ. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||||
block.power-source.description = ส่งออกพลังงานไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
|
block.power-source.description = ส่งออกพลังงานไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||||
block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
|
block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||||
block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ Sandbox เท่านั้น.
|
block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ โหมดอิสระ เท่านั้น.
|
||||||
block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
|
block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||||
block.liquid-void.description = Removes any liquids. Sandbox only.
|
block.liquid-void.description = ทิ้งของเหลวทุกชนิด. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||||
block.copper-wall.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.
|
block.copper-wall.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.
|
||||||
block.copper-wall-large.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.\nคลอบคลุมหลายข่อง.
|
block.copper-wall-large.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.\nคลอบคลุมหลายข่อง.
|
||||||
block.titanium-wall.description = บล็อคป้องกันแข็งแกร่งปานกลาง.\nป้องกันศัตรูได้ในระดับหนึ่ง.
|
block.titanium-wall.description = บล็อคป้องกันแข็งแกร่งปานกลาง.\nป้องกันศัตรูได้ในระดับหนึ่ง.
|
||||||
@@ -1222,8 +1222,8 @@ block.plastanium-wall.description = กำแพงพิเศษที่ส
|
|||||||
block.plastanium-wall-large.description = กำแพงพิเศษที่สามารถดูดซับไฟฟ้าและป้องกันการต่อไฟกับโหนดพลังงานโดยอัตโนมัติได้.\nคลอบคลุมหลายช่อง.
|
block.plastanium-wall-large.description = กำแพงพิเศษที่สามารถดูดซับไฟฟ้าและป้องกันการต่อไฟกับโหนดพลังงานโดยอัตโนมัติได้.\nคลอบคลุมหลายช่อง.
|
||||||
block.thorium-wall.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.
|
block.thorium-wall.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.
|
||||||
block.thorium-wall-large.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.\nคลอบคลุมหลายช่อง.
|
block.thorium-wall-large.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.\nคลอบคลุมหลายช่อง.
|
||||||
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
block.phase-wall.description = กำแพงที่เคลือบด้วยวัสดุสะท้อนพิเศษจำพวก phase. เบี่ยงเบนกระสุนส่วนใหญ่ที่รับมา.
|
||||||
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nคลอบคลุมหลายช่อง.
|
block.phase-wall-large.description = กำแพงที่เคลือบด้วยวัสดุสะท้อนพิเศษจำพวก phase. เบี่ยงเบนกระสุนส่วนใหญ่ที่รับมา.\nคลอบคลุมหลายช่อง.
|
||||||
block.surge-wall.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.
|
block.surge-wall.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.
|
||||||
block.surge-wall-large.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.\nคลอบคลุมหลายช่อง.
|
block.surge-wall-large.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.\nคลอบคลุมหลายช่อง.
|
||||||
block.door.description = ประตูขนาดเล็ก. สามารถเปิดได้โดยการกด.
|
block.door.description = ประตูขนาดเล็ก. สามารถเปิดได้โดยการกด.
|
||||||
@@ -1235,7 +1235,7 @@ block.force-projector.description = สร้างสนามพลังง
|
|||||||
block.shock-mine.description = ดาเมจศัตรูที่เหยียบ. แถบจะล่องหนต่อศัตรู.
|
block.shock-mine.description = ดาเมจศัตรูที่เหยียบ. แถบจะล่องหนต่อศัตรู.
|
||||||
block.conveyor.description = บล็อคขนส่งไอเท็มพื้นฐาน. เคลื่อนไอเท็มไปข้างหน้าและใส่ลงบล็อคโดยอัตโนมัติ. สามารถหมุนได้.
|
block.conveyor.description = บล็อคขนส่งไอเท็มพื้นฐาน. เคลื่อนไอเท็มไปข้างหน้าและใส่ลงบล็อคโดยอัตโนมัติ. สามารถหมุนได้.
|
||||||
block.titanium-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. เคลื่อนไอเท็มเร็วกว่าสายพานทั่วไป.
|
block.titanium-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. เคลื่อนไอเท็มเร็วกว่าสายพานทั่วไป.
|
||||||
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
block.plastanium-conveyor.description = เคลื่อนย้ายไอเท็มเป็นชุด.\nรับไอดท็มจากด้านหลัง, และนำออกไปสามทางข้างหน้า.
|
||||||
block.junction.description = มีหน้าที่เป็นสะพานสำหรับสายพาน 2 สายข้ามกัน. มีประโยชน์สำหรับเวลาสายพาน 2 สายที่ขนไอเท็มมา 2 ชนิดไปยัง 2 สถานที่.
|
block.junction.description = มีหน้าที่เป็นสะพานสำหรับสายพาน 2 สายข้ามกัน. มีประโยชน์สำหรับเวลาสายพาน 2 สายที่ขนไอเท็มมา 2 ชนิดไปยัง 2 สถานที่.
|
||||||
block.bridge-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ทำให้สามารถส่งไอเท็มข้ามบล็อคใดก็ได้ 3 ช่อง.
|
block.bridge-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ทำให้สามารถส่งไอเท็มข้ามบล็อคใดก็ได้ 3 ช่อง.
|
||||||
block.phase-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ใช้พลังงานเพื่อส่งไอเท็มไปยังสายพานเฟสอีกอัน ข้ามได้หลายช่อง.
|
block.phase-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ใช้พลังงานเพื่อส่งไอเท็มไปยังสายพานเฟสอีกอัน ข้ามได้หลายช่อง.
|
||||||
@@ -1244,14 +1244,14 @@ block.inverted-sorter.description = แยกไอเท็มคล้าย
|
|||||||
block.router.description = รับไอเท็มแล้วส่งออก 3 ทางเท่าๆกัน. มีประโยชน์สำหรับแยกไอเท็มจากแหล่งเดียวไปหลายที่.\n\n[scarlet]อย่าวางไว้ติดกับทางส่งไอเท็มเข้าเพราะของออกจะไปอุดตันได้.[]
|
block.router.description = รับไอเท็มแล้วส่งออก 3 ทางเท่าๆกัน. มีประโยชน์สำหรับแยกไอเท็มจากแหล่งเดียวไปหลายที่.\n\n[scarlet]อย่าวางไว้ติดกับทางส่งไอเท็มเข้าเพราะของออกจะไปอุดตันได้.[]
|
||||||
block.distributor.description = เร้าเตอร์ขั้นสูง. แยกไอเท็มออก 7 ทางอย่างเท่าๆกัน.
|
block.distributor.description = เร้าเตอร์ขั้นสูง. แยกไอเท็มออก 7 ทางอย่างเท่าๆกัน.
|
||||||
block.overflow-gate.description = ของจะออกจากข้างๆเมื่อทางข้างหน้ถูกบล็อคเท่านั้น.
|
block.overflow-gate.description = ของจะออกจากข้างๆเมื่อทางข้างหน้ถูกบล็อคเท่านั้น.
|
||||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
block.underflow-gate.description = ตรงข้ามกับประตูระบายไอเท็ม. ส่งออกไอเท็มไปข้างหน้าหากทางซ้ายและขวาถูกบล็อค.
|
||||||
block.mass-driver.description = บล็อคขนส่งไอเท็มขั้นสุดยอด. รวบรวมไอเท็มจำนวนหนึ่งแล้วยิงไปหาแมสไดรเวอร์อีกอันที่อยู่ไกลออกไป. ต้องใช้พลังงานในการใช้งาน.
|
block.mass-driver.description = บล็อคขนส่งไอเท็มขั้นสุดยอด. รวบรวมไอเท็มจำนวนหนึ่งแล้วยิงไปหาแมสไดรเวอร์อีกอันที่อยู่ไกลออกไป. ต้องใช้พลังงานในการใช้งาน.
|
||||||
block.mechanical-pump.description = ปั๊มราคาถูก เอ้าพุธต์ช้า แต่ไม่ใช้พลังงาน.
|
block.mechanical-pump.description = ปั๊มราคาถูก เอ้าพุธต์ช้า แต่ไม่ใช้พลังงาน.
|
||||||
block.rotary-pump.description = ปั๊มขั้นสูง. ปั๊มของเหลวได้มากขึ้นแค่ใช้พลังงาน.
|
block.rotary-pump.description = ปั๊มขั้นสูง. ปั๊มของเหลวได้มากขึ้นแค่ใช้พลังงาน.
|
||||||
block.thermal-pump.description = ปั๊มขั้นสุดยอด.
|
block.thermal-pump.description = ปั๊มขั้นสุดยอด.
|
||||||
block.conduit.description = บล็อคขนส่งของเหลวพื้นฐาน. เคลื่อนของเหลวไปข้างหน้า. ใช้ร่วมกับปั๊มและรางน้ำอื่นๆ.
|
block.conduit.description = บล็อคขนส่งของเหลวพื้นฐาน. เคลื่อนของเหลวไปข้างหน้า. ใช้ร่วมกับปั๊มและรางน้ำอื่นๆ.
|
||||||
block.pulse-conduit.description = บล็อคขนส่งของเหลวขั้นสูง. เคลื่อนย้ายของเหลวเร็วขึ้นและเก็บเยอะกว่ารางน้ำธรรมดา.
|
block.pulse-conduit.description = บล็อคขนส่งของเหลวขั้นสูง. เคลื่อนย้ายของเหลวเร็วขึ้นและเก็บเยอะกว่ารางน้ำธรรมดา.
|
||||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
block.plated-conduit.description = เคลื่อนย้ายของเหลวได้เร็วพอๆกับ ท่อน้ำพัลซ์, แต่มีเกราะที่หนากว่า. ไม่รับของเหลวจากด้านข้างจากอย่างอื่นนอกจากท่อน้ำด้วยกันเอง.\nรั่วน้อยกว่า.
|
||||||
block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออก 3 ทางเท่าๆกัน. สามารถเก็บของ้หลวได้จำนวนหนึ่ง. มีประโยชน์สำหรับการแยกของเหลวจากแหล่งเดียวไปหลายที่.
|
block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออก 3 ทางเท่าๆกัน. สามารถเก็บของ้หลวได้จำนวนหนึ่ง. มีประโยชน์สำหรับการแยกของเหลวจากแหล่งเดียวไปหลายที่.
|
||||||
block.liquid-tank.description = เก็บของเหลวจำนวนมาก. ใช่สำหรับสร้างบัฟเฟอร์ในเวลาที่ความต้องการของทรัพยากรไม่คงที่หรือเป็นตัวเซฟสำหรับบล็อคที่จำเป็นต้องใช้การหล่อเย็น.
|
block.liquid-tank.description = เก็บของเหลวจำนวนมาก. ใช่สำหรับสร้างบัฟเฟอร์ในเวลาที่ความต้องการของทรัพยากรไม่คงที่หรือเป็นตัวเซฟสำหรับบล็อคที่จำเป็นต้องใช้การหล่อเย็น.
|
||||||
block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับรางน้ำ 2 รางที่ข้ามกันที่มีของเหลว 2 ชนิด ซึ่งต้องการจะไปคนละที่.
|
block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับรางน้ำ 2 รางที่ข้ามกันที่มีของเหลว 2 ชนิด ซึ่งต้องการจะไปคนละที่.
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = ป้อมปืนต่อต้านอาก
|
|||||||
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
|
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
|
||||||
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
|
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
|
||||||
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
|
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = ทำดาเมจและทำลายโปรเจกไตล์ที่กำลังเข้ามา. โปรเจกไตล์เลเซอร์จะไม่ถูกล็อคเป้าด้วยบล็อคนี้.
|
||||||
@@ -20,7 +20,7 @@ gameover = Гра завершена
|
|||||||
gameover.pvp = [accent]{0}[] команда перемогла!
|
gameover.pvp = [accent]{0}[] команда перемогла!
|
||||||
highscore = [accent]Новий рекорд!
|
highscore = [accent]Новий рекорд!
|
||||||
copied = Скопійовано.
|
copied = Скопійовано.
|
||||||
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
|
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]бета-тестування[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення кампанії;\n- Звуки і музика відсутні або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
|
||||||
indev.notready = Ця частина гри ще не готова.
|
indev.notready = Ця частина гри ще не готова.
|
||||||
|
|
||||||
load.sound = Звуки
|
load.sound = Звуки
|
||||||
@@ -285,12 +285,15 @@ selectschematic = [accent][[{0}][], щоби вибрати та скопіюв
|
|||||||
pausebuilding = [accent][[{0}][], щоби призупинити будування
|
pausebuilding = [accent][[{0}][], щоби призупинити будування
|
||||||
resumebuilding = [scarlet][[{0}][], щоби продовжити будування
|
resumebuilding = [scarlet][[{0}][], щоби продовжити будування
|
||||||
wave = [accent]Хвиля {0}
|
wave = [accent]Хвиля {0}
|
||||||
|
wave.cap = [accent]Хвиля {0}/{1}
|
||||||
wave.waiting = [lightgray]Наступна хвиля\nчерез {0}
|
wave.waiting = [lightgray]Наступна хвиля\nчерез {0}
|
||||||
wave.waveInProgress = [lightgray]Хвиля триває
|
wave.waveInProgress = [lightgray]Хвиля триває
|
||||||
waiting = [lightgray]Очікування…
|
waiting = [lightgray]Очікування…
|
||||||
waiting.players = Очікування гравців…
|
waiting.players = Очікування гравців…
|
||||||
wave.enemies = Залишилося\n[lightgray]{0} противник.
|
wave.enemies = Залишилося\n[lightgray]{0} противник.
|
||||||
wave.enemy = Залишився\n[lightgray]{0} противник
|
wave.enemy = Залишився\n[lightgray]{0} противник
|
||||||
|
wave.guardianwarn = Хвиль до появи Вартового: [accent]{0}[] .
|
||||||
|
wave.guardianwarn.one = Вартовий з’явиться через [accent]{0}[] хвилю.
|
||||||
loadimage = Завантажити зображення
|
loadimage = Завантажити зображення
|
||||||
saveimage = Зберегти зображення
|
saveimage = Зберегти зображення
|
||||||
unknown = Невідомо
|
unknown = Невідомо
|
||||||
@@ -329,6 +332,7 @@ editor.generation = Генерація:
|
|||||||
editor.ingame = Редагувати в грі
|
editor.ingame = Редагувати в грі
|
||||||
editor.publish.workshop = Опублікувати в Майстерні Steam
|
editor.publish.workshop = Опублікувати в Майстерні Steam
|
||||||
editor.newmap = Нова мапа
|
editor.newmap = Нова мапа
|
||||||
|
editor.center = Центрувати
|
||||||
workshop = Майстерня
|
workshop = Майстерня
|
||||||
waves.title = Хвилі
|
waves.title = Хвилі
|
||||||
waves.remove = Видалити
|
waves.remove = Видалити
|
||||||
@@ -474,7 +478,7 @@ requirement.research = Research {0}
|
|||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
bestwave = [lightgray]Найкраща хвиля: {0}
|
bestwave = [lightgray]Найкраща хвиля: {0}
|
||||||
launch.text = Запуск
|
launch.text = Запуск
|
||||||
campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[].
|
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
|
||||||
uncover = Розкрити
|
uncover = Розкрити
|
||||||
configure = Налаштувати вивантаження
|
configure = Налаштувати вивантаження
|
||||||
loadout = Вивантаження
|
loadout = Вивантаження
|
||||||
@@ -513,9 +517,13 @@ sectors.resources = Ресурси:
|
|||||||
sectors.production = Виробництво:
|
sectors.production = Виробництво:
|
||||||
sectors.stored = Зберігає:
|
sectors.stored = Зберігає:
|
||||||
sectors.resume = Продовжити
|
sectors.resume = Продовжити
|
||||||
sectors.launch = Запуск
|
sectors.launch = Запустити
|
||||||
sectors.select = Вибрати
|
sectors.select = Вибрати
|
||||||
sectors.nonelaunch = [lightgray]нічого (сонце)
|
sectors.nonelaunch = [lightgray]нічого (сонце)
|
||||||
|
sectors.rename = Перейменування сектора
|
||||||
|
|
||||||
|
planet.serpulo.name = Cерпуло
|
||||||
|
planet.sun.name = Сонце
|
||||||
|
|
||||||
sector.groundZero.name = Відправний пункт
|
sector.groundZero.name = Відправний пункт
|
||||||
sector.craters.name = Кратери
|
sector.craters.name = Кратери
|
||||||
@@ -565,6 +573,7 @@ info.title = Інформація
|
|||||||
error.title = [crimson]Виникла помилка
|
error.title = [crimson]Виникла помилка
|
||||||
error.crashtitle = Виникла помилка
|
error.crashtitle = Виникла помилка
|
||||||
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
||||||
|
lastaccessed = [lightgray]Остання зміна від {0}
|
||||||
stat.input = Ввід
|
stat.input = Ввід
|
||||||
stat.output = Вивід
|
stat.output = Вивід
|
||||||
stat.booster = Прискорювач
|
stat.booster = Прискорювач
|
||||||
@@ -620,6 +629,7 @@ bar.powerbalance = Енергія: {0} за с.
|
|||||||
bar.powerstored = Зберігає: {0}/{1}
|
bar.powerstored = Зберігає: {0}/{1}
|
||||||
bar.poweramount = Енергія: {0}
|
bar.poweramount = Енергія: {0}
|
||||||
bar.poweroutput = Вихідна енергія: {0}
|
bar.poweroutput = Вихідна енергія: {0}
|
||||||
|
bar.powerlines = З’єднань: {0}/{1}
|
||||||
bar.items = Предмети: {0}
|
bar.items = Предмети: {0}
|
||||||
bar.capacity = Місткість: {0}
|
bar.capacity = Місткість: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -630,6 +640,7 @@ bar.power = Енергія
|
|||||||
bar.progress = Хід будування
|
bar.progress = Хід будування
|
||||||
bar.input = Ввід
|
bar.input = Ввід
|
||||||
bar.output = Вивід
|
bar.output = Вивід
|
||||||
|
units.processorcontrol = [lightgray]Керується процесором
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] шкода
|
bullet.damage = [stat]{0}[lightgray] шкода
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
||||||
@@ -638,6 +649,8 @@ bullet.homing = [stat]самонаведення
|
|||||||
bullet.shock = [stat]шок
|
bullet.shock = [stat]шок
|
||||||
bullet.frag = [stat]шкода по ділянці
|
bullet.frag = [stat]шкода по ділянці
|
||||||
bullet.knockback = [stat]{0}[lightgray] відкидання
|
bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
||||||
|
bullet.infinitepierce = [stat]пробиття
|
||||||
bullet.freezing = [stat]заморожування
|
bullet.freezing = [stat]заморожування
|
||||||
bullet.tarred = [stat]дьогтьовий
|
bullet.tarred = [stat]дьогтьовий
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
||||||
@@ -675,7 +688,6 @@ setting.linear.name = Лінійна фільтрація
|
|||||||
setting.hints.name = Підказки
|
setting.hints.name = Підказки
|
||||||
setting.flow.name = Показувати темп швидкості ресурсів
|
setting.flow.name = Показувати темп швидкості ресурсів
|
||||||
setting.buildautopause.name = Автоматичне призупинення будування
|
setting.buildautopause.name = Автоматичне призупинення будування
|
||||||
setting.mapcenter.name = Автоматичне центрування мапи на гравця
|
|
||||||
setting.animatedwater.name = Анімаційні рідини
|
setting.animatedwater.name = Анімаційні рідини
|
||||||
setting.animatedshields.name = Анімаційні щити
|
setting.animatedshields.name = Анімаційні щити
|
||||||
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
||||||
@@ -844,6 +856,7 @@ rules.title.unit = Бойові одиниці
|
|||||||
rules.title.experimental = Експериментальне
|
rules.title.experimental = Експериментальне
|
||||||
rules.title.environment = Середовище
|
rules.title.environment = Середовище
|
||||||
rules.lighting = Світлотінь
|
rules.lighting = Світлотінь
|
||||||
|
rules.enemyLights = Ворожі вогні
|
||||||
rules.fire = Вогонь
|
rules.fire = Вогонь
|
||||||
rules.explosions = Шкода від вибухів блоків і одиниць
|
rules.explosions = Шкода від вибухів блоків і одиниць
|
||||||
rules.ambientlight = Навколишнє світло
|
rules.ambientlight = Навколишнє світло
|
||||||
@@ -933,6 +946,7 @@ block.cliff.name = Скеля
|
|||||||
block.sand-boulder.name = Пісочний валун
|
block.sand-boulder.name = Пісочний валун
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
block.slag.name = Шлак
|
block.slag.name = Шлак
|
||||||
|
block.space.name = Космос
|
||||||
block.salt.name = Сіль
|
block.salt.name = Сіль
|
||||||
block.salt-wall.name = Соляна стіна
|
block.salt-wall.name = Соляна стіна
|
||||||
block.pebbles.name = Галька
|
block.pebbles.name = Галька
|
||||||
@@ -978,6 +992,7 @@ block.darksand-water.name = Темний пісок із водою
|
|||||||
block.char.name = Випалена земля
|
block.char.name = Випалена земля
|
||||||
block.dacite.name = Дацит
|
block.dacite.name = Дацит
|
||||||
block.dacite-wall.name = Дацитова стіна
|
block.dacite-wall.name = Дацитова стіна
|
||||||
|
block.dacite-boulder.name = Дацитовий валун
|
||||||
block.ice-snow.name = Крижаний сніг
|
block.ice-snow.name = Крижаний сніг
|
||||||
block.stone-wall.name = Кам’яна стіна
|
block.stone-wall.name = Кам’яна стіна
|
||||||
block.ice-wall.name = Крижана стіна
|
block.ice-wall.name = Крижана стіна
|
||||||
@@ -1072,6 +1087,7 @@ block.power-source.name = Нескінченне джерело енергії
|
|||||||
block.unloader.name = Розвантажувач
|
block.unloader.name = Розвантажувач
|
||||||
block.vault.name = Вмістилище
|
block.vault.name = Вмістилище
|
||||||
block.wave.name = Хвиля
|
block.wave.name = Хвиля
|
||||||
|
block.tsunami.name = Цунамі
|
||||||
block.swarmer.name = Роєвик
|
block.swarmer.name = Роєвик
|
||||||
block.salvo.name = Залп
|
block.salvo.name = Залп
|
||||||
block.ripple.name = Ряб
|
block.ripple.name = Ряб
|
||||||
@@ -1111,6 +1127,7 @@ block.arc.name = Дуга
|
|||||||
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
|
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
|
||||||
block.spectre.name = Спектр
|
block.spectre.name = Спектр
|
||||||
block.meltdown.name = Розплавлювач
|
block.meltdown.name = Розплавлювач
|
||||||
|
block.foreshadow.name = Передвісник
|
||||||
block.container.name = Сховище
|
block.container.name = Сховище
|
||||||
block.launch-pad.name = Стартовий майданчик
|
block.launch-pad.name = Стартовий майданчик
|
||||||
block.launch-pad-large.name = Великий стартовий майданчик
|
block.launch-pad-large.name = Великий стартовий майданчик
|
||||||
@@ -1249,7 +1266,7 @@ block.rotary-pump.description = Удосконалений насос. Насо
|
|||||||
block.thermal-pump.description = Найкращий насос.
|
block.thermal-pump.description = Найкращий насос.
|
||||||
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
|
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
|
||||||
block.pulse-conduit.description = Удосконалений блок транспортування рідини. Швидше транспортує й більше зберігає рідини, ніж стандартні трубопроводи.
|
block.pulse-conduit.description = Удосконалений блок транспортування рідини. Швидше транспортує й більше зберігає рідини, ніж стандартні трубопроводи.
|
||||||
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nПротікає менше.
|
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nНе протікає.
|
||||||
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
|
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
|
||||||
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях із непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
|
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях із непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
|
||||||
block.liquid-junction.description = Діє як міст для двох каналів, що перетинаються. Корисно в ситуаціях, коли два різні трубопроводи транспортують різні рідини в різні місця.
|
block.liquid-junction.description = Діє як міст для двох каналів, що перетинаються. Корисно в ситуаціях, коли два різні трубопроводи транспортують різні рідини в різні місця.
|
||||||
|
|||||||
@@ -74,9 +74,11 @@ public abstract class UnlockableContent extends MappableContent{
|
|||||||
cicons[icon.ordinal()] =
|
cicons[icon.ordinal()] =
|
||||||
Core.atlas.find(getContentType().name() + "-" + name + "-" + icon.name(),
|
Core.atlas.find(getContentType().name() + "-" + name + "-" + icon.name(),
|
||||||
Core.atlas.find(getContentType().name() + "-" + name + "-full",
|
Core.atlas.find(getContentType().name() + "-" + name + "-full",
|
||||||
|
Core.atlas.find(name + "-" + icon.name(),
|
||||||
|
Core.atlas.find(name + "-full",
|
||||||
Core.atlas.find(name,
|
Core.atlas.find(name,
|
||||||
Core.atlas.find(getContentType().name() + "-" + name,
|
Core.atlas.find(getContentType().name() + "-" + name,
|
||||||
Core.atlas.find(name + "1")))));
|
Core.atlas.find(name + "1")))))));
|
||||||
}
|
}
|
||||||
return cicons[icon.ordinal()];
|
return cicons[icon.ordinal()];
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,7 +9,7 @@
|
|||||||
"address": "md.surrealment.com"
|
"address": "md.surrealment.com"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"address": "routerchain.ddns.net"
|
"address": "routerchain.ddns.net:6568"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"address": "mindustry.pl:6660"
|
"address": "mindustry.pl:6660"
|
||||||
|
|||||||
Reference in New Issue
Block a user