Implemented various suggestions
- Pathfinding weighs walls more - C disables all HUD - Unloader doesn't store items - Some bugfixes
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@@ -489,6 +489,7 @@ public class Bullets implements ContentList{
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despawnEffect = Fx.none;
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hitSize = 4;
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lifetime = 16f;
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drawSize = 400f;
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}};
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meltdownLaser = new BulletType(0.001f, 70){
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