Implemented various suggestions
- Pathfinding weighs walls more - C disables all HUD - Unloader doesn't store items - Some bugfixes
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@@ -40,7 +40,8 @@ public class LoadRenderer implements Disposable{
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private long lastFrameTime;
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{
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fx.addEffect(new VignettingFilter(false));
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//vignetting is probably too much
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//fx.addEffect(new VignettingFilter(false));
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fx.addEffect(new BloomFilter());
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bars = new Bar[]{
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