Implemented various suggestions

- Pathfinding weighs walls more
- C disables all HUD
- Unloader doesn't store items
- Some bugfixes
This commit is contained in:
Anuken
2020-05-07 21:37:41 -04:00
parent 2ca7f553bb
commit 2b9d618bd2
16 changed files with 78 additions and 54 deletions

View File

@@ -40,7 +40,8 @@ public class LoadRenderer implements Disposable{
private long lastFrameTime;
{
fx.addEffect(new VignettingFilter(false));
//vignetting is probably too much
//fx.addEffect(new VignettingFilter(false));
fx.addEffect(new BloomFilter());
bars = new Bar[]{