Implemented various suggestions
- Pathfinding weighs walls more - C disables all HUD - Unloader doesn't store items - Some bugfixes
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@@ -344,7 +344,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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}
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});
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graphics.checkPref("linear", !mobile, b -> {
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graphics.checkPref("linear", true, b -> {
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for(Texture tex : Core.atlas.getTextures()){
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TextureFilter filter = b ? TextureFilter.Linear : TextureFilter.Nearest;
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tex.setFilter(filter, filter);
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@@ -181,7 +181,7 @@ public class HudFragment extends Fragment{
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//fps display
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cont.table(info -> {
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info.top().left().margin(4).visible(() -> Core.settings.getBool("fps"));
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info.top().left().margin(4).visible(() -> Core.settings.getBool("fps") && shown);
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info.update(() -> info.setTranslation(state.rules.waves || state.isEditor() ? 0f : -Scl.scl(dsize * 4 + 3), 0));
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IntFormat fps = new IntFormat("fps");
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IntFormat ping = new IntFormat("ping");
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@@ -193,7 +193,7 @@ public class HudFragment extends Fragment{
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});
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parent.fill(t -> {
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t.visible(() -> Core.settings.getBool("minimap") && !state.rules.tutorial);
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t.visible(() -> Core.settings.getBool("minimap") && !state.rules.tutorial && shown);
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//minimap
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t.add(new Minimap());
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t.row();
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