Implemented various suggestions
- Pathfinding weighs walls more - C disables all HUD - Unloader doesn't store items - Some bugfixes
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@@ -344,7 +344,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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}
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});
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graphics.checkPref("linear", !mobile, b -> {
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graphics.checkPref("linear", true, b -> {
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for(Texture tex : Core.atlas.getTextures()){
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TextureFilter filter = b ? TextureFilter.Linear : TextureFilter.Nearest;
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tex.setFilter(filter, filter);
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