Implemented various suggestions
- Pathfinding weighs walls more - C disables all HUD - Unloader doesn't store items - Some bugfixes
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@@ -302,7 +302,7 @@ public class Block extends UnlockableContent{
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// Note: Power stats are added by the consumers.
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if(hasLiquids) stats.add(BlockStat.liquidCapacity, liquidCapacity, StatUnit.liquidUnits);
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if(hasItems) stats.add(BlockStat.itemCapacity, itemCapacity, StatUnit.items);
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if(hasItems && itemCapacity > 0) stats.add(BlockStat.itemCapacity, itemCapacity, StatUnit.items);
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}
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public void setBars(){
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