Implemented various suggestions

- Pathfinding weighs walls more
- C disables all HUD
- Unloader doesn't store items
- Some bugfixes
This commit is contained in:
Anuken
2020-05-07 21:37:41 -04:00
parent 2ca7f553bb
commit 2b9d618bd2
16 changed files with 78 additions and 54 deletions
+1 -1
View File
@@ -302,7 +302,7 @@ public class Block extends UnlockableContent{
// Note: Power stats are added by the consumers.
if(hasLiquids) stats.add(BlockStat.liquidCapacity, liquidCapacity, StatUnit.liquidUnits);
if(hasItems) stats.add(BlockStat.itemCapacity, itemCapacity, StatUnit.items);
if(hasItems && itemCapacity > 0) stats.add(BlockStat.itemCapacity, itemCapacity, StatUnit.items);
}
public void setBars(){