sprite for T2 ship
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core/assets-raw/sprites/units/obviate-cell.png
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core/assets-raw/sprites/units/obviate-cell.png
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core/assets-raw/sprites/units/obviate.png
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core/assets-raw/sprites/units/obviate.png
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@@ -550,3 +550,4 @@
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63142=anthicus|unit-anthicus-ui
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63142=anthicus|unit-anthicus-ui
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63141=anthicus-missile|unit-anthicus-missile-ui
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63141=anthicus-missile|unit-anthicus-missile-ui
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63140=shield-breaker|block-shield-breaker-ui
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63140=shield-breaker|block-shield-breaker-ui
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63139=obviate|unit-obviate-ui
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@@ -46,7 +46,7 @@ public class UnitTypes{
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//air
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//air
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public static @EntityDef({Unitc.class}) UnitType flare, eclipse, horizon, zenith, antumbra,
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public static @EntityDef({Unitc.class}) UnitType flare, eclipse, horizon, zenith, antumbra,
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evoke, avert;
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evoke, avert, obviate;
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//air, legacy
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//air, legacy
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public static @EntityDef(value = {Unitc.class}, legacy = true) UnitType mono;
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public static @EntityDef(value = {Unitc.class}, legacy = true) UnitType mono;
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@@ -3338,6 +3338,26 @@ public class UnitTypes{
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}});
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}});
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}};
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}};
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obviate = new ErekirUnitType("obviate"){{
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lowAltitude = false;
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flying = true;
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drag = 0.08f;
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speed = 1.9f;
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rotateSpeed = 4f;
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accel = 0.09f;
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health = 2300f;
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armor = 3f;
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hitSize = 18f;
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engineSize = 4.3f;
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engineOffset = 54f / 4f;
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fogRadius = 25;
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itemCapacity = 0;
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setEnginesMirror(
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new UnitEngine(59 / 4f, -25 / 4f, 3.1f, 315f)
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);
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}};
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quell = new ErekirUnitType("quell"){{
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quell = new ErekirUnitType("quell"){{
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aiController = FlyingFollowAI::new;
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aiController = FlyingFollowAI::new;
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envDisabled = 0;
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envDisabled = 0;
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