Removed Renderer test code
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@@ -2,9 +2,7 @@ package io.anuke.mindustry.core;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Pixmap.Format;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.glutils.FrameBuffer;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Array;
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@@ -155,46 +153,6 @@ public class Renderer extends RendererModule{
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if(Vars.debug) record(); //this only does something if GdxGifRecorder is on the class path, which it usually isn't
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if(Vars.debug) record(); //this only does something if GdxGifRecorder is on the class path, which it usually isn't
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}
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}
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}
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}
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FrameBuffer buffer = new FrameBuffer(Format.RGBA8888, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false);
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void drawTest(){
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camera.update();
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clearScreen(clearColor);
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Core.batch.setProjectionMatrix(camera.combined);
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Graphics.surface(pixelSurface, false);
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Draw.color(1f, 1f, 1f, Mathf.absin(Timers.time(), 10f, 1f));
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Draw.rect("blank", camera.position.x, camera.position.y, camera.viewportWidth, camera.viewportHeight);
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Draw.color();
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Graphics.surface(shadowSurface);
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Draw.color(Color.RED);
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Draw.alpha(0.5f);
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Draw.rect("blank", camera.position.x, camera.position.y, 100, 100);
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Draw.color();
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Graphics.flushSurface();
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Graphics.flushSurface();
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Graphics.end();
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}
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void drawTest2(){
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camera.update();
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clearScreen(clearColor);
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Core.batch.setProjectionMatrix(camera.combined);
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Graphics.surface(pixelSurface, false);
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Draw.color(1f, 1f, 1f, 0.3f);
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Draw.rect("blank", camera.position.x, camera.position.y, camera.viewportWidth, camera.viewportHeight);
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Draw.color();
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Graphics.flushSurface();
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}
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@Override
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@Override
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public void draw(){
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public void draw(){
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@@ -285,8 +243,6 @@ public class Renderer extends RendererModule{
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Graphics.surface();
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Graphics.surface();
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for(int i = 0; i < shieldHits.size / 3; i++){
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for(int i = 0; i < shieldHits.size / 3; i++){
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//float x = hits.get(i*3+0);
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//float y = hits.get(i*3+1);
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float time = shieldHits.get(i * 3 + 2);
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float time = shieldHits.get(i * 3 + 2);
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time += Timers.delta() / shieldHitDuration;
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time += Timers.delta() / shieldHitDuration;
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