Erekir turret SFX (of varying quality)
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@@ -151,6 +151,11 @@ public class ContinuousTurret extends Turret{
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return bullets.any();
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}
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@Override
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public float activeSoundVolume(){
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return 1f;
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}
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@Override
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public byte version(){
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return 3;
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@@ -581,6 +581,16 @@ public class Turret extends ReloadTurret{
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}
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@Override
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public float activeSoundVolume(){
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return shootWarmup;
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}
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@Override
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public boolean shouldActiveSound(){
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return shootWarmup > 0.01f && loopSound != Sounds.none;
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}
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@Override
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public void write(Writes write){
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super.write(write);
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