Optimized conveyors and all timer blocks, edited laser FX

This commit is contained in:
Anuken
2017-12-09 13:36:41 -05:00
parent 97019064a7
commit 2c7402f809
29 changed files with 467 additions and 358 deletions

View File

@@ -37,7 +37,7 @@ public class SaveDialog extends LoadDialog{
}
void save(int slot){
Vars.ui.showLoading("[orange]Saving...");
Vars.ui.showLoading("[accent]Saving...");
Timers.runTask(5f, () -> {
hide();

View File

@@ -10,6 +10,7 @@ import io.anuke.mindustry.Mindustry;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.GameMode;
@@ -141,6 +142,8 @@ public class HudFragment implements Fragment{
new table(){{
abottom();
aleft();
new label((StringSupplier)()->"[purple]tiles: " + Entities.getGroup(TileEntity.class).amount()).left();
row();
new label((StringSupplier)()->"[purple]enemies: " + Entities.getGroup(Enemy.class).amount()).left();
row();
new label((StringSupplier)()->"[orange]noclip: " + Vars.noclip).left();