Optimized conveyors and all timer blocks, edited laser FX
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@@ -37,7 +37,7 @@ public class SaveDialog extends LoadDialog{
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}
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void save(int slot){
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Vars.ui.showLoading("[orange]Saving...");
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Vars.ui.showLoading("[accent]Saving...");
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Timers.runTask(5f, () -> {
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hide();
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@@ -10,6 +10,7 @@ import io.anuke.mindustry.Mindustry;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.GameMode;
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@@ -141,6 +142,8 @@ public class HudFragment implements Fragment{
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new table(){{
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abottom();
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aleft();
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new label((StringSupplier)()->"[purple]tiles: " + Entities.getGroup(TileEntity.class).amount()).left();
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row();
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new label((StringSupplier)()->"[purple]enemies: " + Entities.getGroup(Enemy.class).amount()).left();
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row();
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new label((StringSupplier)()->"[orange]noclip: " + Vars.noclip).left();
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