Auto-generated serialization code
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@@ -4,7 +4,6 @@ import com.badlogic.gdx.Application.ApplicationType;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Json;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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@@ -16,6 +15,7 @@ import io.anuke.mindustry.entities.traits.SyncTrait;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.Version;
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import io.anuke.mindustry.gen.Serialization;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.world.blocks.defense.ForceProjector.ShieldEntity;
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import io.anuke.ucore.entities.Entities;
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@@ -138,9 +138,10 @@ public class Vars{
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public static final Translator[] tmptr = new Translator[]{new Translator(), new Translator(), new Translator(), new Translator()};
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public static void init(){
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Serialization.init();
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//load locales
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String[] stra = new Json().fromJson(String[].class, Gdx.files.internal("locales.json"));
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String[] stra = Gdx.files.internal("locales").readString().split("\n");
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locales = new Locale[stra.length];
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for(int i = 0; i < locales.length; i++){
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String code = stra[i];
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