This commit is contained in:
Anuken
2020-05-10 13:34:52 -04:00
parent dabc891791
commit 2cb9cfb097
17 changed files with 65 additions and 58 deletions

View File

@@ -1,34 +1,16 @@
#ifdef GL_ES
precision mediump float;
precision lowp int;
#define INTEGER lowp int
#else
#define INTEGER int
#endif
//#define GRADIENTS
#define step 0.5
const int MAX_COLORS = 10;
uniform INTEGER u_colornum;
uniform vec4 u_colors[MAX_COLORS];
varying float v_height;
void main() {
#ifdef GRADIENTS
uniform sampler2D u_colors;
int from = int(v_height * float(u_colornum));
int to = int(clamp(float(int(v_height * float(u_colornum) + 1.0)), 0.0, float(u_colornum)-1.0));
float alpha = fract(v_height * float(u_colornum));
alpha = floor(alpha / step) * step;
gl_FragColor = vec4(mix(u_colors[from], u_colors[to], alpha));
#else
gl_FragColor = u_colors[int(v_height * float(u_colornum))];
#endif
void main(){
gl_FragColor = texture2D(u_colors, vec2(v_height, 0.0));
}