Cleanup
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@@ -2,6 +2,7 @@ package mindustry.graphics.g3d;
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import arc.graphics.*;
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import arc.math.*;
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import arc.util.*;
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import mindustry.graphics.*;
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import mindustry.graphics.Shaders.*;
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import mindustry.type.*;
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@@ -9,25 +10,19 @@ import mindustry.type.*;
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public class SunMesh extends ShaderSphereMesh{
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public int octaves = 5;
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public float falloff = 0.5f, scale = 1f, power = 1.3f, magnitude = 0.6f, speed = 99999999999f, spread = 1.3f, seed = Mathf.random(9999f);
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public float[] colorValues;
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public Texture colors;
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public SunMesh(Planet planet, int divisions){
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super(planet, Shaders.sun, divisions);
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}
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public void setColors(Color... colors){
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setColors(1f, colors);
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}
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public void setColors(float scl, Color... colors){
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colorValues = new float[colors.length*4];
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for(int i = 0; i < colors.length; i ++){
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colorValues[i*4] = colors[i].r * scl;
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colorValues[i*4 + 1] = colors[i].g * scl;
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colorValues[i*4 + 2] = colors[i].b * scl;
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colorValues[i*4 + 3] = colors[i].a * scl;
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Pixmap pix = new Pixmap(colors.length, 1);
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for(int i = 0; i < colors.length; i++){
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pix.draw(i, 0, Tmp.c1.set(colors[i]).mul(scl));
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}
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this.colors = new Texture(pix);
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pix.dispose();
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}
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@Override
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@@ -40,6 +35,12 @@ public class SunMesh extends ShaderSphereMesh{
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s.magnitude = magnitude;
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s.speed = speed;
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s.seed = seed;
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s.colorValues = colorValues;
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s.colors = colors;
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}
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@Override
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public void dispose(){
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super.dispose();
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colors.dispose();
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}
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}
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