Automatic bundle update
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@@ -989,6 +989,7 @@ bullet.splashdamage = [stat]{0}[lightgray] daño en área ~[stat] {1}[lightgray]
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bullet.incendiary = [stat]incendiaria
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bullet.homing = [stat]rastreadora
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bullet.armorpierce = [stat]perforación de armadura
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
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bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
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bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
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