Automatic bundle update
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@@ -981,6 +981,7 @@ bullet.splashdamage = [stat]{0}[lightgray] gebied scade ~[stat] {1}[lightgray] t
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bullet.incendiary = [stat]brandstichtend
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bullet.homing = [stat]doelzoekend
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bullet.armorpierce = [stat]pantserdoorborend
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x fragment kogels:
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bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
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bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
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