Automatic bundle update
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@@ -992,6 +992,7 @@ bullet.splashdamage = [stat]{0}[lightgray]范围伤害~[stat] {1}[lightgray]格
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bullet.incendiary = [stat]燃烧
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bullet.homing = [stat]追踪
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bullet.armorpierce = [stat]穿甲
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x分裂子弹:
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bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
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bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
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