Lots of tweaks after testing second map
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@@ -277,7 +277,7 @@ public class ErekirTechTree{
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});
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node(tankReconstructor, Seq.with(new OnSector(three)), () -> {
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node(tankReconstructor, Seq.with(new OnSector(two)), () -> {
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node(UnitTypes.locus);
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node(shipReconstructor, Seq.with(new OnSector(four)), () -> {
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@@ -317,8 +317,8 @@ public class ErekirTechTree{
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//TODO more sectors
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node(onset, () -> {
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node(two, Seq.with(new SectorComplete(onset), new Research(ductRouter), new Research(ductBridge)), () -> {
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node(three, Seq.with(new SectorComplete(two), new Research(reinforcedContainer), new Research(ductUnloader), new Research(ventCondenser)), () -> {
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node(four, Seq.with(new SectorComplete(three), new Research(electrolyzer), new Research(oxidationChamber), new Research(chemicalCombustionChamber)), () -> {
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node(three, Seq.with(new SectorComplete(two), new Research(reinforcedContainer), new Research(ductUnloader), new Research(ventCondenser), new Research(electrolyzer)), () -> {
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node(four, Seq.with(new SectorComplete(three), new Research(oxidationChamber), new Research(chemicalCombustionChamber)), () -> {
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//TODO research reqs?
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node(five, Seq.with(new SectorComplete(four)), () -> {
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