Multiplayer bugfixes / Balancing

This commit is contained in:
Anuken
2019-04-04 14:46:41 -04:00
parent bab87c0da8
commit 2d18df2011
14 changed files with 56 additions and 50 deletions

View File

@@ -1043,7 +1043,7 @@ public class Blocks implements ContentList{
differentialGenerator = new ItemLiquidGenerator(true, true, "differential-generator"){{
requirements(Category.power, ItemStack.with(Items.copper, 140, Items.titanium, 100, Items.lead, 200, Items.silicon, 130, Items.metaglass, 100));
powerProduction = 13f;
powerProduction = 16f;
itemDuration = 50f;
hasLiquids = true;
size = 3;
@@ -1083,9 +1083,9 @@ public class Blocks implements ContentList{
requirements(Category.power, ItemStack.with(Items.lead, 1000, Items.silicon, 600, Items.graphite, 800, Items.thorium, 200, Items.surgealloy, 500, Items.metaglass, 500));
size = 4;
health = 900;
powerProduction = 80f;
powerProduction = 100f;
itemDuration = 40f;
consumes.power(23f);
consumes.power(25f);
consumes.item(Items.blastCompound);
consumes.liquid(Liquids.cryofluid, 0.8f);
}};
@@ -1505,12 +1505,12 @@ public class Blocks implements ContentList{
shootShake = 2f;
powerUsed = 0.5f;
consumes.powerBuffered(1200f);
range = 160f;
range = 190f;
reload = 170f;
firingMoveFract = 0.1f;
firingMoveFract = 0.2f;
shootDuration = 220f;
health = 165 * size * size;
health = 200 * size * size;
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.5f)).update(false);
}};

View File

@@ -533,13 +533,13 @@ public class Bullets implements ContentList{
}
};
meltdownLaser = new BulletType(0.001f, 35){
meltdownLaser = new BulletType(0.001f, 50){
Color tmpColor = new Color();
Color[] colors = {Color.valueOf("ec745855"), Color.valueOf("ec7458aa"), Color.valueOf("ff9c5a"), Color.WHITE};
float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
float[] strokes = {2f, 1.5f, 1f, 0.3f};
float[] lenscales = {1f, 1.12f, 1.15f, 1.17f};
float length = 200f;
float length = 220f;
{
hitEffect = Fx.hitMeltdown;