Bulwark shield mechanics mostly done
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@@ -3,11 +3,16 @@ package mindustry.entities.abilities;
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import arc.*;
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import arc.scene.ui.layout.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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public abstract class Ability implements Cloneable{
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//the one and only data variable that is synced.
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public float data;
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public void update(Unit unit){}
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public void draw(Unit unit){}
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public void death(Unit unit){}
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public void init(UnitType type){}
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public Ability copy(){
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try{
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