Bulwark shield mechanics mostly done
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@@ -11,6 +11,7 @@ import mindustry.annotations.Annotations.*;
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import mindustry.content.TechTree.*;
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import mindustry.ctype.*;
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import mindustry.entities.*;
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import mindustry.entities.abilities.*;
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import mindustry.entities.bullet.*;
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import mindustry.entities.units.*;
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import mindustry.game.*;
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@@ -187,6 +188,31 @@ public class TypeIO{
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return noMounts;
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}
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public static Ability[] readAbilities(Reads read, Ability[] abilities){
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byte len = read.b();
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for(int i = 0; i < len; i++){
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float data = read.f();
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if(abilities.length > i){
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abilities[i].data = data;
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}
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}
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return abilities;
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}
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public static void writeAbilities(Writes write, Ability[] abilities){
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write.b(abilities.length);
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for(var a : abilities){
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write.f(a.data);
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}
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}
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static final Ability[] noAbilities = {};
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public static Ability[] readAbilities(Reads read){
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read.skip(read.b());
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return noAbilities;
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}
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public static void writeUnit(Writes write, Unit unit){
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write.b(unit == null || unit.isNull() ? 0 : unit instanceof BlockUnitc ? 1 : 2);
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