Bulwark shield mechanics mostly done
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@@ -3,6 +3,7 @@ package mindustry.maps;
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import arc.math.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.ai.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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@@ -318,7 +319,7 @@ public class SectorDamage{
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if(unit.team == state.rules.defaultTeam){
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sumHealth += unit.health*healthMult + unit.shield;
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sumDps += unit.type.dpsEstimate;
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if(unit.abilities.find(a -> a instanceof RepairFieldAbility) instanceof RepairFieldAbility h){
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if(Structs.find(unit.abilities, a -> a instanceof RepairFieldAbility) instanceof RepairFieldAbility h){
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sumRps += h.amount / h.reload * 60f;
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}
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}else{
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