Always allow zoom while controlling unit that can't build (#4371)
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@@ -251,7 +251,7 @@ public class DesktopInput extends InputHandler{
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//zoom camera
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if((!Core.scene.hasScroll() || Core.input.keyDown(Binding.diagonal_placement)) && !ui.chatfrag.shown() && Math.abs(Core.input.axisTap(Binding.zoom)) > 0
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&& !Core.input.keyDown(Binding.rotateplaced) && (Core.input.keyDown(Binding.diagonal_placement) || ((!isPlacing() || !block.rotate) && selectRequests.isEmpty()))){
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&& !Core.input.keyDown(Binding.rotateplaced) && (Core.input.keyDown(Binding.diagonal_placement) || ((!player.isBuilder() || !isPlacing() || !block.rotate) && selectRequests.isEmpty()))){
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renderer.scaleCamera(Core.input.axisTap(Binding.zoom));
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}
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@@ -652,7 +652,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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}
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//zoom camera
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if(Math.abs(Core.input.axisTap(Binding.zoom)) > 0 && !Core.input.keyDown(Binding.rotateplaced) && (Core.input.keyDown(Binding.diagonal_placement) || ((!isPlacing() || !block.rotate) && selectRequests.isEmpty()))){
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if(Math.abs(Core.input.axisTap(Binding.zoom)) > 0 && !Core.input.keyDown(Binding.rotateplaced) && (Core.input.keyDown(Binding.diagonal_placement) || ((!player.isBuilder() || !isPlacing() || !block.rotate) && selectRequests.isEmpty()))){
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renderer.scaleCamera(Core.input.axisTap(Binding.zoom));
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}
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