Made content icon system more sane
This commit is contained in:
@@ -1,15 +1,14 @@
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package io.anuke.mindustry.ui;
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import io.anuke.arc.Core;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.collection.OrderedMap;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.util.Strings;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Block.Icon;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.meta.*;
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public class ContentDisplay{
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@@ -19,7 +18,7 @@ public class ContentDisplay{
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table.table(title -> {
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int size = 8 * 6;
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title.addImage(block.icon(Icon.large)).size(size);
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title.addImage(block.icon(Cicon.xlarge)).size(size);
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title.add("[accent]" + block.localizedName).padLeft(5);
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});
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@@ -67,7 +66,7 @@ public class ContentDisplay{
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public static void displayItem(Table table, Item item){
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table.table(title -> {
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title.addImage(item.getContentIcon()).size(8 * 6);
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title.addImage(item.icon(Cicon.xlarge)).size(8 * 6);
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title.add("[accent]" + item.localizedName()).padLeft(5);
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});
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@@ -98,7 +97,7 @@ public class ContentDisplay{
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public static void displayLiquid(Table table, Liquid liquid){
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table.table(title -> {
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title.addImage(liquid.getContentIcon()).size(8 * 6);
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title.addImage(liquid.icon(Cicon.xlarge)).size(8 * 6);
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title.add("[accent]" + liquid.localizedName()).padLeft(5);
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});
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@@ -132,7 +131,7 @@ public class ContentDisplay{
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public static void displayMech(Table table, Mech mech){
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table.table(title -> {
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title.addImage(mech.getContentIcon()).size(8 * 6);
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title.addImage(mech.icon(Cicon.xlarge)).size(8 * 6);
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title.add("[accent]" + mech.localizedName()).padLeft(5);
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});
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table.left().defaults().left();
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@@ -180,7 +179,7 @@ public class ContentDisplay{
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public static void displayUnit(Table table, UnitType unit){
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table.table(title -> {
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title.addImage(unit.getContentIcon()).size(8 * 6);
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title.addImage(unit.icon(Cicon.xlarge)).size(8 * 6);
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title.add("[accent]" + unit.localizedName()).padLeft(5);
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});
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@@ -1,11 +1,10 @@
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package io.anuke.mindustry.ui;
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import io.anuke.arc.graphics.g2d.TextureRegion;
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import io.anuke.arc.scene.ui.Image;
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import io.anuke.arc.scene.ui.layout.Stack;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.mindustry.type.Item.Icon;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.type.*;
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public class ItemImage extends Stack{
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@@ -25,7 +24,7 @@ public class ItemImage extends Stack{
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}
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public ItemImage(ItemStack stack){
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add(new Image(stack.item.icon(Icon.large)));
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add(new Image(stack.item.icon(Cicon.medium)));
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if(stack.amount != 0){
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Table t = new Table().left().bottom();
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@@ -3,18 +3,14 @@ package io.anuke.mindustry.ui;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.type.Item.Icon;
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import java.text.*;
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import java.util.*;
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import static io.anuke.mindustry.Vars.*;
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/** Displays a list of items, e.g. launched items.*/
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public class ItemsDisplay extends Table{
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private static final NumberFormat format = NumberFormat.getNumberInstance(Locale.getDefault());
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private StringBuilder builder = new StringBuilder();
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public ItemsDisplay(){
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@@ -33,7 +29,7 @@ public class ItemsDisplay extends Table{
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for(Item item : content.items()){
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if(item.type == ItemType.material && data.isUnlocked(item)){
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t.label(() -> format(item)).left();
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t.addImage(item.icon(Icon.medium)).size(8 * 3).padLeft(4).padRight(4);
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t.addImage(item.icon(Cicon.small)).size(8 * 3).padLeft(4).padRight(4);
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t.add(item.localizedName()).color(Color.lightGray).left();
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t.row();
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}
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@@ -44,7 +40,7 @@ public class ItemsDisplay extends Table{
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private String format(Item item){
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builder.setLength(0);
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builder.append(ui.formatAmount(data.items().get(item, 0)));
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if(!state.teams.get(player.getTeam()).cores.isEmpty() && state.teams.get(player.getTeam()).cores.first().entity != null){
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if(!state.teams.get(player.getTeam()).cores.isEmpty() && state.teams.get(player.getTeam()).cores.first().entity != null && state.teams.get(player.getTeam()).cores.first().entity.items.get(item) > 0){
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builder.append(" [unlaunched]+ ");
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builder.append(ui.formatAmount(state.teams.get(player.getTeam()).cores.first().entity.items.get(item)));
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}
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@@ -5,6 +5,7 @@ import io.anuke.arc.scene.ui.Image;
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import io.anuke.arc.scene.ui.layout.Stack;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.util.Strings;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.type.Liquid;
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import io.anuke.mindustry.world.meta.StatUnit;
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@@ -20,7 +21,7 @@ public class LiquidDisplay extends Table{
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this.perSecond = perSecond;
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add(new Stack(){{
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add(new Image(liquid.getContentIcon()));
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add(new Image(liquid.icon(Cicon.medium)));
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if(amount != 0){
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Table t = new Table().left().bottom();
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@@ -10,8 +10,7 @@ import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.game.UnlockableContent;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.mindustry.type.ContentType;
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@@ -56,7 +55,7 @@ public class DatabaseDialog extends FloatingDialog{
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for(int i = 0; i < array.size; i++){
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UnlockableContent unlock = (UnlockableContent)array.get(i);
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Image image = unlocked(unlock) ? new Image(unlock.getContentIcon()) : new Image(Icon.lockedSmall, Pal.gray);
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Image image = unlocked(unlock) ? new Image(unlock.icon(Cicon.medium)) : new Image(Icon.lockedSmall, Pal.gray);
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list.add(image).size(8*4).pad(3);
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ClickListener listener = new ClickListener();
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image.addListener(listener);
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@@ -2,11 +2,10 @@ package io.anuke.mindustry.ui.dialogs;
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import io.anuke.arc.*;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.Stats.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.type.Item.*;
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import static io.anuke.mindustry.Vars.*;
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@@ -69,7 +68,7 @@ public class GameOverDialog extends FloatingDialog{
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if(state.stats.itemsDelivered.get(item, 0) > 0){
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t.table(items -> {
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items.add(" [LIGHT_GRAY]" + state.stats.itemsDelivered.get(item, 0));
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items.addImage(item.icon(Icon.medium)).size(8 * 3).pad(4);
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items.addImage(item.icon(Cicon.small)).size(8 * 3).pad(4);
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}).left();
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t.row();
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}
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@@ -7,6 +7,7 @@ import io.anuke.arc.input.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.ui.*;
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@@ -55,7 +56,7 @@ public class LoadoutDialog extends FloatingDialog{
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}).size(300f, 36f).get();
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button.clearChildren();
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button.left();
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button.addImage(item.icon(Item.Icon.medium)).size(8 * 3).pad(4);
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button.addImage(item.icon(Cicon.small)).size(8 * 3).pad(4);
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button.add(item.localizedName);
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dialog.cont.row();
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}
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@@ -118,7 +119,7 @@ public class LoadoutDialog extends FloatingDialog{
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ui.showInfo(Core.bundle.format("configure.invalid", capacity));
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})).size(bsize);
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items.addImage(stack.item.icon(Item.Icon.medium)).size(8 * 3).padRight(4).padLeft(4);
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items.addImage(stack.item.icon(Cicon.small)).size(8 * 3).padRight(4).padLeft(4);
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items.label(() -> stack.amount + "").left();
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items.row();
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@@ -4,7 +4,6 @@ import io.anuke.arc.*;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.input.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.math.geom.*;
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import io.anuke.arc.scene.*;
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@@ -16,14 +15,13 @@ import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.content.TechTree.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.ui.*;
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import io.anuke.mindustry.ui.Styles;
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import io.anuke.mindustry.ui.TreeLayout.*;
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import io.anuke.mindustry.world.*;
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import static io.anuke.mindustry.Vars.*;
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@@ -145,7 +143,7 @@ public class TechTreeDialog extends FloatingDialog{
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infoTable.touchable(Touchable.enabled);
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for(TechTreeNode node : nodes){
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ImageButton button = new ImageButton(node.node.block.icon(Block.Icon.medium), Styles.nodei);
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ImageButton button = new ImageButton(node.node.block.icon(Cicon.medium), Styles.nodei);
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button.visible(() -> node.visible);
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button.clicked(() -> {
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if(mobile){
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@@ -191,7 +189,7 @@ public class TechTreeDialog extends FloatingDialog{
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button.setPosition(node.x + panX + width / 2f, node.y + panY + height / 2f + offset, Align.center);
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button.getStyle().up = !locked(node.node) ? Tex.buttonOver : !data.hasItems(node.node.requirements) ? Tex.buttonRed : Tex.button;
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((TextureRegionDrawable)button.getStyle().imageUp)
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.setRegion(node.visible ? node.node.block.icon(Block.Icon.medium) : Core.atlas.find("icon-locked"));
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.setRegion(node.visible ? node.node.block.icon(Cicon.medium) : Core.atlas.find("icon-locked"));
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button.getImage().setColor(!locked(node.node) ? Color.white : Color.gray);
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});
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addChild(button);
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@@ -278,7 +276,7 @@ public class TechTreeDialog extends FloatingDialog{
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for(ItemStack req : node.requirements){
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t.table(list -> {
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list.left();
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list.addImage(req.item.icon(Item.Icon.medium)).size(8 * 3).padRight(3);
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list.addImage(req.item.icon(Cicon.small)).size(8 * 3).padRight(3);
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list.add(req.item.localizedName()).color(Color.lightGray);
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list.label(() -> " " + Math.min(data.getItem(req.item), req.amount) + " / " + req.amount)
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.update(l -> l.setColor(data.has(req.item, req.amount) ? Color.lightGray : Color.scarlet));
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@@ -45,7 +45,7 @@ public class ZoneInfoDialog extends FloatingDialog{
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if(i++ % 2 == 0){
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iteminfo.row();
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}
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iteminfo.addImage(stack.item.icon(Item.Icon.medium)).size(8 * 3).padRight(1);
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iteminfo.addImage(stack.item.icon(Cicon.small)).size(8 * 3).padRight(1);
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iteminfo.add(stack.amount + "").color(Color.lightGray).padRight(5);
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}
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};
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@@ -82,7 +82,7 @@ public class ZoneInfoDialog extends FloatingDialog{
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r.add("$research.list").colspan(2).left();
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r.row();
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for(Block block : zone.blockRequirements){
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r.addImage(block.icon(Block.Icon.small)).size(8 * 3).padRight(4);
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r.addImage(block.icon(Cicon.small)).size(8 * 3).padRight(4);
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r.add(block.localizedName).color(Color.lightGray);
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r.addImage(data.isUnlocked(block) ? Icon.checkSmall : Icon.cancelSmall, data.isUnlocked(block) ? Color.lightGray : Color.scarlet).padLeft(3);
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r.row();
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@@ -111,7 +111,7 @@ public class ZoneInfoDialog extends FloatingDialog{
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t.left();
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int i = 0;
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for(Item item : zone.resources){
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r.addImage(item.icon(Item.Icon.medium)).size(8 * 3);
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r.addImage(item.icon(Cicon.small)).size(8 * 3);
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if(++i % 4 == 0){
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r.row();
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}
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@@ -1,32 +1,27 @@
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package io.anuke.mindustry.ui.fragments;
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import io.anuke.annotations.Annotations.Loc;
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import io.anuke.annotations.Annotations.Remote;
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import io.anuke.annotations.Annotations.*;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.IntSet;
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import io.anuke.arc.function.BooleanProvider;
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import io.anuke.arc.function.Supplier;
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import io.anuke.arc.graphics.g2d.TextureRegion;
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import io.anuke.arc.input.KeyCode;
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import io.anuke.arc.math.Interpolation;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.scene.Element;
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import io.anuke.arc.scene.Group;
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import io.anuke.arc.scene.actions.Actions;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.function.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.input.*;
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import io.anuke.arc.math.*;
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import io.anuke.arc.math.geom.*;
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import io.anuke.arc.scene.*;
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import io.anuke.arc.scene.actions.*;
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import io.anuke.arc.scene.event.*;
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import io.anuke.arc.scene.ui.Image;
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import io.anuke.arc.scene.ui.layout.Stack;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.core.GameState.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.type.Player;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Item.Icon;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.*;
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import static io.anuke.mindustry.Vars.*;
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@@ -140,7 +135,7 @@ public class BlockInventoryFragment extends Fragment{
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HandCursorListener l = new HandCursorListener();
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l.setEnabled(canPick);
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Element image = itemImage(item.icon(Icon.xlarge), () -> {
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Element image = itemImage(item.icon(Cicon.xlarge), () -> {
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if(tile == null || tile.entity == null){
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return "";
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}
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@@ -187,10 +187,10 @@ public class HudFragment extends Fragment{
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FloatingDialog dialog = new FloatingDialog("$editor.spawn");
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int i = 0;
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for(UnitType type : content.<UnitType>getBy(ContentType.unit)){
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dialog.cont.addImageButton(Tex.whiteui, 48, () -> {
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dialog.cont.addImageButton(Tex.whiteui, 8 * 6f, () -> {
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Call.spawnUnitEditor(player, type);
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dialog.hide();
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}).get().getStyle().imageUp = new TextureRegionDrawable(type.iconRegion);
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}).get().getStyle().imageUp = new TextureRegionDrawable(type.icon(Cicon.xlarge));
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if(++i % 4 == 0) dialog.cont.row();
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}
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dialog.addCloseButton();
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@@ -421,7 +421,7 @@ public class HudFragment extends Fragment{
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public void showUnlock(UnlockableContent content){
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//some content may not have icons... yet
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//also don't play in the tutorial to prevent confusion
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if(content.getContentIcon() == null || state.is(State.menu) || state.rules.tutorial) return;
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if(state.is(State.menu) || state.rules.tutorial) return;
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Sounds.message.play();
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@@ -441,10 +441,10 @@ public class HudFragment extends Fragment{
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Table in = new Table();
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||||
|
||||
//create texture stack for displaying
|
||||
Image image = new Image(content.getContentIcon());
|
||||
Image image = new Image(content.icon(Cicon.xlarge));
|
||||
image.setScaling(Scaling.fit);
|
||||
|
||||
in.add(image).size(48f).pad(2);
|
||||
in.add(image).size(8 * 6).pad(2);
|
||||
|
||||
//add to table
|
||||
table.add(in).padRight(8);
|
||||
@@ -495,7 +495,7 @@ public class HudFragment extends Fragment{
|
||||
//if there's space, add it
|
||||
if(esize < cap){
|
||||
|
||||
Image image = new Image(content.getContentIcon());
|
||||
Image image = new Image(content.icon(Cicon.medium));
|
||||
image.setScaling(Scaling.fit);
|
||||
|
||||
lastUnlockLayout.add(image);
|
||||
|
||||
@@ -11,6 +11,7 @@ import io.anuke.arc.scene.style.*;
|
||||
import io.anuke.arc.scene.ui.*;
|
||||
import io.anuke.arc.scene.ui.layout.*;
|
||||
import io.anuke.mindustry.entities.type.*;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.game.EventType.*;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
@@ -143,7 +144,7 @@ public class PlacementFragment extends Fragment{
|
||||
}
|
||||
}).size(46f).group(group).name("block-" + block.name).get();
|
||||
|
||||
button.getStyle().imageUp = new TextureRegionDrawable(block.icon(Block.Icon.medium));
|
||||
button.getStyle().imageUp = new TextureRegionDrawable(block.icon(Cicon.medium));
|
||||
|
||||
button.update(() -> { //color unplacable things gray
|
||||
TileEntity core = player.getClosestCore();
|
||||
@@ -189,7 +190,7 @@ public class PlacementFragment extends Fragment{
|
||||
|
||||
topTable.table(header -> {
|
||||
header.left();
|
||||
header.add(new Image(lastDisplay.icon(Block.Icon.medium))).size(8 * 4);
|
||||
header.add(new Image(lastDisplay.icon(Cicon.medium))).size(8 * 4);
|
||||
header.labelWrap(() -> !unlocked(lastDisplay) ? Core.bundle.get("block.unknown") : lastDisplay.localizedName)
|
||||
.left().width(190f).padLeft(5);
|
||||
header.add().growX();
|
||||
@@ -208,7 +209,7 @@ public class PlacementFragment extends Fragment{
|
||||
for(ItemStack stack : lastDisplay.requirements){
|
||||
req.table(line -> {
|
||||
line.left();
|
||||
line.addImage(stack.item.icon(Item.Icon.small)).size(8 * 2);
|
||||
line.addImage(stack.item.icon(Cicon.small)).size(8 * 2);
|
||||
line.add(stack.item.localizedName()).color(Color.lightGray).padLeft(2).left();
|
||||
line.labelWrap(() -> {
|
||||
TileEntity core = player.getClosestCore();
|
||||
|
||||
@@ -87,7 +87,7 @@ public class PlayerListFragment extends Fragment{
|
||||
}
|
||||
};
|
||||
table.margin(8);
|
||||
table.add(new Image(user.mech.getContentIcon()).setScaling(Scaling.none)).grow();
|
||||
table.add(new Image(user.getIconRegion()).setScaling(Scaling.none)).grow();
|
||||
|
||||
button.add(table).size(h);
|
||||
button.labelWrap("[#" + user.color.toString().toUpperCase() + "]" + user.name).width(170f).pad(10);
|
||||
|
||||
Reference in New Issue
Block a user