AI tweaks / Control tweaks / Plastanium conveyor tweaks / Unit factories
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@@ -77,7 +77,7 @@ public class Blocks implements ContentList{
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown,
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//units
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groundFactory, repairPoint,
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groundFactory, airFactory, navalFactory, repairPoint,
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//misc experimental
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@@ -1669,14 +1669,40 @@ public class Blocks implements ContentList{
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//region units
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//for testing only.
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groundFactory = new UnitFactory("ground-factory"){{
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requirements(Category.units, ItemStack.with(Items.copper, 30, Items.lead, 70));
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plans = new UnitPlan[]{
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new UnitPlan(UnitTypes.dagger, 60f, ItemStack.with(Items.silicon, 10)),
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new UnitPlan(UnitTypes.wraith, 60f, ItemStack.with(Items.silicon, 10)),
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new UnitPlan(UnitTypes.dagger, 200f, ItemStack.with(Items.silicon, 10)),
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new UnitPlan(UnitTypes.titan, 400f, ItemStack.with(Items.silicon, 10)),
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};
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size = 3;
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consumes.power(1.2f);
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//TODO this is incorrect
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consumes.items(new ItemStack(Items.silicon, 10));
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}};
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airFactory = new UnitFactory("air-factory"){{
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requirements(Category.units, ItemStack.with(Items.copper, 30, Items.lead, 70));
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plans = new UnitPlan[]{
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new UnitPlan(UnitTypes.wraith, 200f, ItemStack.with(Items.silicon, 10)),
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//new UnitPlan(UnitTypes.ghoul, 200f, ItemStack.with(Items.silicon, 10)),
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};
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size = 3;
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consumes.power(1.2f);
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//TODO
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consumes.items(new ItemStack(Items.silicon, 10));
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}};
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navalFactory = new UnitFactory("naval-factory"){{
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requirements(Category.units, ItemStack.with(Items.copper, 30, Items.lead, 70));
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plans = new UnitPlan[]{
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new UnitPlan(UnitTypes.vanguard, 200f, ItemStack.with(Items.silicon, 10)),
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};
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size = 3;
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requiresWater = true;
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consumes.power(1.2f);
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//TODO
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consumes.items(new ItemStack(Items.silicon, 10));
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}};
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@@ -10,8 +10,10 @@ public class UnitTypes implements ContentList{
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//TODO reimplement - DO NOT USE
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public static UnitType
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ghoul, revenant, lich,
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crawler, titan, fortress, eruptor, chaosArray, eradicator;
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crawler, fortress, eruptor, chaosArray, eradicator;
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//TODO this is awful
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType titan;
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public static @EntityDef({Unitc.class, Legsc.class}) UnitType dagger;
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public static @EntityDef({Unitc.class, WaterMovec.class}) UnitType vanguard;
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public static @EntityDef({Unitc.class, Minerc.class}) UnitType draug;
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@@ -42,10 +44,32 @@ public class UnitTypes implements ContentList{
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}});
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}};
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titan = new UnitType("titan"){{
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speed = 0.4f;
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drag = 0.3f;
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mass = 3.5f;
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hitsize = 9f;
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range = 10f;
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health = 460;
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immunities.add(StatusEffects.burning);
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weapons.add(new Weapon("flamethrower"){{
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shootSound = Sounds.flame;
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shootY = 2f;
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reload = 14f;
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alternate = true;
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recoil = 1f;
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ejectEffect = Fx.none;
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bullet = Bullets.basicFlame;
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}});
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}};
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wraith = new UnitType("wraith"){{
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speed = 3f;
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accel = 0.08f;
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drag = 0f;
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drag = 0.01f;
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mass = 1.5f;
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flying = true;
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health = 75;
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@@ -137,8 +161,8 @@ public class UnitTypes implements ContentList{
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flying = true;
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drag = 0.05f;
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mass = 2f;
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speed = 4f;
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rotateSpeed = 12f;
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speed = 3f;
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rotateSpeed = 15f;
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accel = 0.3f;
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range = 70f;
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itemCapacity = 70;
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