Beginning work on respawning

This commit is contained in:
Anuken
2020-03-05 12:12:03 -05:00
parent 39ee31d748
commit 2dfbbdfd5b
2 changed files with 18 additions and 9 deletions

View File

@@ -5,6 +5,7 @@ import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import arc.util.ArcAnnotate.*;
import arc.util.pooling.*;
@@ -13,10 +14,11 @@ import mindustry.core.*;
import mindustry.entities.units.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.net.*;
import mindustry.net.Administration.*;
import mindustry.net.*;
import mindustry.net.Packets.*;
import mindustry.ui.*;
import mindustry.world.blocks.storage.CoreBlock.*;
import static mindustry.Vars.*;
@@ -66,15 +68,21 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc{
x(unit.x());
y(unit.y());
unit.team(team);
}else if(!team.cores().isEmpty()){
//try to respawn
Array<CoreEntity> cores = team.cores();
if(!cores.isEmpty()){
//TODO respawning
}
}
textFadeTime -= Time.delta() / (60 * 5);
}
public void team(Team team){
this.team = team;
if(unit != null){
unit.team(team);
}
unit.team(team);
}
public void clearUnit(){