Beginning work on respawning

This commit is contained in:
Anuken
2020-03-05 12:12:03 -05:00
parent 39ee31d748
commit 2dfbbdfd5b
2 changed files with 18 additions and 9 deletions

View File

@@ -39,14 +39,15 @@ public class CoreBlock extends StorageBlock{
public static void onUnitRespawn(Tile tile, Playerc player){
if(player == null || tile.entity == null) return;
//TODO really fix
CoreEntity entity = tile.ent();
Fx.spawn.at(entity);
entity.progress = 0;
entity.spawnPlayer = player;
//entity.progress = 0;
//entity.spawnPlayer = player;
//TODO fix
//entity.spawnPlayer.onRespawn(tile);
//entity.spawnPlayer.applyImpulse(0, 8f);
entity.spawnPlayer = null;
//entity.spawnPlayer = null;
}
@Override
@@ -232,8 +233,8 @@ public class CoreBlock extends StorageBlock{
}
public class CoreEntity extends TileEntity{
protected Playerc spawnPlayer;
protected float progress;
// protected Playerc spawnPlayer;
//protected float progress;
protected float time;
protected float heat;
protected int storageCapacity;