Typo fix
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@@ -83,7 +83,7 @@ public class Recipes implements ContentList{
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new Recipe(distribution, DistributionBlocks.junction, new ItemStack(Items.copper, 2)).setAlwaysUnlocked(true);
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new Recipe(distribution, DistributionBlocks.junction, new ItemStack(Items.copper, 2)).setAlwaysUnlocked(true);
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new Recipe(distribution, DistributionBlocks.router, new ItemStack(Items.copper, 6)).setAlwaysUnlocked(true);
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new Recipe(distribution, DistributionBlocks.router, new ItemStack(Items.copper, 6)).setAlwaysUnlocked(true);
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//advanced densealloy transporat
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//advanced densealloy transport
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new Recipe(distribution, DistributionBlocks.distributor, new ItemStack(Items.densealloy, 8), new ItemStack(Items.copper, 8));
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new Recipe(distribution, DistributionBlocks.distributor, new ItemStack(Items.densealloy, 8), new ItemStack(Items.copper, 8));
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new Recipe(distribution, DistributionBlocks.sorter, new ItemStack(Items.densealloy, 4), new ItemStack(Items.copper, 4));
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new Recipe(distribution, DistributionBlocks.sorter, new ItemStack(Items.densealloy, 4), new ItemStack(Items.copper, 4));
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new Recipe(distribution, DistributionBlocks.overflowGate, new ItemStack(Items.densealloy, 4), new ItemStack(Items.copper, 8));
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new Recipe(distribution, DistributionBlocks.overflowGate, new ItemStack(Items.densealloy, 4), new ItemStack(Items.copper, 8));
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@@ -71,7 +71,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
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}
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}
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/**Sets this tile entity data to this tile, and adds it if necessary.*/
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/**Sets this tile entity data to this tile, and adds it if necessary.*/
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public TileEntity init(Tile tile, boolean added){
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public TileEntity init(Tile tile, boolean shouldAdd){
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this.tile = tile;
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this.tile = tile;
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x = tile.drawx();
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x = tile.drawx();
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y = tile.drawy();
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y = tile.drawy();
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@@ -80,7 +80,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
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timer = new Timer(tile.block().timers);
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timer = new Timer(tile.block().timers);
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if(added){
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if(shouldAdd){
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add();
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add();
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}
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}
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