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@@ -736,14 +736,19 @@ sector.impact0078.description = 沉睡在此的是第一個進入本星系的星
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sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
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sector.onset.name = 著陸點
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sector.aegis.name = Aegis
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sector.lake.name = Name
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sector.intersect.name = Intersect
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sector.atlas.name = Atlas
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sector.split.name = Split
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sector.basin.name = Basin
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sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
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sector.two.description = 敵人被護盾所保護。在此地區偵測到一台實驗性的護盾破壞器\n找到它並提供鎢,摧毁敵方基地。
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
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sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
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sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
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sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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sector.four.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level!
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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status.burning.name = 燃燒
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status.freezing.name = 凍結
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