Edited laser effect, fixed some bugs

This commit is contained in:
Anuken
2017-10-31 00:04:39 -04:00
parent 6d39ded754
commit 2e8f0a9d1a
10 changed files with 78 additions and 47 deletions

View File

@@ -58,6 +58,7 @@ public enum Recipe{
combustiongenerator(power, ProductionBlocks.combustiongenerator, stack(Item.titanium, 10), stack(Item.dirium, 10)),
nuclearreactor(power, ProductionBlocks.nuclearReactor, stack(Item.titanium, 10), stack(Item.dirium, 10)),
powerbooster(power, DistributionBlocks.powerbooster, stack(Item.titanium, 10), stack(Item.dirium, 10)),
powerlaser(power, DistributionBlocks.powerlaser, stack(Item.titanium, 10), stack(Item.dirium, 10)),
pump(production, ProductionBlocks.pump, stack(Item.steel, 10));

View File

@@ -16,6 +16,7 @@ import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.layout.Table;
public class UpgradeDialog extends Dialog{
boolean wasPaused = false;
public UpgradeDialog() {
super("Upgrades");
@@ -26,9 +27,11 @@ public class UpgradeDialog extends Dialog{
addCloseButton();
hidden(()->{
GameState.set(State.playing);
if(!wasPaused)
GameState.set(State.playing);
});
shown(()->{
wasPaused = GameState.is(State.paused);
GameState.set(State.paused);
});
@@ -37,7 +40,6 @@ public class UpgradeDialog extends Dialog{
}).size(96, 50).pad(5);
Table weptab = new Table();
//weptab.background("button");
weptab.pad(20);
int i = 0;

View File

@@ -46,5 +46,10 @@ public class DistributionBlocks{
{
formalName = "power booster";
}
},
powerlaser = new PowerLaser("powerlaser"){
{
formalName = "power laser";
}
};
}

View File

@@ -1,35 +1,49 @@
package io.anuke.mindustry.world.blocks.types.distribution;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.GridPoint2;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
import io.anuke.mindustry.world.blocks.types.PowerAcceptor;
import io.anuke.mindustry.world.blocks.types.PowerBlock;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
public class PowerLaser extends PowerBlock{
public int laserRange = 4;
public float powerAmount = 0.01f;
public int laserRange = 6;
public float powerAmount = 0.03f;
public Color color = Color.valueOf("e54135");
public PowerLaser(String name) {
super(name);
rotate = true;
solid = true;
}
@Override
public void drawOver(Tile tile){
Tile target = target(tile);
if(target != null){
Draw.laser("laser", "laserend", tile.worldx(), tile.worldy(), target.worldx(), target.worldy());
}else{
Angles.translation(tile.rotation*90, laserRange*Vars.tilesize);
PowerEntity entity = tile.entity();
if(target != null && entity.power > powerAmount){
Angles.translation(tile.rotation * 90, 6f);
Draw.laser("laser", "laserend", tile.worldx(), tile.worldy(), tile.worldx() + Angles.x(), tile.worldy() + Angles.y());
Draw.color(Color.GRAY, Color.WHITE, 0.902f + Mathf.sin(Timers.time(), 1.7f, 0.08f));
Draw.alpha(1f);
float r = 0f;
Draw.laser("laser", "laserend",
tile.worldx() + Angles.x() + Mathf.range(r), tile.worldy() + Angles.y() + Mathf.range(r),
target.worldx() - Angles.x() + Mathf.range(r), target.worldy() - Angles.y() + Mathf.range(r),
0.7f + Mathf.sin(Timers.time(), 2f, 0.1f*0));
Draw.color();
}
}
@@ -38,6 +52,8 @@ public class PowerLaser extends PowerBlock{
PowerEntity entity = tile.entity();
Tile target = target(tile);
if(target == null) return;
PowerAcceptor p = (PowerAcceptor)target.block();
if(p.acceptsPower(target) && entity.power >= powerAmount){
entity.power -= (powerAmount - p.addPower(target, powerAmount));

View File

@@ -14,7 +14,7 @@ import io.anuke.ucore.util.Mathf;
public class Generator extends PowerBlock{
public static final int powerTime = 2;
public int powerRange = 6;
public int powerRange = 4;
public float powerSpeed = 0.2f;
public Generator(String name) {