Edited laser effect, fixed some bugs
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@@ -16,6 +16,7 @@ import io.anuke.ucore.scene.ui.*;
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import io.anuke.ucore.scene.ui.layout.Table;
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public class UpgradeDialog extends Dialog{
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boolean wasPaused = false;
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public UpgradeDialog() {
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super("Upgrades");
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@@ -26,9 +27,11 @@ public class UpgradeDialog extends Dialog{
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addCloseButton();
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hidden(()->{
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GameState.set(State.playing);
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if(!wasPaused)
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GameState.set(State.playing);
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});
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shown(()->{
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wasPaused = GameState.is(State.paused);
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GameState.set(State.paused);
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});
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@@ -37,7 +40,6 @@ public class UpgradeDialog extends Dialog{
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}).size(96, 50).pad(5);
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Table weptab = new Table();
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//weptab.background("button");
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weptab.pad(20);
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int i = 0;
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