New team system / Prototype dedicated PvP gamemode
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@@ -7,7 +7,7 @@ import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.game.TeamInfo.TeamData;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.input.InputHandler;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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@@ -63,13 +63,13 @@ public class OverlayRenderer{
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Lines.stroke(buildFadeTime*2f);
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if(buildFadeTime > 0.005f){
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for(TeamData data : state.teams.enemyDataOf(player.getTeam())){
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for(Tile core : data.cores){
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for(Team enemy : state.teams.enemiesOf(player.getTeam())){
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for(Tile core : state.teams.get(enemy).cores){
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float dst = Vector2.dst(player.x, player.y, core.drawx(), core.drawy());
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if(dst < enemyCoreBuildRange * 1.5f){
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Draw.color(Color.DARK_GRAY);
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Lines.poly(core.drawx(), core.drawy() - 2, 200, enemyCoreBuildRange);
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Draw.color(Palette.accent, data.team.color, 0.5f + Mathf.absin(Timers.time(), 10f, 0.5f));
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Draw.color(Palette.accent, enemy.color, 0.5f + Mathf.absin(Timers.time(), 10f, 0.5f));
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Lines.poly(core.drawx(), core.drawy(), 200, enemyCoreBuildRange);
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}
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}
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