This commit is contained in:
Anuken
2021-02-08 09:25:46 -05:00
parent 292f771eb1
commit 2edec90dfb
6 changed files with 61 additions and 54 deletions
+1 -1
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@@ -1590,7 +1590,7 @@ public class UnitTypes implements ContentList{
}};
sei = new UnitType("sei"){{
health = 10200;
health = 10500;
armor = 12f;
speed = 0.73f;
@@ -558,7 +558,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
if(ofract < fract) transferLiquid(other, (fract - ofract) * block.liquidCapacity / scaling, liquid);
}
}
}
public boolean canDumpLiquid(Building to, Liquid liquid){
@@ -0,0 +1,8 @@
[This is a truncated changelog, see Github for full notes]
- Fixed logic blocks resetting state on map load or connection changes
- Fixed "#" in any logic string breaking instructions
- Fixed crawlers not exploding next to cores
- Fixed certain status effect combinations not triggering damage
- Fixed waves being infinitely skippable when game is paused
- Fixed constructed blocks sometimes having low health on servers'
- Fixed enemy core items not syncing
+1 -1
View File
@@ -27,7 +27,7 @@ import java.util.zip.*;
import static mindustry.Vars.*;
import static org.robovm.apple.foundation.NSPathUtilities.getDocumentsDirectory;
//warnings for deprecated functions related to multi-scene windows are not applicable here
//warnings for deprecated functions related to multi-window applications are not applicable here
@SuppressWarnings("deprecation")
public class IOSLauncher extends IOSApplication.Delegate{
private boolean forced;