Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts: core/src/mindustry/entities/comp/FlyingComp.java
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@@ -53,7 +53,7 @@ public class FormationAI extends AIController implements FormationMember{
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Vec2 realtarget = vec.set(target).add(leader.vel);
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float speed = unit.realSpeed() * Time.delta;
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float speed = unit.speed() * Time.delta;
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unit.approach(Mathf.arrive(unit.x, unit.y, realtarget.x, realtarget.y, unit.vel, speed, 0f, speed, 1f).scl(1f / Time.delta));
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if(unit.canMine() && leader.canMine()){
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@@ -121,7 +121,7 @@ public class LogicAI extends AIController{
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float length = circleLength <= 0.001f ? 1f : Mathf.clamp((unit.dst(target) - circleLength) / smooth, -1f, 1f);
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vec.setLength(unit.realSpeed() * length);
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vec.setLength(unit.speed() * length);
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if(length < -0.5f){
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vec.rotate(180f);
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}else if(length < 0){
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@@ -647,7 +647,7 @@ public class NetServer implements ApplicationListener{
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Unit unit = player.unit();
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long elapsed = Math.min(Time.timeSinceMillis(con.lastReceivedClientTime), 1500);
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float maxSpeed = unit.realSpeed();
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float maxSpeed = unit.speed();
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float maxMove = elapsed / 1000f * 60f * maxSpeed * 1.2f;
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@@ -48,6 +48,10 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
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return canDrown() ? floorOn() : null;
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}
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boolean emitWalkSound(){
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return true;
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}
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void landed(){
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}
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@@ -59,7 +63,7 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
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void moveAt(Vec2 vector, float acceleration){
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Vec2 t = tmp1.set(vector); //target vector
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tmp2.set(t).sub(vel).limit(acceleration * vector.len() * Time.delta * floorSpeedMultiplier()); //delta vector
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tmp2.set(t).sub(vel).limit(acceleration * vector.len() * Time.delta); //delta vector
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vel.add(tmp2);
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}
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@@ -87,7 +91,7 @@ abstract class FlyingComp implements Posc, Velc, Healthc, Hitboxc{
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floor.walkEffect.at(x, y, hitSize() / 8f, floor.mapColor);
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splashTimer = 0f;
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if(!(this instanceof WaterMovec)){
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if(emitWalkSound()){
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floor.walkSound.at(x, y, Mathf.random(floor.walkSoundPitchMin, floor.walkSoundPitchMax), floor.walkSoundVolume);
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}
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}
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@@ -104,15 +104,18 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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return type.hasWeapons();
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}
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/** @return speed with boost & floor multipliers factored in. */
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public float speed(){
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float strafePenalty = isGrounded() || !isPlayer() ? 1f : Mathf.lerp(1f, type.strafePenalty, Angles.angleDist(vel().angle(), rotation) / 180f);
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float boost = Mathf.lerp(1f, type.canBoost ? type.boostMultiplier : 1f, elevation);
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//limit speed to minimum formation speed to preserve formation
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return (isCommanding() ? minFormationSpeed * 0.98f : type.speed) * strafePenalty;
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return (isCommanding() ? minFormationSpeed * 0.98f : type.speed) * strafePenalty * boost * floorSpeedMultiplier();
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}
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/** @return speed with boost multipliers factored in. */
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/** @deprecated use speed() instead */
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@Deprecated
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public float realSpeed(){
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return Mathf.lerp(1f, type.canBoost ? type.boostMultiplier : 1f, elevation) * speed() * floorSpeedMultiplier();
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return speed();
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}
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/** Iterates through this unit and everything it is controlling. */
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@@ -44,6 +44,13 @@ abstract class WaterMoveComp implements Posc, Velc, Hitboxc, Flyingc, Unitc{
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return Pathfinder.costNaval;
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}
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//don't want obnoxious splashing
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@Override
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@Replace
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public boolean emitWalkSound(){
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return false;
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}
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@Override
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public void add(){
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tleft.clear();
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@@ -238,7 +238,7 @@ public class AIController implements UnitController{
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float length = circleLength <= 0.001f ? 1f : Mathf.clamp((unit.dst(target) - circleLength) / smooth, -1f, 1f);
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vec.setLength(unit.realSpeed() * length);
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vec.setLength(unit.speed() * length);
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if(length < -0.5f){
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vec.rotate(180f);
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}else if(length < 0){
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@@ -623,7 +623,7 @@ public class DesktopInput extends InputHandler{
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protected void updateMovement(Unit unit){
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boolean omni = unit.type.omniMovement;
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float speed = unit.realSpeed();
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float speed = unit.speed();
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float xa = Core.input.axis(Binding.move_x);
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float ya = Core.input.axis(Binding.move_y);
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boolean boosted = (unit instanceof Mechc && unit.isFlying());
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@@ -872,7 +872,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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targetPos.set(Core.camera.position);
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float attractDst = 15f;
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float speed = unit.realSpeed();
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float speed = unit.speed();
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float range = unit.hasWeapons() ? unit.range() : 0f;
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float bulletSpeed = unit.hasWeapons() ? type.weapons.first().bullet.speed : 0f;
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float mouseAngle = unit.angleTo(unit.aimX(), unit.aimY());
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@@ -487,13 +487,22 @@ public class LExecutor{
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case itemDrop -> {
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if(ai.itemTimer > 0) return;
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Building build = exec.building(p1);
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int dropped = Math.min(unit.stack.amount, exec.numi(p2));
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if(build != null && build.team == unit.team && build.isValid() && dropped > 0 && unit.within(build, logicItemTransferRange + build.block.size * tilesize/2f)){
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int accepted = build.acceptStack(unit.item(), dropped, unit);
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if(accepted > 0){
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Call.transferItemTo(unit, unit.item(), accepted, unit.x, unit.y, build);
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ai.itemTimer = LogicAI.transferDelay;
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//clear item when dropping to @air
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if(exec.obj(p1) == Blocks.air){
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//only server-side; no need to call anything, as items are synced in snapshots
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if(!net.client()){
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unit.clearItem();
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}
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ai.itemTimer = LogicAI.transferDelay;
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}else{
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Building build = exec.building(p1);
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int dropped = Math.min(unit.stack.amount, exec.numi(p2));
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if(build != null && build.team == unit.team && build.isValid() && dropped > 0 && unit.within(build, logicItemTransferRange + build.block.size * tilesize/2f)){
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int accepted = build.acceptStack(unit.item(), dropped, unit);
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if(accepted > 0){
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Call.transferItemTo(unit, unit.item(), accepted, unit.x, unit.y, build);
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ai.itemTimer = LogicAI.transferDelay;
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}
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}
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}
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}
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