More UI changes, made weapons usable, fixed ammo for turret types

This commit is contained in:
Anuken
2017-09-24 12:20:43 -04:00
parent 67b1fc4dbd
commit 2f092604a3
19 changed files with 156 additions and 93 deletions

View File

@@ -41,6 +41,7 @@ public class Control extends Module{
Array<EnemySpawn> spawns = new Array<>();
int wave = 1;
float wavetime;
float extrawavetime;
int enemies = 0;
float respawntime;
@@ -79,7 +80,8 @@ public class Control extends Module{
"down", Keys.S,
"right", Keys.D,
"rotate", Keys.R,
"menu", Gdx.app.getType() == ApplicationType.Android ? Keys.BACK : Keys.ESCAPE
"menu", Gdx.app.getType() == ApplicationType.Android ? Keys.BACK : Keys.ESCAPE,
"pause", Keys.SPACE
);
Settings.loadAll("io.anuke.moment");
@@ -127,6 +129,7 @@ public class Control extends Module{
);
//TODO remove this debugging
for(int i = 1; i < 60; i ++){
UCore.log("\n\n--WAVE " + i);
printEnemies(i);
@@ -143,6 +146,7 @@ public class Control extends Module{
player.weapon = weapons.first();
wave = 1;
extrawavetime = maxwavespace;
wavetime = waveSpacing();
Entities.clear();
enemies = 0;
@@ -196,6 +200,7 @@ public class Control extends Module{
this.wave = wave;
this.wavetime = wavetime;
this.enemies = enemies;
this.extrawavetime = maxwavespace;
}
void runWave(){
@@ -241,6 +246,7 @@ public class Control extends Module{
}
wavetime = waveSpacing();
extrawavetime = maxwavespace;
}
void printEnemies(int wave){
@@ -320,10 +326,6 @@ public class Control extends Module{
public void update(){
if(debug){
if(Inputs.keyUp(Keys.SPACE))
Effects.sound("shoot", World.core.worldx(), World.core.worldy());
if(Inputs.keyUp(Keys.O)){
Timers.mark();
SaveIO.write(Gdx.files.local("mapsave.mins"));
@@ -339,23 +341,23 @@ public class Control extends Module{
if(Inputs.keyUp(Keys.C)){
for(Entity entity : Entities.all()){
if(entity instanceof Enemy)
if(entity instanceof Enemy){
entity.remove();
}
}
}
if(Inputs.keyDown(Keys.SPACE)){
Effects.shake(6, 4, Graphics.mouseWorld().x, Graphics.mouseWorld().y);
}
if(Inputs.keyDown(Keys.Y)){
new TestEnemy(0).set(player.x, player.y).add();
}
}
if(!GameState.is(State.menu)){
if(Inputs.keyUp("pause") && (GameState.is(State.paused) || GameState.is(State.playing))){
GameState.set(GameState.is(State.playing) ? State.paused : State.playing);
}
if(Inputs.keyUp("menu")){
if(GameState.is(State.paused)){
ui.hideMenu();
@@ -381,21 +383,23 @@ public class Control extends Module{
}
}
extrawavetime -= delta();
if(enemies <= 0){
wavetime -= delta();
}
if(wavetime <= 0 || (debug && Inputs.keyUp(Keys.F))){
if(wavetime <= 0 || (debug && Inputs.keyUp(Keys.F)) || extrawavetime <= 0){
runWave();
}
Entities.update();
if(!android){
Input.doInput();
}else{
AndroidInput.doInput();
}
}
if(!android){
Input.doInput();
}else{
AndroidInput.doInput();
}
}
}

View File

@@ -145,6 +145,13 @@ public class EffectLoader{
Draw.reset();
});
Effects.create("railsmoke", 30, e -> {
Draw.color(Color.LIGHT_GRAY, Color.WHITE, e.ifract());
float size = e.fract()*4f;
Draw.rect("circle", e.x, e.y, size, size);
Draw.reset();
});
Effects.create("spawn", 23, e -> {
Draw.thickness(2f);
Draw.color(Hue.mix(Color.DARK_GRAY, Color.SCARLET, e.ifract()));

View File

@@ -32,8 +32,9 @@ public class Mindustry extends ModuleCore {
}
if(!GameState.is(State.paused)){
Inputs.update();
Timers.update();
}
Inputs.update();
}
}

View File

@@ -26,6 +26,7 @@ import io.anuke.ucore.modules.SceneModule;
import io.anuke.ucore.scene.actions.Actions;
import io.anuke.ucore.scene.builders.*;
import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.Window.WindowStyle;
import io.anuke.ucore.scene.ui.layout.*;
import io.anuke.ucore.util.Mathf;
@@ -112,6 +113,7 @@ public class UI extends SceneModule{
levels = new LevelDialog();
prefs = new SettingsDialog();
prefs.setStyle(Core.skin.get("dialog", WindowStyle.class));
menu = new MenuDialog();
@@ -125,6 +127,15 @@ public class UI extends SceneModule{
prefs.checkPref("tutorial", "Show tutorial Window", true);
prefs.checkPref("fps", "Show FPS", false);
prefs.checkPref("noshadows", "Disable shadows", false);
prefs.hidden(()->{
GameState.set(State.playing);
});
prefs.shown(()->{
GameState.set(State.paused);
menu.hide();
});
keys = new KeybindDialog();
@@ -216,7 +227,9 @@ public class UI extends SceneModule{
ImageButton image = new ImageButton(Draw.region(r.result.name()), "select");
image.clicked(()->{
if(Inventory.hasItems(r.requirements)){
if(player.recipe == r){
player.recipe = null;
}else{
player.recipe = r;
updateRecipe();
}
@@ -228,8 +241,8 @@ public class UI extends SceneModule{
image.update(()->{
boolean has = Inventory.hasItems(r.requirements);
image.setDisabled(!has);
image.setChecked(player.recipe == r && has);
//image.setDisabled(!has);
image.setChecked(player.recipe == r);
//image.setTouchable(has ? Touchable.enabled : Touchable.disabled);
image.getImage().setColor(has ? Color.WHITE : Color.GRAY);
});
@@ -283,16 +296,23 @@ public class UI extends SceneModule{
float isize = Unit.dp.inPixels(40);
new imagebutton("icon-menu", isize, ()->{
GameState.set(State.paused);
showMenu();
});
new imagebutton("icon-settings", isize, ()->{
GameState.set(State.paused);
prefs.show();
});
new imagebutton("icon-pause", isize, ()->{
//TODO pause
});
GameState.set(GameState.is(State.paused) ? State.playing : State.paused);
}){{
get().update(()->{
get().getStyle().imageUp = Core.skin.getDrawable(GameState.is(State.paused) ? "icon-play" : "icon-pause");
});
}};
}}.end();
row();
@@ -306,6 +326,16 @@ public class UI extends SceneModule{
add(fps).size(-1);
}}.end();
//paused table
new table(){{
visible(()->GameState.is(State.paused));
atop();
new table("pane"){{
new label("[orange]< paused >").scale(0.75f).pad(6);
}}.end();
}}.end();
//wave table...
new table(){{
@@ -431,7 +461,7 @@ public class UI extends SceneModule{
scene.add(tools);
tools.setVisible(()->{
return !GameState.is(State.menu) && android && player.recipe != null;
return !GameState.is(State.menu) && android && player.recipe != null && Inventory.hasItems(player.recipe.requirements);
});
tools.update(()->{
@@ -488,7 +518,7 @@ public class UI extends SceneModule{
reqlabel.setText(text);
});
requirements.add(reqlabel);
requirements.add(reqlabel).left();
requirements.row();
}
@@ -512,7 +542,7 @@ public class UI extends SceneModule{
if(weapon != player.weapon)
button.setColor(Color.GRAY);
weapontable.add(button).size(48, 52);
weapontable.add(button).size(52, 56);
Table tiptable = new Table();
String description = weapon.description;
@@ -532,6 +562,10 @@ public class UI extends SceneModule{
button.addListener(tip);
}
weapontable.addIButton("icon-menu", 8*3, ()->{
upgrades.show();
}).size(52, 56);
}
public void showLoading(){

View File

@@ -15,6 +15,8 @@ public class Vars{
public static final float respawnduration = 60*4;
//time between waves in frames
public static final float wavespace = 35*60*(android ? 2 : 1);
//waves can last no longer than 6 minutes, otherwise the next one spawns
public static final float maxwavespace = 60*60*6;
//how far away from spawn points the player can't place blocks
public static final float enemyspawnspace = 65;
//scale of the font

View File

@@ -34,9 +34,16 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
sniper = new BulletType(3f, 20){
public void draw(Bullet b){
Draw.color(Color.LIGHT_GRAY);
Draw.rect("bullet", b.x, b.y, b.angle());
Draw.thick(1f);
Draw.lineAngleCenter(b.x, b.y, b.angle(), 3f);
Draw.reset();
}
public void update(Bullet b){
if(Timers.get(b, "smoke", 4)){
Effects.effect("railsmoke", b.x, b.y);
}
}
},
shell = new BulletType(1.1f, 80){
{

View File

@@ -14,7 +14,6 @@ import io.anuke.mindustry.world.World;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.ucore.core.*;
import io.anuke.ucore.scene.utils.Cursors;
import io.anuke.ucore.util.Mathf;
public class AndroidInput extends InputAdapter{
@@ -87,11 +86,6 @@ public class AndroidInput extends InputAdapter{
for(ItemStack stack : player.recipe.requirements){
Inventory.removeItem(stack);
}
if(!Inventory.hasItems(player.recipe.requirements)){
player.recipe = null;
Cursors.restoreCursor();
}
}
}

View File

@@ -6,6 +6,9 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.input.GestureDetector.GestureAdapter;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.GameState;
import io.anuke.mindustry.GameState.State;
import io.anuke.mindustry.Inventory;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
import io.anuke.mindustry.world.blocks.Blocks;
@@ -22,7 +25,7 @@ public class GestureHandler extends GestureAdapter{
public boolean longPress(float x, float y){
Tile tile = World.cursorTile();
player.breaktime += Timers.delta();
if(player.breaktime >= tile.block().breaktime){
if(!GameState.is(State.menu) && player.breaktime >= tile.block().breaktime){
Effects.effect("break", tile.worldx(), tile.worldy());
Effects.shake(3f, 1f);
tile.setBlock(Blocks.air);
@@ -34,7 +37,7 @@ public class GestureHandler extends GestureAdapter{
@Override
public boolean pan(float x, float y, float deltaX, float deltaY){
if(player.recipe == null){
if(player.recipe == null || !Inventory.hasItems(player.recipe.requirements)){
player.x -= deltaX*Core.camera.zoom/Core.cameraScale;
player.y += deltaY*Core.camera.zoom/Core.cameraScale;
}else{

View File

@@ -42,11 +42,12 @@ public class Input{
//TODO restore cursor when requirements are back
for(int i = 0; i < 9; i ++)
for(int i = 0; i < 9; i ++){
if(Inputs.keyUp(Keys.valueOf(""+(i+1))) && i < control.getWeapons().size){
player.weapon = control.getWeapons().get(i);
ui.updateWeapons();
}
}
if(Inputs.buttonUp(Buttons.LEFT) && player.recipe != null &&
World.validPlace(World.tilex(), World.tiley(), player.recipe.result) && !ui.hasMouse() &&

View File

@@ -119,6 +119,7 @@ public class ProductionBlocks{
input = Item.stone;
inputLiquid = Liquid.water;
output = Item.coal;
health = 50;
}
@Override
@@ -137,6 +138,7 @@ public class ProductionBlocks{
liquidCapacity = 41f;
purifyTime = 90;
output = Item.titanium;
health = 70;
}
@Override

View File

@@ -113,7 +113,8 @@ public class WeaponBlocks{
range = 120;
reload = 120f;
bullet = BulletType.shell;
ammo = Item.stone;
ammo = Item.coal;
ammoMultiplier = 5;
health = 110;
}
},
@@ -128,7 +129,7 @@ public class WeaponBlocks{
range = 60;
reload = 4f;
damage = 9;
ammo = Item.stone;
ammo = Item.coal;
health = 110;
}
},
@@ -140,7 +141,7 @@ public class WeaponBlocks{
range = 70;
reload = 20f;
bullet = BulletType.shell;
ammo = Item.stone;
ammo = Item.coal;
health = 140;
}
@@ -162,8 +163,9 @@ public class WeaponBlocks{
range = 60f;
reload = 3f;
bullet = BulletType.plasmaflame;
ammo = Item.stone;
ammo = Item.coal;
health = 180;
ammoMultiplier = 40;
}
},

View File

@@ -39,7 +39,6 @@ public class Drill extends Block{
@Override
public void drawOver(Tile tile){
if(tile.floor() != resource && resource != null){
Draw.colorl(0.85f + Mathf.absin(Timers.time(), 6f, 0.15f));
Draw.rect("cross", tile.worldx(), tile.worldy());