More UI changes, made weapons usable, fixed ammo for turret types
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@@ -34,9 +34,16 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
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sniper = new BulletType(3f, 20){
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public void draw(Bullet b){
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Draw.color(Color.LIGHT_GRAY);
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Draw.rect("bullet", b.x, b.y, b.angle());
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Draw.thick(1f);
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Draw.lineAngleCenter(b.x, b.y, b.angle(), 3f);
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Draw.reset();
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}
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public void update(Bullet b){
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if(Timers.get(b, "smoke", 4)){
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Effects.effect("railsmoke", b.x, b.y);
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}
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}
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},
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shell = new BulletType(1.1f, 80){
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{
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