Fixed conduits not reacting with each other
This commit is contained in:
@@ -27,7 +27,7 @@ abstract class BlockUnitComp implements Unitc{
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@Override
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public void update(){
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if(tile != null){
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team = tile.team();
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team = tile.team;
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}
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}
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@@ -61,7 +61,7 @@ abstract class BlockUnitComp implements Unitc{
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public void team(Team team){
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if(tile != null && this.team != team){
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this.team = team;
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if(tile.team() != team){
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if(tile.team != team){
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tile.team(team);
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}
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}
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@@ -410,7 +410,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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int trns = block.size/2 + 1;
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Tile next = tile.getNearby(Geometry.d4(rotation).x * trns, Geometry.d4(rotation).y * trns);
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if(next != null && next.build != null && next.build.team() == team && next.build.acceptPayload(base(), todump)){
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if(next != null && next.build != null && next.build.team == team && next.build.acceptPayload(base(), todump)){
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next.build.handlePayload(base(), todump);
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return true;
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}
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@@ -431,7 +431,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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for(int i = 0; i < proximity.size; i++){
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Building other = proximity.get((i + dump) % proximity.size);
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if(other.team() == team && other.acceptPayload(base(), todump)){
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if(other.team == team && other.acceptPayload(base(), todump)){
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other.handlePayload(base(), todump);
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incrementDump(proximity.size);
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return true;
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@@ -510,34 +510,31 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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next = next.getLiquidDestination(base(), liquid);
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if(next.team() == team && next.block.hasLiquids && liquids.get(liquid) > 0f){
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if(next.team == team && next.block.hasLiquids && liquids.get(liquid) > 0f){
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float ofract = next.liquids.get(liquid) / next.block.liquidCapacity;
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float fract = liquids.get(liquid) / block.liquidCapacity * block.liquidPressure;
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float flow = Math.min(Mathf.clamp((fract - ofract) * (1f)) * (block.liquidCapacity), liquids.get(liquid));
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flow = Math.min(flow, next.block.liquidCapacity - next.liquids.get(liquid) - 0.001f);
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if(next.acceptLiquid(base(), liquid, 0f)){
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float ofract = next.liquids().get(liquid) / next.block.liquidCapacity;
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float fract = liquids.get(liquid) / block.liquidCapacity * block.liquidPressure;
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float flow = Math.min(Mathf.clamp((fract - ofract) * (1f)) * (block.liquidCapacity), liquids.get(liquid));
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flow = Math.min(flow, next.block.liquidCapacity - next.liquids().get(liquid) - 0.001f);
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if(flow > 0f && ofract <= fract && next.acceptLiquid(base(), liquid, flow)){
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next.handleLiquid(base(), liquid, flow);
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liquids.remove(liquid, flow);
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return flow;
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}else if(next.liquids.currentAmount() / next.block.liquidCapacity > 0.1f && fract > 0.1f){
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//TODO these are incorrect effect positions
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float fx = (x + next.x) / 2f, fy = (y + next.y) / 2f;
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if(flow > 0f && ofract <= fract && next.acceptLiquid(base(), liquid, flow)){
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next.handleLiquid(base(), liquid, flow);
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liquids.remove(liquid, flow);
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return flow;
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}else if(ofract > 0.1f && fract > 0.1f){
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//TODO these are incorrect effect positions
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float fx = (x + next.x) / 2f, fy = (y + next.y) / 2f;
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Liquid other = next.liquids().current();
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if((other.flammability > 0.3f && liquid.temperature > 0.7f) || (liquid.flammability > 0.3f && other.temperature > 0.7f)){
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damage(1 * Time.delta);
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next.damage(1 * Time.delta);
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if(Mathf.chance(0.1 * Time.delta)){
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Fx.fire.at(fx, fy);
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}
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}else if((liquid.temperature > 0.7f && other.temperature < 0.55f) || (other.temperature > 0.7f && liquid.temperature < 0.55f)){
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liquids.remove(liquid, Math.min(liquids.get(liquid), 0.7f * Time.delta));
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if(Mathf.chance(0.2f * Time.delta)){
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Fx.steam.at(fx, fy);
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}
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Liquid other = next.liquids.current();
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if((other.flammability > 0.3f && liquid.temperature > 0.7f) || (liquid.flammability > 0.3f && other.temperature > 0.7f)){
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damage(1 * Time.delta);
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next.damage(1 * Time.delta);
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if(Mathf.chance(0.1 * Time.delta)){
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Fx.fire.at(fx, fy);
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}
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}else if((liquid.temperature > 0.7f && other.temperature < 0.55f) || (other.temperature > 0.7f && liquid.temperature < 0.55f)){
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liquids.remove(liquid, Math.min(liquids.get(liquid), 0.7f * Time.delta));
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if(Mathf.chance(0.2f * Time.delta)){
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Fx.steam.at(fx, fy);
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}
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}
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}
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@@ -568,7 +565,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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for(int i = 0; i < proximity.size; i++){
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incrementDump(proximity.size);
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Building other = proximity.get((i + dump) % proximity.size);
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if(other.team() == team && other.acceptItem(base(), item) && canDump(other, item)){
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if(other.team == team && other.acceptItem(base(), item) && canDump(other, item)){
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other.handleItem(base(), item);
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return;
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}
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@@ -586,7 +583,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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for(int i = 0; i < proximity.size; i++){
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incrementDump(proximity.size);
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Building other = proximity.get((i + dump) % proximity.size);
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if(other.team() == team && other.acceptItem(base(), item) && canDump(other, item)){
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if(other.team == team && other.acceptItem(base(), item) && canDump(other, item)){
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other.handleItem(base(), item);
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return true;
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}
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@@ -619,7 +616,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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for(int ii = 0; ii < content.items().size; ii++){
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Item item = content.item(ii);
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if(other.team() == team && items.has(item) && other.acceptItem(base(), item) && canDump(other, item)){
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if(other.team == team && items.has(item) && other.acceptItem(base(), item) && canDump(other, item)){
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other.handleItem(base(), item);
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items.remove(item, 1);
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incrementDump(proximity.size);
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@@ -627,7 +624,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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}
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}
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}else{
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if(other.team() == team && other.acceptItem(base(), todump) && canDump(other, todump)){
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if(other.team == team && other.acceptItem(base(), todump) && canDump(other, todump)){
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other.handleItem(base(), todump);
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items.remove(todump, 1);
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incrementDump(proximity.size);
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@@ -653,7 +650,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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/** Try offloading an item to a nearby container in its facing direction. Returns true if success. */
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public boolean moveForward(Item item){
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Building other = front();
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if(other != null && other.team() == team && other.acceptItem(base(), item)){
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if(other != null && other.team == team && other.acceptItem(base(), item)){
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other.handleItem(base(), item);
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return true;
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}
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@@ -95,7 +95,7 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc{
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Building tile = payload.entity;
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int tx = Vars.world.toTile(x - tile.block().offset), ty = Vars.world.toTile(y - tile.block().offset);
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Tile on = Vars.world.tile(tx, ty);
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if(on != null && Build.validPlace(tile.block(), tile.team(), tx, ty, tile.rotation)){
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if(on != null && Build.validPlace(tile.block(), tile.team, tx, ty, tile.rotation)){
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int rot = (int)((rotation + 45f) / 90f) % 4;
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payload.place(on, rot);
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