Fixed conduits not reacting with each other

This commit is contained in:
Anuken
2020-08-23 13:25:47 -04:00
parent 5e6465e8f3
commit 2f19cab144
27 changed files with 71 additions and 74 deletions

View File

@@ -249,7 +249,7 @@ public class BlockRenderer implements Disposable{
Draw.z(Layer.block);
}
if(entity.team() != player.team()){
if(entity.team != player.team()){
entity.drawTeam();
Draw.z(Layer.block);
}

View File

@@ -111,7 +111,7 @@ public class OverlayRenderer{
if(dst < state.rules.enemyCoreBuildRadius * 2.2f){
Draw.color(Color.darkGray);
Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius);
Draw.color(Pal.accent, core.team().color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
Draw.color(Pal.accent, core.team.color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius);
}
});
@@ -134,7 +134,7 @@ public class OverlayRenderer{
Vec2 vec = Core.input.mouseWorld(input.getMouseX(), input.getMouseY());
Building tile = world.buildWorld(vec.x, vec.y);
if(tile != null && tile.team() == player.team()){
if(tile != null && tile.team == player.team()){
tile.drawSelect();
if(!tile.enabled && tile.block.drawDisabled){
tile.drawDisabled();