Fixed conduits not reacting with each other

This commit is contained in:
Anuken
2020-08-23 13:25:47 -04:00
parent 5e6465e8f3
commit 2f19cab144
27 changed files with 71 additions and 74 deletions

View File

@@ -126,7 +126,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Unit unit = player.unit();
Payloadc pay = (Payloadc)unit;
if(tile != null && tile.team() == unit.team && pay.payloads().size < unit.type().payloadCapacity
if(tile != null && tile.team == unit.team && pay.payloads().size < unit.type().payloadCapacity
&& unit.within(tile, tilesize * tile.block.size * 1.2f)){
//pick up block directly
if(tile.block().buildVisibility != BuildVisibility.hidden && tile.block().size <= 2 && tile.canPickup()){
@@ -869,7 +869,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
Building tile = world.buildWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y);
if(tile instanceof ControlBlock && tile.team() == player.team()){
if(tile instanceof ControlBlock && tile.team == player.team()){
return ((ControlBlock)tile).unit();
}

View File

@@ -77,7 +77,7 @@ public class MobileInput extends InputHandler implements GestureListener{
}else{
Building tile = world.buildWorld(x, y);
if(tile != null && player.team().isEnemy(tile.team())){
if(tile != null && player.team().isEnemy(tile.team)){
player.miner().mineTile(null);
target = tile;
}else if(tile != null && player.unit().type().canHeal && tile.team == player.team() && tile.damaged()){