Fixed conduits not reacting with each other
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@@ -150,7 +150,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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}
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public Team team(){
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return build == null ? Team.derelict : build.team();
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return build == null ? Team.derelict : build.team;
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}
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public void setTeam(Team team){
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@@ -147,7 +147,7 @@ public interface Autotiler{
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default boolean blends(Tile tile, int rotation, int direction){
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Building other = tile.getNearbyEntity(Mathf.mod(rotation - direction, 4));
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return other != null && other.team() == tile.team() && blends(tile, rotation, other.tileX(), other.tileY(), other.rotation, other.block());
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return other != null && other.team == tile.team() && blends(tile, rotation, other.tileX(), other.tileY(), other.rotation, other.block());
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}
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default boolean blendsArmored(Tile tile, int rotation, int otherx, int othery, int otherrot, Block otherblock){
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@@ -91,7 +91,7 @@ public class Wall extends Block{
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//create lightning if necessary
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if(lightningChance > 0){
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if(Mathf.chance(lightningChance)){
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Lightning.create(team(), Pal.surge, lightningDamage, x, y, bullet.rotation() + 180f, lightningLength);
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Lightning.create(team, Pal.surge, lightningDamage, x, y, bullet.rotation() + 180f, lightningLength);
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}
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}
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@@ -65,7 +65,7 @@ public class LaserTurret extends PowerTurret{
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bullet = null;
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}
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}else if(reload > 0){
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Liquid liquid = liquids().current();
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Liquid liquid = liquids.current();
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float maxUsed = consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount;
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float used = (cheating() ? maxUsed * Time.delta : Math.min(liquids.get(liquid), maxUsed * Time.delta)) * liquid.heatCapacity * coolantMultiplier;
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@@ -163,7 +163,7 @@ public class Conveyor extends Block implements Autotiler{
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if(front() != null && front() != null){
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next = front();
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nextc = next instanceof ConveyorBuild && next.team() == team ? (ConveyorBuild)next : null;
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nextc = next instanceof ConveyorBuild && next.team == team ? (ConveyorBuild)next : null;
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aligned = nextc != null && rotation == next.rotation;
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}
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}
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@@ -341,7 +341,7 @@ public class ItemBridge extends Block{
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@Override
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public boolean acceptLiquid(Building source, Liquid liquid, float amount){
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if(team != source.team() || !hasLiquids) return false;
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if(team != source.team || !hasLiquids) return false;
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Tile other = world.tile(link);
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@@ -49,7 +49,7 @@ public class Junction extends Block{
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Building dest = nearby(i);
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//skip blocks that don't want the item, keep waiting until they do
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if(dest == null || !dest.acceptItem(this, item) || dest.team() != team){
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if(dest == null || !dest.acceptItem(this, item) || dest.team != team){
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continue;
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}
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@@ -73,7 +73,7 @@ public class Junction extends Block{
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if(relative == -1 || !buffer.accepts(relative)) return false;
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Building to = nearby(relative);
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return to != null && to.team() == team;
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return to != null && to.team == team;
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}
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@Override
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@@ -223,7 +223,7 @@ public class MassDriver extends Block{
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if(link == other.pos()){
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configure(-1);
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return false;
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}else if(other.block() instanceof MassDriver && other.dst(tile) <= range && other.team() == team){
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}else if(other.block() instanceof MassDriver && other.dst(tile) <= range && other.team == team){
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configure(other.pos());
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return false;
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}
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@@ -254,7 +254,7 @@ public class MassDriver extends Block{
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float angle = tile.angleTo(target);
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Bullets.driverBolt.create(this, team(),
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Bullets.driverBolt.create(this, team,
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x + Angles.trnsx(angle, translation), y + Angles.trnsy(angle, translation),
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angle, -1f, bulletSpeed, bulletLifetime, data);
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@@ -76,7 +76,7 @@ public class OverflowGate extends Block{
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@Override
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public boolean acceptItem(Building source, Item item){
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return team == source.team() && lastItem == null && items.total() == 0;
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return team == source.team && lastItem == null && items.total() == 0;
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}
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@Override
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@@ -91,7 +91,7 @@ public class OverflowGate extends Block{
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int from = relativeToEdge(src);
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if(from == -1) return null;
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Building to = nearby((from + 2) % 4);
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boolean canForward = to != null && to.acceptItem(this, item) && to.team() == team && !(to.block() instanceof OverflowGate);
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boolean canForward = to != null && to.acceptItem(this, item) && to.team == team && !(to.block() instanceof OverflowGate);
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if(!canForward || invert){
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Building a = nearby(Mathf.mod(from - 1, 4));
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@@ -51,7 +51,7 @@ public class Router extends Block{
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@Override
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public boolean acceptItem(Building source, Item item){
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return team == source.team() && lastItem == null && items.total() == 0;
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return team == source.team && lastItem == null && items.total() == 0;
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}
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@Override
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@@ -76,7 +76,7 @@ public class Sorter extends Block{
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public boolean acceptItem(Building source, Item item){
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Building to = getTileTarget(item, source, false);
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return to != null && to.acceptItem(this, item) && to.team() == team;
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return to != null && to.acceptItem(this, item) && to.team == team;
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}
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@Override
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@@ -26,7 +26,7 @@ public class ArmoredConduit extends Conduit{
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// draw the cap when a conduit would normally leak
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Building next = front();
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if(next != null && next.team() == team && next.block().hasLiquids) return;
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if(next != null && next.team == team && next.block().hasLiquids) return;
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Draw.rect(capRegion, x, y, rotdeg());
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}
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@@ -30,7 +30,7 @@ public class BlockPayload implements Payload{
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}
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public void place(Tile tile, int rotation){
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tile.setBlock(entity.block(), entity.team(), rotation, () -> entity);
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tile.setBlock(entity.block(), entity.team, rotation, () -> entity);
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entity.dropped();
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}
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@@ -53,7 +53,7 @@ public class PowerDiode extends Block{
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public void updateTile(){
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super.updateTile();
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if(front() == null || back() == null || !back().block().hasPower || !front().block().hasPower || back().team() != front().team()) return;
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if(front() == null || back() == null || !back().block().hasPower || !front().block().hasPower || back().team != front().team) return;
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PowerGraph backGraph = back().power.graph;
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PowerGraph frontGraph = front().power.graph;
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@@ -68,7 +68,7 @@ public class PowerNode extends PowerBlock{
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power.links.add(other.pos());
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}
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if(other.team() == entity.team()){
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if(other.team == entity.team){
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if(!other.power.links.contains(entity.pos())){
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other.power.links.add(entity.pos());
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@@ -184,7 +184,7 @@ public class PowerNode extends PowerBlock{
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protected void getPotentialLinks(Tile tile, Cons<Building> others){
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Boolf<Building> valid = other -> other != null && other.tile() != tile && other.power != null &&
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((!other.block().outputsPower && other.block().consumesPower) || (other.block().outputsPower && !other.block().consumesPower) || other.block() instanceof PowerNode) &&
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overlaps(tile.x * tilesize + offset, tile.y * tilesize + offset, other.tile(), laserRange * tilesize) && other.team() == player.team()
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overlaps(tile.x * tilesize + offset, tile.y * tilesize + offset, other.tile(), laserRange * tilesize) && other.team == player.team()
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&& !other.proximity().contains(e -> e.tile() == tile) && !graphs.contains(other.power.graph);
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tempTileEnts.clear();
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@@ -235,7 +235,7 @@ public class PowerNode extends PowerBlock{
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}
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public boolean linkValid(Building tile, Building link, boolean checkMaxNodes){
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if(tile == link || link == null || !link.block().hasPower || tile.team() != link.team()) return false;
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if(tile == link || link == null || !link.block().hasPower || tile.team != link.team) return false;
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if(overlaps(tile, link, laserRange * tilesize) || (link.block() instanceof PowerNode && overlaps(link, tile, ((PowerNode)link.block()).laserRange * tilesize))){
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if(checkMaxNodes && link.block() instanceof PowerNode){
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