Unit status cleanup
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@@ -85,6 +85,7 @@ public class StatusEffects implements ContentList{
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damageMultiplier = 1.4f;
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damage = -0.01f;
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effect = Fx.overdriven;
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permanent = true;
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}};
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shielded = new StatusEffect("shielded"){{
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@@ -92,9 +93,7 @@ public class StatusEffects implements ContentList{
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}};
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boss = new StatusEffect("boss"){{
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armorMultiplier = 3f;
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damageMultiplier = 3f;
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speedMultiplier = 1.1f;
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permanent = true;
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}};
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shocked = new StatusEffect("shocked");
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