From 2f4d5fc1b24b020eab4f6304c381601152b62c66 Mon Sep 17 00:00:00 2001 From: Github Actions Date: Sun, 14 Jan 2024 17:53:32 +0000 Subject: [PATCH] Automatic bundle update --- core/assets/bundles/bundle_be.properties | 4 ++++ core/assets/bundles/bundle_bg.properties | 4 ++++ core/assets/bundles/bundle_ca.properties | 4 ++++ core/assets/bundles/bundle_cs.properties | 4 ++++ core/assets/bundles/bundle_da.properties | 4 ++++ core/assets/bundles/bundle_de.properties | 4 ++++ core/assets/bundles/bundle_es.properties | 4 ++++ core/assets/bundles/bundle_et.properties | 4 ++++ core/assets/bundles/bundle_eu.properties | 4 ++++ core/assets/bundles/bundle_fi.properties | 4 ++++ core/assets/bundles/bundle_fil.properties | 4 ++++ core/assets/bundles/bundle_fr.properties | 4 ++++ core/assets/bundles/bundle_hu.properties | 4 ++++ core/assets/bundles/bundle_id_ID.properties | 4 ++++ core/assets/bundles/bundle_it.properties | 4 ++++ core/assets/bundles/bundle_ja.properties | 4 ++++ core/assets/bundles/bundle_ko.properties | 4 ++++ core/assets/bundles/bundle_lt.properties | 4 ++++ core/assets/bundles/bundle_nl.properties | 4 ++++ core/assets/bundles/bundle_nl_BE.properties | 4 ++++ core/assets/bundles/bundle_pl.properties | 4 ++++ core/assets/bundles/bundle_pt_BR.properties | 4 ++++ core/assets/bundles/bundle_pt_PT.properties | 4 ++++ core/assets/bundles/bundle_ro.properties | 4 ++++ core/assets/bundles/bundle_ru.properties | 4 ++++ core/assets/bundles/bundle_sr.properties | 4 ++++ core/assets/bundles/bundle_sv.properties | 4 ++++ core/assets/bundles/bundle_th.properties | 4 ++++ core/assets/bundles/bundle_tk.properties | 4 ++++ core/assets/bundles/bundle_tr.properties | 4 ++++ core/assets/bundles/bundle_uk_UA.properties | 4 ++++ core/assets/bundles/bundle_vi.properties | 4 ++++ core/assets/bundles/bundle_zh_CN.properties | 4 ++++ core/assets/bundles/bundle_zh_TW.properties | 4 ++++ 34 files changed, 136 insertions(+) diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index c8c570b812..bb9555598d 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -2408,3 +2408,7 @@ lenum.build = Пабудаваць структуру. lenum.getblock = Атрымаць будынак і яго тып у каардынатах.\nАдзінка павінна быць у дыяпазоне ад каардынат.\nЦвердыя не будынкі павінны мець тып [accent]@solid[]. lenum.within = Правярае калі адзінка знаходзіцца каля каардынат. lenum.boost = Пачаць/перастаць узлятаць. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index 0c93161b86..e8074f5dfa 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -2438,3 +2438,7 @@ lenum.build = Построй структура. lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[]. lenum.within = Проверете дали дадена позиция е в обхват на единицата. lenum.boost = Започни/Спри ускорението. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index edde043645..0d9c491f6a 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -2451,3 +2451,7 @@ lenum.build = Construeix una estructura. lenum.getblock = Obté un bloc i el seu tipus a les coordenades indicades.\nLa posició escollida ha d’estar a l’abast de la unitat.\nEls blocs que no són construccions tindran el tipus [accent]@solid[]. lenum.within = Comprova si la unitat està a prop d’una posició. lenum.boost = Inicia/Detén el vol. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index e68c9cdbd5..9533193eac 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -2445,3 +2445,7 @@ lenum.build = Postavit strukturu. lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[]. lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice. lenum.boost = Začít/Přestat posilovat. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 8d72d9336c..c9325e6d8b 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -2408,3 +2408,7 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 5ecbe76ad2..0d4fa1a90f 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -2477,3 +2477,7 @@ lenum.build = Einen Block bauen. lenum.getblock = Gibt den Boden- und Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[]. lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist. lenum.boost = Aktiviert / deaktiviert den Boost. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index d14f568c2a..ef7991befe 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -2470,3 +2470,7 @@ lenum.build = Construye una estructura. lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[]. lenum.within = Comprueba si una unidad se encuentra cerca de una posición. lenum.boost = Iniciar/Detener vuelo. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 2245277ea0..b01a6100c8 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -2410,3 +2410,7 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index fb60b06579..ab6f4b5be3 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -2412,3 +2412,7 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 06087c1f4b..4222b46766 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -2413,3 +2413,7 @@ lenum.build = Rakenna tietty rakennus. lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[]. lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä. lenum.boost = Aloita tai lopeta tehostus. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index dc7b69e612..9cd3a3daf6 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -2409,3 +2409,7 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 43dfd83db6..0e1b3031d2 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -2478,3 +2478,7 @@ lenum.build = Construit une structure. lenum.getblock = Récupère des données sur un bâtiment et son type aux coordonnées données.\nL'unité doit se trouver dans la portée de la position.\nLes blocs solides qui ne sont pas des bâtiments auront le type [accent]@solid[]. lenum.within = Vérifie si l'unité est près de la position. lenum.boost = Active/Désactive le boost. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index ba0f82a5ef..dee0135499 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -2479,3 +2479,7 @@ lenum.build = Építs egy szerkezetet. lenum.getblock = Egy épület és a koordinátái típusának lekérdezése. \nAz egységnek a pozíciótartományon belül kell lennie.\nA nem szilárd épületek [accent]@solid[] típusúak lesznek. lenum.within = Ellenőrizze, hogy az egység egy pozíció közelében van-e. lenum.boost = Erősítés indítás/leállítás. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 176bcdb5bc..fe30b45aa2 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -2468,3 +2468,7 @@ lenum.build = Membangun sebuah sttruktur. lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[]. lenum.within = Memeriksa apakah unit di dekat suatu posisi. lenum.boost = Mulai/berhenti mempercepat. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 8ecd1722ca..8f8c8e96c0 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -2422,3 +2422,7 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 90c9d96eaf..0d45273c1b 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -2426,3 +2426,7 @@ lenum.build = 建築をします。 lenum.getblock = 座標から建物とタイプを取得します。\nユニットは範囲内でなければなりません。\n建物以外の物の型は [accent]@solid[] になります。 lenum.within = ユニットが座標の近くにあるかどうかを確認します。 lenum.boost = ブーストの開始、停止をします。 +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 43dc8bff2d..f7b3cee4a3 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -2444,3 +2444,7 @@ lenum.build = 구조물 건설 lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다. lenum.within = 좌표 주변 기체 발견 여부 lenum.boost = 이륙 시작/중단 +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index f1ad3a3144..82769f2694 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -2410,3 +2410,7 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 136515c639..d9e16b469d 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -2423,3 +2423,7 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index 418f25a36d..8f0a0b9053 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -2410,3 +2410,7 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index d58e29c710..d39fc6514c 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -2463,3 +2463,7 @@ lenum.build = Buduj strukturę. lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[]. lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji. lenum.boost = Zacznij/zakończ przyspieszać. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 38079f57ae..6b22c3cea5 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -2461,3 +2461,7 @@ lenum.build = Construa uma estrutura. lenum.getblock = Busque uma construção e digite nas coordenadas.\nA unidade deve estar no intervalo de posição.\nConstruções sólidas não construídas terão o tipo [accent]@solid[]. lenum.within = Verifique se a unidade está perto de uma posição. lenum.boost = Iniciar/parar o reforço. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index cbc570d1e9..cc0c4e3b8d 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -2410,3 +2410,7 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index e18ad5c34a..19320f252b 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -2446,3 +2446,7 @@ lenum.build = Construiește o structură. lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[]. lenum.within = Verifică dacă unitatea se află în apropierea poziției. lenum.boost = Pornește/oprește propulsorul. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 6bdbefebc5..66997bb4b8 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -2448,3 +2448,7 @@ lenum.build = Строительство блоков. lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[]. lenum.within = Проверка на нахождение единицы рядом с позицией. lenum.boost = Включение/выключение полёта. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index c13d1f953c..c4d45ca70b 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -2449,3 +2449,7 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 779b8ba071..8f9514f85a 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -2410,3 +2410,7 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 7522f06626..74fc4d3819 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -2467,3 +2467,7 @@ lenum.build = สร้างสิ่งก่อสร้าง lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทของสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nยูนิตต้องอยู่ในระยะของตำแหน่ง\nบล็อกตันที่ไม่ใช่สิ่งก่อสร้างจะมีชนิดเป็น [accent]@solid[] lenum.within = ตรวจสอบว่ายูนิตนั้นอยู่ในระยะหรือไม่ lenum.boost = เริ่ม/หยุดการบูสต์ +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 2e476ded50..c7dd2ddbfc 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -2410,3 +2410,7 @@ lenum.build = Build a structure. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index d45152c39b..079f563982 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -2446,3 +2446,7 @@ lenum.build = Bina inşa et. lenum.getblock = Bir bloğun verilerini al. lenum.within = Bir birim menzil alanında mı? lenum.boost = Boostlamaya başla/dur +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 14ece0f626..635b46d128 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -2474,3 +2474,7 @@ lenum.build = Побудувати будівлю. lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[]. lenum.within = Чи знаходиться одиниця біля позиції. lenum.boost = Почати чи зупинити політ. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 94b65a1d21..e3c46ee395 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -2447,3 +2447,7 @@ lenum.build = Xây công trình. lenum.getblock = Lấy một cấu trúc và kiểu tại một tọa độ.\nĐơn vị phải nằm trong tầm của vị trí.\nKhối rắn không phải công trình có kiểu [accent]@solid[]. lenum.within = Kiểm tra xem đơn vị có gần vị trí không. lenum.boost = Bắt đầu/Dừng tăng tốc. +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 33a30adbb0..b6c286b73c 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -2473,3 +2473,7 @@ lenum.build = 建造建筑 lenum.getblock = 获取某个坐标处的建筑及其类型\n坐标需要在单位的感知范围内\n无建筑的地面返回[accent]@air[],墙壁返回[accent]@solid[] lenum.within = 检查单位是否接近了某个位置 lenum.boost = 开始/停止助推 +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level. diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 6b212f8392..bf1d9c843e 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -2459,3 +2459,7 @@ lenum.build = 建造一個建築 lenum.getblock = 獲取指定位置的建築種類和該建築\n必須在單位的範圍內\n實體障礙物,如高山會回傳[accent]@solid[] lenum.within = 單位是否在指定範圍內 lenum.boost = 使用推進器 +lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. +lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. +lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. +lenum.autoscale = Whether to scale marker corresponding to player's zoom level.