Automatic bundle update

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2025-02-06 16:45:10 +00:00
parent 017e7c472e
commit 2f52178e3c

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@@ -195,6 +195,7 @@ campaign.select = 選擇戰役出發點
campaign.none = [lightgray]選擇初始星球。\n星球隨時都可以切換。
campaign.erekir = 更新、更精緻的內容。戰役大部分都是連貫性的。\n\n難度更高但有高品質的地圖和整體的經驗。
campaign.serpulo = 較舊的內容,經典的體驗。更加開放且有更多內容。\n\n有可能會有不平衡的地圖以及戰役機制較不完美。
campaign.difficulty = Difficulty
completed = [accent]完成
techtree = 科技樹
@@ -356,6 +357,7 @@ command.enterPayload = 進入負荷方塊
command.loadUnits = 拾取單位
command.loadBlocks = 拾取方塊
command.unloadPayload = 卸下負載
command.loopPayload = Loop Unit Transfer
stance.stop = 取消指令
stance.shoot = 狀態:射擊
stance.holdfire = 狀態: 停火
@@ -506,6 +508,7 @@ editor.default = [lightgray](預設)
details = 詳細資訊……
edit = 編輯……
variables = 變數
logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = 內建變數
editor.name = 名稱:
@@ -859,6 +862,18 @@ sector.impact0078.description = 沉睡在此的是第一個進入本星系的星
sector.planetaryTerminal.description = 最終目標。\n\n這麼濱海基地具有能夠發射核心到其他行星的建築。 其防禦非常嚴密。\n\n生產海上單位。盡速摧毀敵人。研究該發射建築。
sector.coastline.description = 偵測到海軍單位科技的遺跡。擊退敵人的進攻,佔領地區,並獲得科技。
sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏遠島嶼設置了一座海軍基地。摧毀它。獲得海上科技的進階科技。
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = 啟程之處
@@ -1058,6 +1073,7 @@ ability.liquidexplode = 死亡溢液
ability.liquidexplode.description = 在死亡時產生液體
ability.stat.firingrate = [stat]{0}/秒[lightgray] 射擊速度
ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray]護盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位
@@ -1125,6 +1141,8 @@ bullet.healamount = [stat]{0}[lightgray] 直接回復
bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
bullet.reload = [stat]{0}[lightgray]×射擊速率
bullet.range = [stat]{0}[lightgray]射程(格)
bullet.notargetsmissiles = [stat] ignores missiles
bullet.notargetsbuildings = [stat] ignores buildings
unit.blocks =
@@ -1278,6 +1296,7 @@ keybind.unit_command_load_units.name = 單位指令:裝載單位
keybind.unit_command_load_blocks.name = 單位指令:裝載方塊
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = 重建區域
keybind.schematic_select.name = 選擇區域
keybind.schematic_menu.name = 藍圖目錄
@@ -1380,6 +1399,7 @@ rules.unitcostmultiplier = 單位生產花費倍率
rules.unithealthmultiplier = 單位血量加成
rules.unitdamagemultiplier = 單位傷害加成
rules.unitcrashdamagemultiplier = 單位墜毀傷害倍率
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = 太陽能電加成
rules.unitcapvariable = 核心限制單位上限
@@ -1830,6 +1850,7 @@ block.electric-heater.name = 電加熱器
block.slag-heater.name = 熔渣加熱器
block.phase-heater.name = 相織布加熱器
block.heat-redirector.name = 熱量重新定向器
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = 熱量分配器
block.slag-incinerator.name = 熔渣焚化爐
block.carbide-crucible.name = 碳化鎢坩堝
@@ -2242,6 +2263,7 @@ block.electric-heater.description = 加熱面向的建築。需要大量的電
block.slag-heater.description = 加熱面向的建築。需要熔渣。
block.phase-heater.description = 加熱面向的建築。需要相織布。
block.heat-redirector.description = 將累積的熱量重新導向到其他建築。
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = 朝三個方向傳播累積的熱量。
block.electrolyzer.description = 將水轉換為氫氣和臭氧。輸出的兩種氣體於相反方向輸出,由對應的顏色表示。
block.atmospheric-concentrator.description = 從大氣中濃縮氮氣。需要熱量。
@@ -2254,6 +2276,7 @@ block.vent-condenser.description = 將噴口的氣體凝結成水。消耗電力
block.plasma-bore.description = 當放置在礦牆面前時,無限的輸出物品。需要少量電力。
block.large-plasma-bore.description = 更大的電漿鑽頭。能夠挖掘鎢和釷。需要氫氣和電力。
block.cliff-crusher.description = 粉碎牆壁,無限的輸出沙子。需要電力。效率取決於牆壁類型。
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = 當放置在礦石上時,無限的輸出物品。需要電力和水。
block.eruption-drill.description = 改良型衝擊鑽頭。能夠挖掘釷。需要氫氣。
block.reinforced-conduit.description = 將液體向前移動。不接受側邊的非強化管線輸入。