Sector refactoring, invasions and cleanup
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@@ -34,13 +34,6 @@ public class PausedDialog extends BaseDialog{
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});
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if(!mobile){
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//TODO localize + move to other wave menu
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cont.label(() -> state.getSector() == null || state.rules.winWave <= 0 || state.getSector().isCaptured() ? "" :
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(state.rules.winWave > 0 && !state.getSector().isCaptured() ?
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(state.wave >= state.rules.winWave ? "\n[lightgray]Defeat remaining enemies to capture" : "\n[lightgray]Reach wave[accent] " + state.rules.winWave + "[] to capture") : ""))
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.visible(() -> state.getSector() != null).colspan(2);
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cont.row();
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float dw = 220f;
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cont.defaults().width(dw).height(55).pad(5f);
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