Weapon animation suffering
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@@ -2526,7 +2526,9 @@ public class UnitTypes{
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y = -2f;
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shadow = 50f;
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heatColor = Color.valueOf("f9350f");
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cooldownTime = 80f;
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shootWarmupSpeed = 0.06f;
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cooldownTime = 110f;
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heatColor = Color.valueOf("f9350f");
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parts.add(
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new RegionPart("-glow"){{
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@@ -2534,10 +2536,33 @@ public class UnitTypes{
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blending = Blending.additive;
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outline = mirror = false;
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}},
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new RegionPart("-sides"){{
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useReload = false;
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mirror = true;
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under = true;
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moveX = 0.5f;
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moveY = 0.5f;
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rotMove = 82f;
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x = 38 / 4f;
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y = 9 / 4f;
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}},
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new RegionPart("-sinks"){{
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useReload = false;
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mirror = true;
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under = true;
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heatColor = new Color(1f, 0.1f, 0.1f);
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moveX = 15f / 4f;
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moveY = -13f / 4f;
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x = 34 / 4f;
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y = -36 / 4f;
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}},
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new RegionPart("-sinks-heat"){{
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blending = Blending.additive;
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useReload = false;
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mirror = true;
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outline = false;
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colorTo = new Color(1f, 0f, 0f, 0.5f);
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color = colorTo.cpy().a(0f);
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moveX = 15f / 4f;
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moveY = -13f / 4f;
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x = 34 / 4f;
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@@ -2545,20 +2570,20 @@ public class UnitTypes{
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}}
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);
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bullet = new BasicBulletType(8f, 110){{
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bullet = new BasicBulletType(8.5f, 250){{
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sprite = "missile-large";
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width = 9.5f;
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height = 15f;
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width = 12f;
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height = 20f;
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lifetime = 30f;
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hitSize = 6f;
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shootEffect = Fx.shootTitan;
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smokeEffect = Fx.shootSmokeTitan;
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pierceCap = 2;
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pierceCap = 3;
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pierce = true;
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pierceBuilding = true;
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hitColor = backColor = trailColor = Color.valueOf("feb380");
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frontColor = Color.white;
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trailWidth = 3.1f;
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trailWidth = 4f;
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trailLength = 8;
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hitEffect = despawnEffect = Fx.blastExplosion;
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}};
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