Added logic autoPathfind command
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@@ -6,6 +6,7 @@ public enum LUnitControl{
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move("x", "y"),
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approach("x", "y", "radius"),
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pathfind("x", "y"),
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autoPathfind,
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boost("enable"),
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target("x", "y", "shoot"),
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targetp("unit", "shoot"),
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