Now with only 28 errors!
This commit is contained in:
@@ -13,6 +13,7 @@ import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.entities.Entity;
|
||||
import io.anuke.ucore.util.Angles;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
import io.anuke.ucore.util.Translator;
|
||||
|
||||
public class Weapon extends Upgrade{
|
||||
public static final Weapon
|
||||
@@ -87,6 +88,8 @@ public class Weapon extends Upgrade{
|
||||
float length = 3f;
|
||||
/**whether to shoot the weapons in different arms one after another, rather an all at once*/
|
||||
boolean roundrobin = false;
|
||||
/**translator for vector calulations*/
|
||||
Translator tr = new Translator();
|
||||
|
||||
private Weapon(String name, float reload, BulletType type){
|
||||
super(name);
|
||||
@@ -100,15 +103,15 @@ public class Weapon extends Upgrade{
|
||||
Timers.reset(p, "reload" + !left, reload/2f);
|
||||
}
|
||||
float ang = Angles.mouseAngle(p.x, p.y);
|
||||
Angles.vector.set(3f * Mathf.sign(left), length).rotate(ang - 90);
|
||||
shoot(p, p.x + Angles.x(), p.y + Angles.y(), Angles.mouseAngle(p.x + Angles.x(), p.y + Angles.y()));
|
||||
tr.trns(ang - 90, 3f * Mathf.sign(left), length);
|
||||
shoot(p, p.x + tr.x, p.y + tr.y, Angles.mouseAngle(p.x + tr.x, p.y + tr.y));
|
||||
}
|
||||
}
|
||||
|
||||
void shootInternal(Player p, float x, float y, float rotation){
|
||||
Angles.shotgun(shots, spacing, rotation, f -> bullet(p, x, y, f + Mathf.range(inaccuracy)));
|
||||
Angles.translation(rotation, 3f);
|
||||
if(effect != null) Effects.effect(effect, x + Angles.x(), y + Angles.y(), rotation);
|
||||
tr.trns(rotation, 3f);
|
||||
if(effect != null) Effects.effect(effect, x + tr.x, y + tr.y, rotation);
|
||||
Effects.shake(shake, shake, x, y);
|
||||
Effects.sound(shootsound, x, y);
|
||||
}
|
||||
@@ -122,7 +125,7 @@ public class Weapon extends Upgrade{
|
||||
}
|
||||
|
||||
void bullet(Entity owner, float x, float y, float angle){
|
||||
Angles.translation(angle, 3f);
|
||||
new Bullet(type, owner, x + Angles.x(), y + Angles.y(), angle).add();
|
||||
tr.trns(angle, 3f);
|
||||
new Bullet(type, owner, x + tr.x, y + tr.y, angle).add();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user