Better Cleroi sound effects

This commit is contained in:
Anuken
2025-12-08 21:40:01 -05:00
parent cae67b7897
commit 2fb59eb099
3 changed files with 3 additions and 1 deletions

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@@ -3196,7 +3196,7 @@ public class UnitTypes{
} }
weapons.add(new Weapon("cleroi-weapon"){{ weapons.add(new Weapon("cleroi-weapon"){{
shootSound = Sounds.blaster; shootSound = Sounds.shootCleroi;
x = 14f / 4f; x = 14f / 4f;
y = 33f / 4f; y = 33f / 4f;
reload = 33f; reload = 33f;
@@ -3224,6 +3224,8 @@ public class UnitTypes{
splashDamageRadius = 30f; splashDamageRadius = 30f;
splashDamage = 43f; splashDamage = 43f;
despawnSound = Sounds.explosionCleroi;
hitEffect = despawnEffect = new MultiEffect(Fx.hitBulletColor, new WaveEffect(){{ hitEffect = despawnEffect = new MultiEffect(Fx.hitBulletColor, new WaveEffect(){{
colorFrom = colorTo = Pal.techBlue; colorFrom = colorTo = Pal.techBlue;
sizeTo = splashDamageRadius + 3f; sizeTo = splashDamageRadius + 3f;