Better Ability Stats (#9654)
* Fix armor plate multiplier + change Math.round to Strings.autoFixed * Missing ability name bundles * Center ability name * SuppressionFieldAbility stats * Is two per row is acceptable? I can revert this commit if not. * LiquidExplodeAbility stat display * MoveLightningAbility stat display * Better SpawnDeathAbility display * Fix multiplier coloring inconsistencies Some had [lightgray] before %/x, some had it after * Consistent content name display Match with bullet status effects * Consistent stat formatting Convert from some being "stat: #" and some being "# stat" to all being "# stat" * Re-order stats * Optimize Imports * Add ability descriptions * Apparently I forgot LiquidRegenAbility * Mention healing allies if displayHeal = true
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@@ -998,17 +998,47 @@ stat.immunities = Immunities
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stat.healing = Healing
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ability.forcefield = Force Field
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ability.forcefield.description = Projects a force shield that absorbs bullets
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ability.repairfield = Repair Field
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ability.repairfield.description = Repairs nearby units
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ability.statusfield = Status Field
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ability.statusfield.description = Applies a status effect to nearby units
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ability.unitspawn = Factory
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ability.unitspawn.description = Constructs units
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ability.shieldregenfield = Shield Regen Field
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ability.shieldregenfield.description = Regenerates shields of nearby units
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ability.movelightning = Movement Lightning
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ability.movelightning.description = Releases lightning while moving
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ability.armorplate = Armor Plate
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ability.armorplate.description = Reduces damage taken while shooting
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ability.shieldarc = Shield Arc
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ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
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ability.suppressionfield = Repair Suppression
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ability.suppressionfield.description = Stops nearby repair buildings
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ability.energyfield = Energy Field
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ability.energyfield.sametypehealmultiplier = [lightgray]Same Type Healing: [white]{0}%
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ability.energyfield.maxtargets = [lightgray]Max Targets: [white]{0}
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ability.regen = Regeneration
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ability.energyfield.description = Zaps nearby enemies
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ability.energyfield.healdescription = Zaps nearby enemies and heals allies
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ability.regen = Self Regeneration
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ability.regen.description = Regenerates own health over time
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ability.liquidregen = Liquid Absorption
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ability.liquidregen.description = Absorbs liquid to heal itself
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ability.spawndeath = Death Spawns
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ability.spawndeath.description = Releases units on death
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ability.liquidexplode = Death Spillage
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ability.liquidexplode.description = Spills liquid on death
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ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
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ability.stat.regen = [stat]{0}[lightgray] health/sec
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ability.stat.shield = [stat]{0}[lightgray] shield
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ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
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ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
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ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
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ability.stat.maxtargets = [stat]{0}[lightgray] max targets
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ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
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ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
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ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
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ability.stat.duration = [stat]{0} sec[lightgray] duration
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ability.stat.buildtime = [stat]{0} sec[lightgray] build time
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bar.onlycoredeposit = Only Core Depositing Allowed
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bar.drilltierreq = Better Drill Required
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@@ -1051,15 +1081,15 @@ bullet.armorpierce = [stat]armor piercing
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bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
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bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.frags = [stat]{0}x[lightgray] frag bullets:
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bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
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bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.pierce = [stat]{0}x[lightgray] pierce
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bullet.infinitepierce = [stat]pierce
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bullet.healpercent = [stat]{0}[lightgray]% repair
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bullet.healpercent = [stat]{0}%[lightgray] repair
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bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
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bullet.multiplier = [stat]{0}x[lightgray] ammo multiplier
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bullet.reload = [stat]{0}%[lightgray] fire rate
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bullet.range = [stat]{0}[lightgray] tiles range
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