Better Ability Stats (#9654)
* Fix armor plate multiplier + change Math.round to Strings.autoFixed * Missing ability name bundles * Center ability name * SuppressionFieldAbility stats * Is two per row is acceptable? I can revert this commit if not. * LiquidExplodeAbility stat display * MoveLightningAbility stat display * Better SpawnDeathAbility display * Fix multiplier coloring inconsistencies Some had [lightgray] before %/x, some had it after * Consistent content name display Match with bullet status effects * Consistent stat formatting Convert from some being "stat: #" and some being "# stat" to all being "# stat" * Re-order stats * Optimize Imports * Add ability descriptions * Apparently I forgot LiquidRegenAbility * Mention healing allies if displayHeal = true
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@@ -1,6 +1,7 @@
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package mindustry.entities.abilities;
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import arc.math.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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@@ -17,6 +18,14 @@ public class LiquidRegenAbility extends Ability{
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public float slurpEffectChance = 0.4f;
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public Effect slurpEffect = Fx.heal;
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@Override
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public void addStats(Table t){
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super.addStats(t);
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t.add((liquid.hasEmoji() ? liquid.emoji() : "") + "[stat]" + liquid.localizedName);
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t.row();
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t.add(abilityStat("slurpheal", Strings.autoFixed(regenPerSlurp, 2)));
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}
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@Override
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public void update(Unit unit){
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//TODO timer?
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