Better Ability Stats (#9654)
* Fix armor plate multiplier + change Math.round to Strings.autoFixed * Missing ability name bundles * Center ability name * SuppressionFieldAbility stats * Is two per row is acceptable? I can revert this commit if not. * LiquidExplodeAbility stat display * MoveLightningAbility stat display * Better SpawnDeathAbility display * Fix multiplier coloring inconsistencies Some had [lightgray] before %/x, some had it after * Consistent content name display Match with bullet status effects * Consistent stat formatting Convert from some being "stat: #" and some being "# stat" to all being "# stat" * Re-order stats * Optimize Imports * Add ability descriptions * Apparently I forgot LiquidRegenAbility * Mention healing allies if displayHeal = true
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@@ -13,7 +13,6 @@ import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.meta.*;
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public class ShieldArcAbility extends Ability{
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private static Unit paramUnit;
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@@ -69,12 +68,12 @@ public class ShieldArcAbility extends Ability{
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@Override
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public void addStats(Table t){
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t.add("[lightgray]" + Stat.health.localized() + ": [white]" + Math.round(max));
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super.addStats(t);
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t.add(abilityStat("shield", Strings.autoFixed(max, 2)));
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t.row();
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t.add("[lightgray]" + Stat.repairSpeed.localized() + ": [white]" + Strings.autoFixed(regen * 60f, 2) + StatUnit.perSecond.localized());
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t.row();
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t.add("[lightgray]" + Stat.cooldownTime.localized() + ": [white]" + Strings.autoFixed(cooldown / 60f, 2) + " " + StatUnit.seconds.localized());
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t.add(abilityStat("repairspeed", Strings.autoFixed(regen * 60f, 2)));
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t.row();
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t.add(abilityStat("cooldown", Strings.autoFixed(cooldown / 60f, 2)));
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}
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@Override
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